Player Matchup

Ravana
Ravana
Decwangchong
Ravana
Level 158
God Stats
10W - 3L
1,687 SR
Queue Stats
332W - 163L
1,709 Elo+
Party 1
Nu Wa
Nu Wa
TTG Smithson
Nu Wa
Level 160
God Stats
3W - 3L
1,576 SR
Queue Stats
184W - 105L
1,656 Elo+
Party 1
Cthulhu
Cthulhu
Tannerrito
Cthulhu
Level 158
God Stats
4W - 0L
1,710 SR
Queue Stats
222W - 143L
1,709 Elo+
Party 1
Team Averages
Level 159
1,658 SR
1,691 Elo+

VS

Team Averages
Level 131
1,412 SR
1,421 Elo+
Eset
Eset
IanPeppermint
Eset
Level 160
God Stats
2W - 7L
1,673 SR
Queue Stats
322W - 350L
1,452 Elo+
Solo
Tyr
Tyr
LostSky zZz
Tyr
Level 106
God Stats
2W - 6L
1,302 SR
Queue Stats
50W - 63L
1,480 Elo+
Solo
Thanatos
Thanatos
Retrox23xReaper
Thanatos
Level 128
God Stats
3W - 12L
1,262 SR
Queue Stats
195W - 302L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
9 / 0 / 11
9,527
866
16,461
10,593
8,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
7 / 3 / 10
9,369
852
10,583
8,708
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Tannerrito
Cthulhu
14
6 / 1 / 15
10,109
919
13,306
15,397
18,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 1
8,318
756
8,239
11,937
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 4 / 1
6,266
570
4,821
16,120
14,829
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
9
1 / 10 / 0
6,471
588
5,008
15,806
6,055
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
6
22
Kills
4
4
Deaths
22
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
9
0
11
14.5
L
3
8
1
0.44
L
0
4
1
0.13
L
Thanatos
1
10
0
0.1
W
7
3
10
4
W
Cthulhu
Tannerrito
Cthulhu
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,350
Damage
18,068
34,698
Taken
43,863
30,273
Mitigated
25,743
13,866
Healing
4,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
16,461
5,982
0
6,752
10,593
8,107
1,155
2,132
8,267
92
27,914
L
8,239
104
0
845
11,937
4,859
0
7,330
4,355
30,522
0
L
4,821
931
0
541
16,120
14,829
0
8,370
7,221
0
12,206
L
Thanatos
5,008
1,418
184
3,085
15,806
6,055
0
8,432
7,000
0
10,130
W
10,583
3,460
0
500
8,708
3,180
269
2,595
5,853
33,469
0
W
Cthulhu
Tannerrito
Cthulhu
13,306
1,506
804
5,810
15,397
18,986
453
2,873
12,246
29,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,005
Gold Earned
21,055
133
Minions Killed
86
6
Camps Cleared
3
637,557
Distance Traveled
541,345
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,527
866
46
4
1
232,184
4
L
Eset
8,318
756
55
5
3
148,740
1
L
Tyr
6,266
570
23
2
0
209,971
4
L
Thanatos
6,471
588
8
1
0
182,634
2
W
Nu Wa
9,369
852
50
5
3
180,597
0
W
Cthulhu
10,109
919
37
3
2
224,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role