Player Matchup

Scylla
Scylla
 
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ChillBear
Terra
Level 158
God Stats
2W - 1L
1,688 SR
Queue Stats
99W - 104L
1,366 Elo+
Solo
Hera
Hera
Djingoo89
Hera
Level 107
God Stats
5W - 5L
1,364 SR
Queue Stats
295W - 286L
1,368 Elo+
Solo
Izanami
Izanami
Keirsos
Izanami
Level 105
God Stats
3W - 0L
1,808 SR
Queue Stats
10W - 7L
1,566 Elo+
Solo
Janus
Janus
Ultimore_
Janus
Level 129
God Stats
1W - 1L
1,327 SR
Queue Stats
128W - 165L
1,391 Elo+
Solo
Team Averages
Level 121
1,537 SR
1,438 Elo+

VS

Team Averages
Level 92
1,381 SR
1,458 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Hardliner_88
Horus
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
79W - 93L
1,364 Elo+
Party 1
Discordia
Discordia
Mamasamedi
Discordia
Level 17
God Stats
0W - 3L
1,184 SR
Queue Stats
8W - 18L
1,385 Elo+
Party 1
Mercury
Mercury
SenseiTao
Mercury
Level 146
God Stats
1W - 5L
1,234 SR
Queue Stats
310W - 261L
1,633 Elo+
Party 1
Erlang Shen
Erlang Shen
mavvverick
Erlang Shen
Level 81
God Stats
1W - 2L
1,488 SR
Queue Stats
64W - 45L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
2 / 2 / 21
12,737
637
18,293
17,074
8,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
ChillBear
Terra
19
3 / 4 / 17
13,354
668
7,729
35,016
41,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
20
7 / 5 / 14
14,082
704
24,276
16,580
9,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Keirsos
Izanami
20
11 / 2 / 15
15,370
769
39,747
25,461
14,855
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Ultimore_
Janus
20
4 / 2 / 17
12,971
649
28,994
17,925
10,116
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
20
3 / 2 / 8
12,677
634
37,891
17,493
10,803
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 6 / 9
10,615
531
10,613
31,551
40,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
Mamasamedi
Discordia
18
1 / 6 / 8
11,506
575
10,904
19,096
9,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
SenseiTao
Mercury
20
6 / 3 / 5
12,605
630
15,397
25,868
30,253
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Erlang Shen
mavvverick
Erlang Shen
18
4 / 10 / 7
12,065
603
20,325
34,670
29,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
52
27
Kills
15
15
Deaths
27
84
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
21
6.25
L
Baba Yaga
 
Baba Yaga
3
2
8
3.5
W
Terra
ChillBear
Terra
3
4
17
2.88
W
Hera
7
5
14
2.8
L
1
6
9
0.92
W
Izanami
Keirsos
Izanami
11
2
15
9.25
L
Discordia
Mamasamedi
Discordia
1
6
8
0.83
L
Mercury
SenseiTao
Mercury
6
3
5
2.83
W
Janus
Ultimore_
Janus
4
2
17
6.25
L
Erlang Shen
mavvverick
Erlang Shen
4
10
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,039
Damage
95,130
112,056
Taken
128,678
83,970
Mitigated
120,107
67,248
Healing
60,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
18,293
2,634
3,502
3,940
17,074
8,809
552
10,076
6,998
31,958
0
L
Baba Yaga
 
Baba Yaga
37,891
1,152
2,848
5,938
17,493
10,803
44
10,468
7,025
77,653
0
W
Terra
ChillBear
Terra
7,729
1,202
18,094
16,677
35,016
41,164
345
16,583
18,433
12,680
0
W
Hera
24,276
8,431
3,501
2,386
16,580
9,026
1,113
6,628
9,952
47,153
0
L
10,613
4,722
9,565
11,176
31,551
40,566
0
20,756
10,795
313
16,940
W
Izanami
Keirsos
Izanami
39,747
28,041
5,793
7,816
25,461
14,855
6,780
10,145
15,316
0
82,850
L
Discordia
Mamasamedi
Discordia
10,904
1,307
1,060
2,298
19,096
9,409
506
9,739
9,357
36,615
0
L
Mercury
SenseiTao
Mercury
15,397
2,334
6,992
8,585
25,868
30,253
301
14,284
11,584
839
31,962
W
Janus
Ultimore_
Janus
28,994
1,802
1,943
3,596
17,925
10,116
388
6,170
11,755
54,738
0
L
Erlang Shen
mavvverick
Erlang Shen
20,325
8,605
2,416
9,336
34,670
29,076
574
24,045
10,625
0
35,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,514
Gold Earned
59,468
217
Minions Killed
192
0
Camps Cleared
0
1,846,617
Distance Traveled
1,807,518
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,737
637
30
2
0
327,523
1
L
Baba Yaga
12,677
634
73
4
0
417,197
1
W
Terra
13,354
668
9
0
0
399,538
0
W
Hera
14,082
704
61
3
0
350,291
0
L
Horus
10,615
531
6
0
0
343,674
0
W
Izanami
15,370
769
73
4
0
383,360
0
L
Discordia
11,506
575
63
3
0
280,959
0
L
Mercury
12,605
630
23
1
0
435,175
1
W
Janus
12,971
649
44
2
0
385,905
0
L
Erlang Shen
12,065
603
27
1
0
330,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role