Player Matchup

Jing Wei
Jing Wei
CrimsonJackX
Jing Wei
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 49L
1,424 Elo+
Solo
Zeus
Zeus
MustyKinkDungeon
Zeus
Level 95
God Stats
13W - 17L
1,485 SR
Queue Stats
180W - 200L
1,462 Elo+
Solo
Bacchus
Bacchus
mahimoon
Bacchus
Level 65
God Stats
16W - 19L
1,496 SR
Queue Stats
187W - 229L
1,312 Elo+
Solo
Team Averages
Level 80
1,494 SR
1,399 Elo+

VS

Team Averages
Level 103
1,306 SR
1,366 Elo+
Zeus
Zeus
Peter3157822
Zeus
Level 67
God Stats
10W - 17L
1,265 SR
Queue Stats
88W - 128L
1,340 Elo+
Solo
Bastet
Bastet
Whitebread9186
Bastet
Level 83
God Stats
4W - 7L
1,154 SR
Queue Stats
26W - 25L
1,336 Elo+
Solo
Ymir
Ymir
pas777
Ymir
Level 160
God Stats
31W - 29L
1,498 SR
Queue Stats
197W - 231L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CrimsonJackX
Jing Wei
13
8 / 1 / 6
8,265
827
10,536
6,234
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 0 / 11
7,684
768
11,944
5,486
1,841
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
mahimoon
Bacchus
12
3 / 0 / 12
8,517
852
2,840
8,101
8,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,648
665
5,174
8,144
3,150
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 12 / 0
5,338
534
1,139
13,667
5,013
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
pas777
Ymir
10
0 / 1 / 1
6,050
605
2,169
10,028
6,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
15
Kills
1
1
Deaths
15
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
CrimsonJackX
Jing Wei
8
1
6
11
W
4
0
11
9.5
L
1
2
0
0.5
L
0
12
0
0
W
Bacchus
mahimoon
Bacchus
3
0
12
9
L
Ymir
pas777
Ymir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,320
Damage
8,482
19,821
Taken
31,839
12,721
Mitigated
14,926
4,631
Healing
1,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
CrimsonJackX
Jing Wei
10,536
9,370
0
2,500
6,234
2,529
1,653
3,494
2,740
0
31,290
W
11,944
2,618
0
1,083
5,486
1,841
580
2,406
3,080
33,840
0
L
5,174
499
0
935
8,144
3,150
0
4,711
3,433
26,888
0
L
1,139
67
0
90
13,667
5,013
0
5,629
8,038
0
3,501
W
Bacchus
mahimoon
Bacchus
2,840
183
0
1,048
8,101
8,351
282
1,609
6,492
7,449
0
L
Ymir
pas777
Ymir
2,169
218
112
636
10,028
6,763
0
4,767
5,261
8,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,466
Gold Earned
18,036
110
Minions Killed
70
3
Camps Cleared
3
504,653
Distance Traveled
396,897
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,265
827
48
5
0
160,876
1
W
Zeus
7,684
768
51
5
3
155,207
1
L
Zeus
6,648
665
50
5
2
155,580
1
L
Bastet
5,338
534
4
0
0
109,125
0
W
Bacchus
8,517
852
11
1
0
188,570
0
L
Ymir
6,050
605
16
2
1
132,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role