Player Matchup

Chiron
Chiron
Xx D4Z WB4 xX
Chiron
Level 68
God Stats
2W - 4L
1,390 SR
Queue Stats
17W - 22L
1,271 Elo+
Solo
Nox
Nox
championdios
Nox
Level 89
God Stats
2W - 0L
1,347 SR
Queue Stats
45W - 33L
1,423 Elo+
Solo
Mercury
Mercury
immune_bassist7
Mercury
Level 128
God Stats
96W - 100L
1,480 SR
Queue Stats
1,840W - 1,957L
1,356 Elo+
Solo
Ne Zha
Ne Zha
luislys
Ne Zha
Level 135
God Stats
17W - 18L
1,483 SR
Queue Stats
72W - 77L
1,322 Elo+
Solo
Guan Yu
Guan Yu
yalpha93
Guan Yu
Level 105
God Stats
5W - 2L
1,501 SR
Queue Stats
128W - 134L
1,391 Elo+
Solo
Team Averages
Level 105
1,440 SR
1,352 Elo+

VS

Team Averages
Level 69
1,580 SR
1,313 Elo+
Nox
Nox
DramaSpy
Nox
Level 88
God Stats
15W - 14L
1,419 SR
Queue Stats
116W - 132L
1,268 Elo+
Solo
Thor
Thor
Legolasmatt
Thor
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,124 Elo+
Solo
Rama
Rama
RNJEBUS1548
Rama
Level 62
God Stats
1W - 2L
1,697 SR
Queue Stats
77W - 99L
1,341 Elo+
Solo
Nu Wa
Nu Wa
Raonehun
Nu Wa
Level 68
God Stats
6W - 3L
1,783 SR
Queue Stats
164W - 168L
1,422 Elo+
Solo
Ne Zha
Ne Zha
Snypzzzy
Ne Zha
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 101L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 2 / 5
14,702
588
24,579
23,318
10,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 0 / 12
13,243
530
11,984
17,413
22,155
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

19
8 / 2 / 11
13,186
527
14,099
20,653
9,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ne Zha
luislys
Ne Zha
19
3 / 4 / 7
12,879
515
10,574
21,560
10,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
yalpha93
Guan Yu
20
1 / 1 / 8
13,236
529
10,461
25,453
36,731
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 5
10,275
411
7,921
19,350
8,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 9 / 4
8,993
360
5,507
24,520
25,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 10 / 1
10,689
428
13,646
22,011
8,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Raonehun
Nu Wa
15
1 / 6 / 5
10,258
410
22,180
13,999
5,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Snypzzzy
Ne Zha
18
5 / 5 / 0
11,791
472
12,833
21,273
9,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
35
Kills
9
9
Deaths
35
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
L
0
9
4
0.22
L
3
10
1
0.35
L
Nu Wa
Raonehun
Nu Wa
1
6
5
0.58
L
Ne Zha
Snypzzzy
Ne Zha
5
5
0
1
W
16
2
5
9.25
W
7
0
12
13
W
8
2
11
6.75
W
Ne Zha
luislys
Ne Zha
3
4
7
1.63
W
Guan Yu
yalpha93
Guan Yu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,697
Damage
62,087
108,397
Taken
101,153
88,966
Mitigated
57,562
31,994
Healing
21,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,921
567
355
7,594
19,350
8,777
736
1,595
17,755
74,036
0
L
5,507
1,103
0
1,209
24,520
25,498
84
2,894
21,626
208
17,849
L
13,646
9,436
0
2,402
22,011
8,001
204
3,879
18,132
0
84,607
L
Nu Wa
Raonehun
Nu Wa
22,180
6,029
0
1,274
13,999
5,635
0
2,288
11,711
90,421
0
L
Ne Zha
Snypzzzy
Ne Zha
12,833
4,794
0
8,406
21,273
9,651
0
1,096
20,177
0
96,541
W
24,579
11,205
774
8,377
23,318
10,690
651
4,366
18,952
0
128,977
W
11,984
1,429
236
3,256
17,413
22,155
21
5,504
11,909
55,691
3,893
W
14,099
4,794
0
2,660
20,653
9,098
1,686
5,578
15,075
0
111,540
W
Ne Zha
luislys
Ne Zha
10,574
2,923
0
4,639
21,560
10,292
1,131
5,481
16,079
0
108,902
W
Guan Yu
yalpha93
Guan Yu
10,461
1,108
2,662
9,390
25,453
36,731
0
10,050
15,403
0
116,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,246
Gold Earned
52,006
676
Minions Killed
512
0
Camps Cleared
0
2,331,661
Distance Traveled
2,190,594
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,275
411
126
5
0
423,112
4
L
Thor
8,993
360
22
1
0
477,008
1
L
Rama
10,689
428
134
5
0
383,932
4
L
Nu Wa
10,258
410
116
5
0
408,833
5
L
Ne Zha
11,791
472
114
5
0
497,709
1
W
Chiron
14,702
588
156
6
0
478,167
5
W
Nox
13,243
530
97
4
0
453,563
4
W
Mercury
13,186
527
122
5
0
558,599
0
W
Ne Zha
12,879
515
116
5
0
342,014
0
W
Guan Yu
13,236
529
185
7
0
499,318
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role