Player Matchup

Raijin
Raijin
 
Raijin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Armondeus
King Arthur
Level 130
God Stats
2W - 0L
1,226 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Chang'e
Chang'e
Goldenmango3600
Chang'e
Level 101
God Stats
1W - 2L
1,510 SR
Queue Stats
131W - 126L
1,469 Elo+
Solo
Artemis
Artemis
iNChris
Artemis
Level 84
God Stats
11W - 6L
1,711 SR
Queue Stats
393W - 382L
1,490 Elo+
Solo
Team Averages
Level 111
1,489 SR
1,492 Elo+

VS

Team Averages
Level 78
1,522 SR
1,513 Elo+
Guan Yu
Guan Yu
Genkkaku
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,307 Elo+
Solo
Tiamat
Tiamat
Scahnax
Tiamat
Level 159
God Stats
3W - 5L
1,491 SR
Queue Stats
545W - 544L
1,516 Elo+
Solo
Anubis
Anubis
Schlumpfine1979
Anubis
Level 160
God Stats
8W - 5L
1,621 SR
Queue Stats
511W - 550L
1,519 Elo+
Solo
Hou Yi
Hou Yi
hado_gamer780
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,726 Elo+
Solo
Jormungandr
Jormungandr
Человектапочек
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
11 / 1 / 19
10,958
913
13,369
11,381
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
 
Pele
17
7 / 3 / 18
10,222
852
14,313
12,450
6,122
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

King Arthur
Armondeus
King Arthur
17
4 / 2 / 27
10,036
836
14,548
20,171
19,295
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
11 / 1 / 25
10,985
915
12,152
10,286
4,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
iNChris
Artemis
15
4 / 3 / 23
9,760
813
19,110
11,667
4,540
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Genkkaku
Guan Yu
15
3 / 7 / 4
9,430
786
11,889
16,669
21,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Scahnax
Tiamat
14
2 / 7 / 6
8,773
731
9,145
16,548
22,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 8 / 3
8,475
706
10,192
14,232
9,196
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 8 / 3
7,447
621
8,654
13,396
7,001
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 7 / 6
8,747
729
10,630
17,938
19,433
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
32
37
Kills
10
10
Deaths
37
112
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
11
1
19
20.5
W
Pele
 
Pele
7
3
18
5.33
W
King Arthur
Armondeus
King Arthur
4
2
27
8.75
L
Guan Yu
Genkkaku
Guan Yu
3
7
4
0.71
W
11
1
25
23.5
L
Tiamat
Scahnax
Tiamat
2
7
6
0.71
L
2
8
3
0.44
L
1
8
3
0.31
W
Artemis
iNChris
Artemis
4
3
23
5.17
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,492
Damage
50,510
65,955
Taken
78,783
39,789
Mitigated
80,405
33,735
Healing
10,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
13,369
2,340
801
1,546
11,381
5,269
1,484
5,234
6,147
31,358
0
W
Pele
 
Pele
14,313
4,092
1,521
3,160
12,450
6,122
2,122
5,672
6,778
90
27,014
W
King Arthur
Armondeus
King Arthur
14,548
1,321
1,806
2,721
20,171
19,295
312
8,228
11,943
0
23,731
L
Guan Yu
Genkkaku
Guan Yu
11,889
2,364
1,564
1,822
16,669
21,848
0
5,095
11,433
0
20,126
W
12,152
1,131
12,342
5,252
10,286
4,563
1,487
5,160
5,126
20,948
0
L
Tiamat
Scahnax
Tiamat
9,145
908
484
2,306
16,548
22,927
0
6,545
9,858
14,693
0
L
10,192
1,032
251
2,437
14,232
9,196
0
4,108
10,079
23,959
0
L
8,654
2,648
110
740
13,396
7,001
0
3,878
9,425
0
17,191
W
Artemis
iNChris
Artemis
19,110
7,633
1,659
2,927
11,667
4,540
1,700
5,673
5,994
0
34,512
L
10,630
1,811
136
432
17,938
19,433
0
5,985
11,662
26,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,961
Gold Earned
42,872
138
Minions Killed
102
0
Camps Cleared
0
1,154,808
Distance Traveled
993,818
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,958
913
35
3
0
224,507
0
W
Pele
10,222
852
25
2
0
246,531
1
W
King Arthur
10,036
836
21
2
0
221,640
0
L
Guan Yu
9,430
786
17
1
0
230,832
0
W
Chang'e
10,985
915
27
2
0
233,310
0
L
Tiamat
8,773
731
9
1
0
190,089
0
L
Anubis
8,475
706
32
3
0
185,879
2
L
Hou Yi
7,447
621
19
2
0
181,351
0
W
Artemis
9,760
813
30
3
0
228,820
4
L
Jormungandr
8,747
729
25
2
0
205,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role