Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Ssmada
King Arthur
Level 131
God Stats
6W - 2L
1,721 SR
Queue Stats
331W - 194L
1,624 Elo+
Solo
Agni
Agni
TheYanklng
Agni
Level 160
God Stats
5W - 4L
1,205 SR
Queue Stats
468W - 436L
1,575 Elo+
Solo
Team Averages
Level 150
1,475 SR
1,566 Elo+

VS

Team Averages
Level 72
1,401 SR
1,317 Elo+
Nox
Nox
COREY NEO
Nox
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 89L
1,373 Elo+
Party 1
Fenrir
Fenrir
YODA JAWWZ
Fenrir
Level 83
God Stats
6W - 8L
1,272 SR
Queue Stats
17W - 20L
1,365 Elo+
Party 1
Shiva
Shiva
bigdegs
Shiva
Level 14
God Stats
1W - 2L
1,430 SR
Queue Stats
4W - 15L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 0 / 17
9,807
892
7,591
6,070
5,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Ssmada
King Arthur
13
6 / 1 / 12
9,060
824
12,602
11,883
11,723
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
12 / 1 / 6
9,858
896
16,311
6,398
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,914
629
3,293
10,133
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
YODA JAWWZ
Fenrir
11
2 / 8 / 0
8,019
729
5,868
14,963
5,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
bigdegs
Shiva
8
0 / 7 / 1
6,496
591
4,843
15,283
6,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
20
Kills
2
2
Deaths
20
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
17
10.5
L
0
5
1
0.1
W
King Arthur
Ssmada
King Arthur
6
1
12
12
W
12
1
6
15
L
Fenrir
YODA JAWWZ
Fenrir
2
8
0
0.25
L
Shiva
bigdegs
Shiva
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,504
Damage
14,004
24,351
Taken
40,379
20,374
Mitigated
16,321
9,167
Healing
3,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,591
2,686
2,998
2,920
6,070
5,780
616
661
4,923
0
17,165
L
3,293
318
0
320
10,133
4,227
0
4,500
5,633
21,359
0
W
King Arthur
Ssmada
King Arthur
12,602
905
0
2,113
11,883
11,723
214
2,505
9,378
0
33,054
W
16,311
1,212
0
1,136
6,398
2,871
1,217
978
5,420
42,870
0
L
Fenrir
YODA JAWWZ
Fenrir
5,868
1,108
0
842
14,963
5,690
0
6,037
8,926
0
15,442
L
Shiva
bigdegs
Shiva
4,843
759
563
1,902
15,283
6,404
0
5,774
9,509
0
14,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,725
Gold Earned
21,429
111
Minions Killed
79
8
Camps Cleared
2
679,534
Distance Traveled
546,114
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,807
892
18
2
3
235,722
1
L
Nox
6,914
629
38
3
0
177,267
0
W
King Arthur
9,060
824
34
3
2
227,948
2
W
Agni
9,858
896
59
5
3
215,864
3
L
Fenrir
8,019
729
24
2
2
203,321
1
L
Shiva
6,496
591
17
2
0
165,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role