Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Arbss
Mercury
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 304L
1,413 Elo+
Solo
Charybdis
Charybdis
Romualdur
Charybdis
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 111L
1,287 Elo+
Solo
Nox
Nox
TheDoktorF50
Nox
Level 126
God Stats
4W - 3L
1,399 SR
Queue Stats
88W - 114L
1,403 Elo+
Party 2
Zeus
Zeus
kurohigetuvieja
Zeus
Level 66
God Stats
3W - 2L
1,614 SR
Queue Stats
68W - 86L
1,371 Elo+
Party 2
Team Averages
Level 104
1,503 SR
1,395 Elo+

VS

Team Averages
Level 113
1,572 SR
1,421 Elo+
Sun Wukong
Sun Wukong
BaronDaZocka
Sun Wukong
Level 141
God Stats
12W - 2L
1,923 SR
Queue Stats
179W - 183L
1,401 Elo+
Party 1
Eset
Eset
Hardliner_88
Eset
Level 127
God Stats
2W - 1L
1,706 SR
Queue Stats
79W - 93L
1,384 Elo+
Party 1
Nu Wa
Nu Wa
Mamasamedi
Nu Wa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,466 Elo+
Party 1
Hachiman
Hachiman
babai152
Hachiman
Level 160
God Stats
6W - 5L
1,554 SR
Queue Stats
475W - 515L
1,410 Elo+
Solo
Awilix
Awilix
hlaldun
Awilix
Level 121
God Stats
2W - 2L
1,175 SR
Queue Stats
122W - 112L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
4 / 4 / 18
11,330
708
9,496
24,511
23,059
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Arbss
Mercury
18
6 / 6 / 6
11,344
709
8,206
14,217
7,108
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
Romualdur
Charybdis
18
2 / 3 / 15
11,350
709
13,944
13,469
5,767
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
16 / 2 / 11
13,569
848
21,912
10,523
5,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 4 / 11
10,746
672
15,150
9,925
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaronDaZocka
Sun Wukong
17
6 / 7 / 6
10,241
640
11,345
20,733
16,394
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
3 / 7 / 5
10,028
627
6,991
13,437
5,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
18
3 / 5 / 8
10,766
673
10,602
14,398
6,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
babai152
Hachiman
19
5 / 8 / 9
11,502
719
18,214
20,793
9,684
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Awilix
hlaldun
Awilix
14
2 / 3 / 5
8,804
550
4,936
6,261
2,988
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
52
30
Kills
19
19
Deaths
30
61
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
4
18
3.25
W
Mercury
Arbss
Mercury
6
6
6
1.5
L
Sun Wukong
BaronDaZocka
Sun Wukong
6
7
6
1.29
L
3
7
5
0.79
L
Nu Wa
3
5
8
1.4
W
Charybdis
Romualdur
Charybdis
2
3
15
3.17
W
16
2
11
10.75
L
Hachiman
babai152
Hachiman
5
8
9
1.19
L
Awilix
hlaldun
Awilix
2
3
5
1.5
W
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,708
Damage
52,088
72,645
Taken
75,622
46,105
Mitigated
40,542
25,376
Healing
16,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,496
1,285
2,252
7,855
24,511
23,059
1,008
4,399
20,112
19,668
0
W
Mercury
Arbss
Mercury
8,206
3,387
1,542
1,172
14,217
7,108
810
3,835
10,382
0
21,910
L
Sun Wukong
BaronDaZocka
Sun Wukong
11,345
1,585
1,824
4,432
20,733
16,394
0
12,850
7,883
2,836
19,579
L
6,991
259
1,568
1,430
13,437
5,166
0
10,542
2,895
18,269
0
L
Nu Wa
10,602
4,949
550
2,325
14,398
6,310
398
9,097
5,301
24,596
0
W
Charybdis
Romualdur
Charybdis
13,944
10,372
2,273
4,588
13,469
5,767
1,539
3,325
10,144
0
45,529
W
21,912
756
1,079
1,417
10,523
5,938
3,750
3,962
6,561
46,406
0
L
Hachiman
babai152
Hachiman
18,214
5,996
409
2,769
20,793
9,684
419
10,693
10,100
0
38,604
L
Awilix
hlaldun
Awilix
4,936
2,635
0
825
6,261
2,988
0
3,376
2,885
0
9,396
W
15,150
1,264
1,718
1,480
9,925
4,233
677
3,223
6,702
35,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,339
Gold Earned
51,341
188
Minions Killed
128
0
Camps Cleared
0
1,482,445
Distance Traveled
1,099,716
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,330
708
15
1
0
301,616
5
W
Mercury
11,344
709
21
1
0
326,096
1
L
Sun Wukong
10,241
640
22
1
0
265,649
1
L
Eset
10,028
627
23
1
0
258,969
0
L
Nu Wa
10,766
673
29
2
0
198,040
0
W
Charybdis
11,350
709
71
4
0
273,250
0
W
Nox
13,569
848
41
3
0
321,791
1
L
Hachiman
11,502
719
39
2
0
233,878
1
L
Awilix
8,804
550
15
1
0
143,180
0
W
Zeus
10,746
672
40
3
0
259,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role