Player Matchup

Bakasura
Bakasura
Fisshion
Bakasura
Level 123
God Stats
1W - 1L
1,355 SR
Queue Stats
206W - 139L
1,645 Elo+
Party 1
Apollo
Apollo
MetalblaydX8
Apollo
Level 157
God Stats
11W - 5L
1,533 SR
Queue Stats
624W - 511L
1,606 Elo+
Party 1
Mulan
Mulan
We Are Few
Mulan
Level 104
God Stats
2W - 1L
1,526 SR
Queue Stats
49W - 54L
1,487 Elo+
Party 1
Atlas
Atlas
sharpblaze3432
Atlas
Level 147
God Stats
24W - 26L
1,530 SR
Queue Stats
1,011W - 921L
1,599 Elo+
Party 1
Vulcan
Vulcan
xB0N3H34Dx9852
Vulcan
Level 160
God Stats
4W - 0L
1,497 SR
Queue Stats
289W - 196L
1,743 Elo+
Party 1
Team Averages
Level 138
1,488 SR
1,616 Elo+

VS

Team Averages
Level 92
1,510 SR
1,389 Elo+
Ah Muzen Cab
Ah Muzen Cab
Gm_Boss_Ragnar
Ah Muzen Cab
Level 156
God Stats
0W - 6L
1,431 SR
Queue Stats
203W - 255L
1,379 Elo+
Party 3
Amaterasu
Amaterasu
Samurai Jett
Amaterasu
Level 61
God Stats
5W - 9L
1,350 SR
Queue Stats
156W - 190L
1,375 Elo+
Party 2
Kukulkan
Kukulkan
Scalett666
Kukulkan
Level 67
God Stats
3W - 8L
1,379 SR
Queue Stats
154W - 207L
1,372 Elo+
Party 3
Kali
Kali
Shmehu
Kali
Level 89
God Stats
3W - 1L
1,851 SR
Queue Stats
51W - 48L
1,433 Elo+
Party 2
Shiva
Shiva
Solar17Devil
Shiva
Level 89
God Stats
16W - 18L
1,539 SR
Queue Stats
157W - 192L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fisshion
Bakasura
20
17 / 1 / 10
13,687
570
24,941
23,701
14,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Apollo
20
12 / 1 / 11
14,012
584
27,096
18,985
10,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
18
1 / 2 / 13
12,143
506
16,827
23,158
20,332
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 2 / 28
12,225
509
16,593
28,045
36,922
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
8 / 1 / 12
14,325
597
32,349
16,965
10,567
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gm_Boss_Ragnar
Ah Muzen Cab
17
0 / 9 / 2
10,371
432
11,535
24,409
9,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Samurai Jett
Amaterasu
17
2 / 6 / 1
11,161
465
11,457
33,192
25,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
Scalett666
Kukulkan
14
0 / 10 / 1
9,284
387
6,744
20,571
9,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
Shmehu
Kali
13
1 / 13 / 2
8,737
364
11,386
30,817
13,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 4 / 0
10,584
441
10,456
31,151
37,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
13
41
Kills
7
7
Deaths
42
74
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Fisshion
Bakasura
17
1
10
22
L
Ah Muzen Cab
Gm_Boss_Ragnar
Ah Muzen Cab
0
9
2
0.11
W
Apollo
12
1
11
17.5
L
Amaterasu
Samurai Jett
Amaterasu
2
6
1
0.42
L
Kukulkan
Scalett666
Kukulkan
0
10
1
0.05
L
Kali
Shmehu
Kali
1
13
2
0.15
L
4
4
0
1
W
Mulan
1
2
13
3.75
W
3
2
28
8.5
W
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,806
Damage
51,578
110,854
Taken
140,140
92,833
Mitigated
94,799
36,559
Healing
26,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Fisshion
Bakasura
24,941
16,814
0
8,452
23,701
14,028
1,341
1,238
22,463
0
111,631
L
Ah Muzen Cab
Gm_Boss_Ragnar
Ah Muzen Cab
11,535
4,140
318
3,566
24,409
9,792
1,662
8,232
14,368
0
114,169
W
Apollo
27,096
17,578
0
7,449
18,985
10,984
2,707
676
18,309
0
144,855
L
Amaterasu
Samurai Jett
Amaterasu
11,457
3,899
0
10,338
33,192
25,059
0
5,588
25,897
0
86,259
L
Kukulkan
Scalett666
Kukulkan
6,744
134
324
2,001
20,571
9,551
552
12,287
7,883
66,983
0
L
Kali
Shmehu
Kali
11,386
3,306
0
3,641
30,817
13,023
0
9,807
20,211
0
49,750
L
10,456
1,938
674
5,368
31,151
37,374
0
12,155
18,189
0
38,678
W
Mulan
16,827
3,878
0
8,188
23,158
20,332
1,111
466
21,884
0
92,073
W
16,593
5,474
1,191
6,104
28,045
36,922
338
1,560
23,761
35,919
5,661
W
32,349
9,072
150
5,025
16,965
10,567
1,947
2,804
14,161
169,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,392
Gold Earned
50,137
851
Minions Killed
557
0
Camps Cleared
0
2,495,925
Distance Traveled
2,138,062
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,687
570
200
8
0
584,890
3
L
Ah Muzen Cab
10,371
432
171
7
0
393,352
6
W
Apollo
14,012
584
210
9
0
455,307
5
L
Amaterasu
11,161
465
168
7
0
479,283
1
L
Kukulkan
9,284
387
123
5
0
368,979
9
L
Kali
8,737
364
60
3
0
471,817
3
L
Shiva
10,584
441
35
1
0
424,631
7
W
Mulan
12,143
506
175
7
0
469,905
9
W
Atlas
12,225
509
26
1
0
492,279
6
W
Vulcan
14,325
597
240
10
0
493,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role