Player Matchup

Mulan
Mulan
Pa702ul
Mulan
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
188W - 143L
1,538 Elo+
Solo
Ullr
Ullr
Simone1998
Ullr
Level 144
God Stats
4W - 9L
1,374 SR
Queue Stats
14W - 17L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
Tyozus
Baron Samedi
Level 141
God Stats
1W - 6L
1,329 SR
Queue Stats
156W - 159L
1,449 Elo+
Solo
Bakasura
Bakasura
aitor3650
Bakasura
Level 145
God Stats
43W - 37L
1,536 SR
Queue Stats
441W - 356L
1,529 Elo+
Solo
Kumbhakarna
Kumbhakarna
wHaTs_yOuR_v1be
Kumbhakarna
Level 158
God Stats
3W - 3L
1,659 SR
Queue Stats
135W - 142L
1,498 Elo+
Solo
Team Averages
Level 137
1,480 SR
1,500 Elo+

VS

Team Averages
Level 140
1,509 SR
1,493 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EX05
Anhur
Level 147
God Stats
2W - 1L
1,552 SR
Queue Stats
112W - 91L
1,535 Elo+
Solo
Hun Batz
Hun Batz
HexSavers
Hun Batz
Level 153
God Stats
11W - 7L
1,621 SR
Queue Stats
326W - 314L
1,546 Elo+
Solo
Nu Wa
Nu Wa
hedeliot
Nu Wa
Level 145
God Stats
8W - 21L
1,337 SR
Queue Stats
323W - 332L
1,423 Elo+
Solo
Cabrakan
Cabrakan
last_kinq_Q8
Cabrakan
Level 129
God Stats
256W - 227L
1,534 SR
Queue Stats
1,042W - 952L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Pa702ul
Mulan
16
0 / 5 / 1
9,719
463
15,552
24,299
25,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

1
0 / 0 / 0
3,965
189
0
802
208
Baron Samedi
Tyozus
Baron Samedi
16
5 / 0 / 0
9,780
466
16,558
12,853
5,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
aitor3650
Bakasura
18
3 / 5 / 1
10,743
512
12,358
20,965
9,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
wHaTs_yOuR_v1be
Kumbhakarna
14
0 / 2 / 4
8,751
417
5,860
19,111
15,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
20
7 / 1 / 1
12,790
609
22,523
21,642
12,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
EX05
Anhur
19
2 / 3 / 2
11,847
564
11,671
15,748
7,186
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
HexSavers
Hun Batz
17
3 / 1 / 1
10,555
503
6,733
14,637
6,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
hedeliot
Nu Wa
15
0 / 2 / 2
9,531
454
11,207
12,737
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
last_kinq_Q8
Cabrakan
14
0 / 1 / 4
9,379
447
4,440
14,738
19,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
8
Kills
12
12
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
1
1
7.5
W
Anhur
EX05
Anhur
2
3
2
1
W
Hun Batz
HexSavers
Hun Batz
3
1
1
3.5
L
Mulan
Pa702ul
Mulan
0
5
1
0.1
L
0
0
0
0
L
Baron Samedi
Tyozus
Baron Samedi
5
0
0
5
L
Bakasura
aitor3650
Bakasura
3
5
1
0.7
W
Nu Wa
hedeliot
Nu Wa
0
2
2
0.5
W
Cabrakan
last_kinq_Q8
Cabrakan
0
1
4
2
L
Kumbhakarna
wHaTs_yOuR_v1be
Kumbhakarna
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,328
Damage
56,574
78,030
Taken
79,502
55,722
Mitigated
51,830
33,273
Healing
34,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
22,523
6,643
0
15,325
21,642
12,753
3,804
103
21,184
92,049
11,657
W
Anhur
EX05
Anhur
11,671
4,767
0
6,144
15,748
7,186
1,174
2,902
11,427
0
122,308
W
Hun Batz
HexSavers
Hun Batz
6,733
1,060
0
7,774
14,637
6,764
0
3,582
10,683
0
102,751
L
Mulan
Pa702ul
Mulan
15,552
3,866
0
12,381
24,299
25,567
0
16,912
7,387
128
85,878
L
0
0
0
0
802
208
0
802
0
0
0
L
Baron Samedi
Tyozus
Baron Samedi
16,558
672
3,167
7,372
12,853
5,829
0
5,906
6,947
84,301
0
L
Bakasura
aitor3650
Bakasura
12,358
7,568
0
6,465
20,965
9,001
1,680
5,641
15,324
0
76,090
W
Nu Wa
hedeliot
Nu Wa
11,207
3,201
0
2,498
12,737
6,059
207
8,902
3,455
80,437
0
W
Cabrakan
last_kinq_Q8
Cabrakan
4,440
609
0
2,934
14,738
19,068
0
7,057
7,440
22,250
4,238
L
Kumbhakarna
wHaTs_yOuR_v1be
Kumbhakarna
5,860
609
0
3,888
19,111
15,117
0
5,740
13,371
46,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,958
Gold Earned
54,102
464
Minions Killed
700
0
Camps Cleared
0
1,645,804
Distance Traveled
1,884,305
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,790
609
164
8
0
389,903
2
W
Anhur
11,847
564
213
10
0
321,475
2
W
Hun Batz
10,555
503
161
8
0
454,962
5
L
Mulan
9,719
463
142
7
0
378,485
10
L
Ullr
3,965
189
0
0
0
0
0
L
Baron Samedi
9,780
466
114
5
0
400,253
3
L
Bakasura
10,743
512
161
8
0
481,653
0
W
Nu Wa
9,531
454
120
6
0
381,124
0
W
Cabrakan
9,379
447
42
2
0
336,841
0
L
Kumbhakarna
8,751
417
47
2
0
385,413
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role