Player Matchup

Sol
Sol
araio
Sol
Level 86
God Stats
4W - 1L
1,843 SR
Queue Stats
37W - 42L
1,411 Elo+
Party 1
Gilgamesh
Gilgamesh
roguekiller101
Gilgamesh
Level 106
God Stats
13W - 15L
1,619 SR
Queue Stats
179W - 232L
1,404 Elo+
Party 1
Jormungandr
Jormungandr
zero69232
Jormungandr
Level 15
God Stats
4W - 2L
1,498 SR
Queue Stats
6W - 9L
1,364 Elo+
Party 1
Team Averages
Level 69
1,653 SR
1,393 Elo+

VS

Team Averages
Level 73
1,428 SR
1,357 Elo+
Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Gindrax
Hera
Level 34
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 2L
1,270 Elo+
Solo
Achilles
Achilles
HighSnow
Achilles
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
araio
Sol
16
10 / 4 / 7
11,643
832
23,000
17,341
7,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
roguekiller101
Gilgamesh
15
8 / 6 / 13
12,046
860
15,872
18,307
18,398
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
zero69232
Jormungandr
16
5 / 0 / 18
11,915
851
16,222
20,587
28,352
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
6 / 5 / 3
11,447
818
15,104
21,676
19,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
Gindrax
Hera
14
4 / 12 / 2
10,303
736
11,754
16,127
6,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
HighSnow
Achilles
13
0 / 6 / 9
9,735
695
12,257
24,853
25,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
23
Kills
10
10
Deaths
23
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
6
5
3
1.5
L
Hera
Gindrax
Hera
4
12
2
0.42
L
Achilles
HighSnow
Achilles
0
6
9
0.75
W
Sol
araio
Sol
10
4
7
3.38
W
Gilgamesh
roguekiller101
Gilgamesh
8
6
13
2.42
W
Jormungandr
zero69232
Jormungandr
5
0
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,094
Damage
39,115
56,235
Taken
62,656
54,578
Mitigated
52,204
14,623
Healing
10,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
15,104
1,409
2,028
5,902
21,676
19,685
0
11,267
10,409
32,979
0
L
Hera
Gindrax
Hera
11,754
2,697
0
672
16,127
6,784
0
8,519
7,608
33,755
0
L
Achilles
HighSnow
Achilles
12,257
5,094
0
1,707
24,853
25,735
0
16,766
8,087
0
21,290
W
Sol
araio
Sol
23,000
12,257
0
9,316
17,341
7,828
2,484
9,086
8,255
63,412
6,625
W
Gilgamesh
roguekiller101
Gilgamesh
15,872
8,181
1,162
1,490
18,307
18,398
280
7,467
10,840
0
32,793
W
Jormungandr
zero69232
Jormungandr
16,222
4,087
0
2,655
20,587
28,352
72
10,445
10,142
42,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,604
Gold Earned
31,485
157
Minions Killed
137
9
Camps Cleared
1
706,795
Distance Traveled
618,904
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,447
818
67
5
0
224,057
0
L
Hera
10,303
736
49
4
0
165,625
2
L
Achilles
9,735
695
21
2
1
229,222
3
W
Sol
11,643
832
85
6
5
202,076
0
W
Gilgamesh
12,046
860
32
2
4
246,051
0
W
Jormungandr
11,915
851
40
3
0
258,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role