Player Matchup

Apollo
Apollo
Alexelguayabas
Apollo
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
79W - 88L
1,349 Elo+
Solo
Geb
Geb
DVDLPG
Geb
Level 160
God Stats
34W - 42L
1,529 SR
Queue Stats
970W - 1,012L
1,542 Elo+
Solo
Nu Wa
Nu Wa
Samuelmaxx7877
Nu Wa
Level 61
God Stats
4W - 1L
1,930 SR
Queue Stats
81W - 94L
1,464 Elo+
Solo
Hades
Hades
a1594
Hades
Level 108
God Stats
30W - 14L
1,678 SR
Queue Stats
293W - 311L
1,549 Elo+
Solo
Shiva
Shiva
crasyspiro117
Shiva
Level 160
God Stats
3W - 6L
1,532 SR
Queue Stats
177W - 184L
1,520 Elo+
Solo
Team Averages
Level 130
1,634 SR
1,485 Elo+

VS

Team Averages
Level 129
1,510 SR
1,587 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
BIGPAPILOUIE
Tiamat
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,668 Elo+
Party 1
Awilix
Awilix
BIGPAPILOUIE JR
Awilix
Level 120
God Stats
1W - 0L
1,529 SR
Queue Stats
17W - 7L
1,744 Elo+
Party 1
Cthulhu
Cthulhu
SalenZeGreat
Cthulhu
Level 160
God Stats
5W - 2L
1,758 SR
Queue Stats
171W - 101L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
the hellbring
Danzaburou
Level 103
God Stats
2W - 1L
1,264 SR
Queue Stats
126W - 109L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 3
12,239
1,113
9,521
14,847
6,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
DVDLPG
Geb
15
0 / 1 / 2
9,606
873
1,595
2,379
1,176
16
2 / 5 / 3
11,157
1,014
14,508
16,716
6,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hades
a1594
Hades
16
1 / 8 / 3
10,882
989
13,837
20,926
13,478
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 6 / 3
10,812
983
21,736
25,142
26,039
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

138

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
18
2 / 0 / 18
12,021
1,093
18,298
18,359
21,132
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
18
3 / 3 / 11
11,899
1,082
11,632
9,807
7,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
10 / 1 / 11
13,502
1,227
18,258
16,152
6,248
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
SalenZeGreat
Cthulhu
18
5 / 0 / 15
11,879
1,080
15,678
10,138
12,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
the hellbring
Danzaburou
17
2 / 3 / 13
11,313
1,028
10,945
11,935
5,341
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
90
7
Kills
22
22
Deaths
7
14
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
0
18
11
L
3
2
3
2.25
W
Tiamat
3
3
11
2.83
W
10
1
11
15.5
L
Geb
DVDLPG
Geb
0
1
2
1
W
Cthulhu
SalenZeGreat
Cthulhu
5
0
15
12.5
L
2
5
3
0.7
L
Hades
a1594
Hades
1
8
3
0.31
L
1
6
3
0.42
W
Danzaburou
the hellbring
Danzaburou
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,197
Damage
74,811
80,010
Taken
66,391
54,239
Mitigated
52,487
5,343
Healing
8,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
18,298
3,723
0
0
18,359
21,132
0
5,883
12,476
521
57,388
L
9,521
6,749
0
746
14,847
6,880
0
4,122
10,375
0
48,027
W
Tiamat
11,632
624
0
1,580
9,807
7,604
0
5,532
4,275
32,269
0
W
18,258
6,982
0
607
16,152
6,248
0
8,431
7,721
0
34,673
L
Geb
DVDLPG
Geb
1,595
340
0
328
2,379
1,176
0
506
1,774
3,296
0
W
Cthulhu
SalenZeGreat
Cthulhu
15,678
687
2,618
1,692
10,138
12,162
0
4,240
5,898
22,026
0
L
14,508
3,257
51
720
16,716
6,666
0
5,720
10,688
25,013
0
L
Hades
a1594
Hades
13,837
469
91
1,754
20,926
13,478
0
6,879
13,309
29,901
0
L
21,736
3,218
495
1,158
25,142
26,039
0
8,010
16,061
293
45,938
W
Danzaburou
the hellbring
Danzaburou
10,945
3,415
0
1,762
11,935
5,341
0
6,147
5,788
0
33,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,696
Gold Earned
60,614
217
Minions Killed
245
4
Camps Cleared
13
875,891
Distance Traveled
1,174,091
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,021
1,093
94
9
2
257,559
0
L
Apollo
12,239
1,113
90
8
1
195,252
0
W
Tiamat
11,899
1,082
66
6
4
225,825
0
W
Awilix
13,502
1,227
15
1
5
247,948
0
L
Geb
9,606
873
4
0
1
59,969
0
W
Cthulhu
11,879
1,080
20
2
1
242,121
0
L
Nu Wa
11,157
1,014
24
2
0
177,893
4
L
Hades
10,882
989
42
4
1
211,262
0
L
Shiva
10,812
983
57
5
1
231,515
0
W
Danzaburou
11,313
1,028
50
5
1
200,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role