Player Matchup

Cthulhu
Cthulhu
EGCN TU3A
Cthulhu
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 68L
1,565 Elo+
Party 1
Fenrir
Fenrir
EagerMoe
Fenrir
Level 85
God Stats
1W - 3L
1,365 SR
Queue Stats
29W - 31L
1,520 Elo+
Party 1
Geb
Geb
HARRATRON61
Geb
Level 124
God Stats
3W - 5L
1,447 SR
Queue Stats
181W - 133L
1,569 Elo+
Party 1
Janus
Janus
Hazbox420
Janus
Level 110
God Stats
4W - 3L
1,345 SR
Queue Stats
128W - 106L
1,568 Elo+
Party 1
Medusa
Medusa
paddyinit
Medusa
Level 105
God Stats
14W - 7L
1,819 SR
Queue Stats
216W - 173L
1,547 Elo+
Party 1
Team Averages
Level 93
1,495 SR
1,554 Elo+

VS

Team Averages
Level 38
1,479 SR
1,325 Elo+
Ao Kuang
Ao Kuang
Aalvaarezz6285
Ao Kuang
Level 5
God Stats
1W - 2L
1,443 SR
Queue Stats
1W - 2L
1,286 Elo+
Party 2
Ymir
Ymir
EsTaTiC211
Ymir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
JcrG0123
Chaac
Level 39
God Stats
1W - 2L
1,550 SR
Queue Stats
7W - 12L
1,316 Elo+
Party 2
Janus
Janus
Nqqbz13
Janus
Level 100
God Stats
1W - 2L
1,526 SR
Queue Stats
126W - 138L
1,375 Elo+
Solo
Neith
Neith
Srto_IZAN_03
Neith
Level 24
God Stats
1W - 3L
1,378 SR
Queue Stats
1W - 6L
1,145 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EGCN TU3A
Cthulhu
16
3 / 0 / 10
10,338
574
13,025
15,743
14,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
EagerMoe
Fenrir
17
7 / 1 / 6
10,626
590
9,473
17,624
8,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 2 / 14
9,535
530
7,743
13,431
13,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Hazbox420
Janus
16
6 / 0 / 6
10,227
568
8,077
6,870
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
paddyinit
Medusa
17
13 / 5 / 1
11,201
622
21,719
14,990
7,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
3 / 9 / 0
8,310
462
9,557
22,036
8,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 2 / 3
7,353
409
3,866
16,326
10,731
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
JcrG0123
Chaac
11
0 / 7 / 0
6,472
360
5,524
19,174
13,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
Nqqbz13
Janus
13
1 / 3 / 0
7,843
436
4,244
8,868
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 10 / 1
7,194
400
6,838
13,028
5,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
30
Kills
8
8
Deaths
31
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
3
9
0
0.33
W
Cthulhu
EGCN TU3A
Cthulhu
3
0
10
8
W
Fenrir
EagerMoe
Fenrir
7
1
6
10
L
2
2
3
1.75
W
1
2
14
4
W
Janus
Hazbox420
Janus
6
0
6
9
L
Chaac
JcrG0123
Chaac
0
7
0
0
L
Janus
Nqqbz13
Janus
1
3
0
0.33
L
2
10
1
0.25
W
Medusa
paddyinit
Medusa
13
5
1
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,037
Damage
30,029
68,658
Taken
79,432
45,834
Mitigated
42,240
17,566
Healing
18,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
9,557
3,582
0
5,873
22,036
8,962
0
8,035
14,001
47,539
0
W
Cthulhu
EGCN TU3A
Cthulhu
13,025
1,663
854
7,044
15,743
14,050
240
3,616
11,270
71,664
0
W
Fenrir
EagerMoe
Fenrir
9,473
1,858
0
3,794
17,624
8,227
1,425
3,436
14,116
0
99,431
L
3,866
1,540
0
3,515
16,326
10,731
0
4,082
12,244
17,882
0
W
7,743
1,344
194
2,449
13,431
13,615
0
3,909
9,386
26,775
1,569
W
Janus
Hazbox420
Janus
8,077
1,222
0
1,580
6,870
2,846
682
2,738
4,090
80,599
0
L
Chaac
JcrG0123
Chaac
5,524
1,038
0
6,354
19,174
13,322
0
12,130
7,044
0
27,502
L
Janus
Nqqbz13
Janus
4,244
135
0
1,710
8,868
3,436
0
2,887
5,981
55,758
0
L
6,838
2,987
0
684
13,028
5,789
396
1,254
11,774
0
35,313
W
Medusa
paddyinit
Medusa
21,719
11,210
0
1,651
14,990
7,096
264
5,594
9,396
31
95,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,927
Gold Earned
37,172
524
Minions Killed
287
0
Camps Cleared
0
1,721,240
Distance Traveled
1,572,966
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,310
462
66
4
0
338,214
0
W
Cthulhu
10,338
574
123
7
0
372,113
4
W
Fenrir
10,626
590
136
8
0
379,651
2
L
Ymir
7,353
409
15
1
0
339,273
4
W
Geb
9,535
530
23
1
0
329,075
4
W
Janus
10,227
568
120
7
0
341,403
7
L
Chaac
6,472
360
34
2
0
303,062
4
L
Janus
7,843
436
106
6
0
317,030
7
L
Neith
7,194
400
66
4
0
275,387
0
W
Medusa
11,201
622
122
7
0
298,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role