Player Matchup

Skadi
Skadi
ASAP CATTY
Skadi
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 19L
1,558 Elo+
Party 1
Susano
Susano
Levyathin
Susano
Level 129
God Stats
2W - 2L
1,301 SR
Queue Stats
197W - 188L
1,527 Elo+
Party 1
Chaac
Chaac
SillyPup5964064
Chaac
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 10L
1,581 Elo+
Party 1
Ares
Ares
TheSecondDeck
Ares
Level 105
God Stats
12W - 6L
1,629 SR
Queue Stats
45W - 35L
1,561 Elo+
Party 1
Ao Kuang
Ao Kuang
danglepeen
Ao Kuang
Level 156
God Stats
3W - 2L
1,618 SR
Queue Stats
57W - 56L
1,539 Elo+
Party 1
Team Averages
Level 96
1,510 SR
1,553 Elo+

VS

Team Averages
Level 88
1,512 SR
1,523 Elo+
Gilgamesh
Gilgamesh
Compti
Gilgamesh
Level 75
God Stats
6W - 9L
1,456 SR
Queue Stats
379W - 340L
1,589 Elo+
Party 2
Olorun
Olorun
Josh2473
Olorun
Level 106
God Stats
8W - 5L
1,546 SR
Queue Stats
280W - 272L
1,463 Elo+
Solo
Chaac
Chaac
NeakJ
Chaac
Level 106
God Stats
5W - 2L
1,645 SR
Queue Stats
274W - 244L
1,514 Elo+
Party 2
Cthulhu
Cthulhu
tactualizer
Cthulhu
Level 134
God Stats
8W - 17L
1,344 SR
Queue Stats
303W - 289L
1,535 Elo+
Party 2
Rama
Rama
tlssmitealt
Rama
Level 18
God Stats
4W - 4L
1,569 SR
Queue Stats
57W - 51L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
0 / 2 / 3
8,260
459
3,692
10,566
3,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
Levyathin
Susano
16
4 / 1 / 3
9,739
541
8,971
15,581
7,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
3 / 2 / 2
9,798
544
7,518
19,414
12,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 2 / 9
9,517
529
9,576
16,239
17,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
danglepeen
Ao Kuang
16
7 / 0 / 7
10,259
570
14,332
17,407
8,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Compti
Gilgamesh
13
0 / 5 / 3
8,007
445
6,669
16,354
8,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Josh2473
Olorun
13
0 / 2 / 2
8,088
449
7,257
9,792
4,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
NeakJ
Chaac
13
0 / 4 / 3
8,775
488
8,759
14,019
14,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
tactualizer
Cthulhu
16
2 / 3 / 0
10,147
564
12,020
12,593
12,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 3 / 0
10,080
560
12,147
13,687
6,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
17
Kills
7
7
Deaths
17
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Skadi
0
2
3
0.75
L
Gilgamesh
Compti
Gilgamesh
0
5
3
0.3
L
Olorun
Josh2473
Olorun
0
2
2
0.5
W
Susano
Levyathin
Susano
4
1
3
5.5
L
Chaac
NeakJ
Chaac
0
4
3
0.38
W
3
2
2
2
W
3
2
9
3.75
W
Ao Kuang
danglepeen
Ao Kuang
7
0
7
10.5
L
Cthulhu
tactualizer
Cthulhu
2
3
0
0.67
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,089
Damage
46,852
79,207
Taken
66,445
49,075
Mitigated
46,191
23,893
Healing
17,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
3,692
1,536
0
390
10,566
3,406
3,838
0
10,566
0
52,890
L
Gilgamesh
Compti
Gilgamesh
6,669
1,684
0
1,383
16,354
8,286
0
5,747
10,607
33
62,265
L
Olorun
Josh2473
Olorun
7,257
3,257
483
1,665
9,792
4,702
0
4,394
5,398
54,613
0
W
Susano
Levyathin
Susano
8,971
844
0
2,039
15,581
7,896
472
3,991
11,590
0
87,573
L
Chaac
NeakJ
Chaac
8,759
671
87
5,280
14,019
14,942
0
5,160
8,859
0
48,652
W
7,518
1,672
0
7,853
19,414
12,286
1,542
10,241
8,345
0
67,972
W
9,576
214
947
3,123
16,239
17,220
0
1,763
14,444
31,951
0
W
Ao Kuang
danglepeen
Ao Kuang
14,332
3,810
0
9,541
17,407
8,267
1,583
2,767
14,560
85,459
0
L
Cthulhu
tactualizer
Cthulhu
12,020
1,112
0
1,310
12,593
12,023
468
2,946
9,647
72,145
0
L
12,147
7,745
0
7,040
13,687
6,238
0
6,281
7,406
0
101,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,573
Gold Earned
45,097
492
Minions Killed
546
0
Camps Cleared
0
1,715,429
Distance Traveled
1,686,835
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,260
459
84
5
0
308,548
5
L
Gilgamesh
8,007
445
92
5
0
388,802
4
L
Olorun
8,088
449
101
6
0
291,452
10
W
Susano
9,739
541
136
8
0
378,856
4
L
Chaac
8,775
488
48
3
0
354,956
4
W
Chaac
9,798
544
117
7
0
333,260
3
W
Ares
9,517
529
31
2
0
340,224
1
W
Ao Kuang
10,259
570
124
7
0
354,541
1
L
Cthulhu
10,147
564
148
8
0
330,374
2
L
Rama
10,080
560
157
9
0
321,251
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role