Player Matchup

King Arthur
King Arthur
Cannonhappy
King Arthur
Level 114
God Stats
39W - 24L
1,670 SR
Queue Stats
425W - 277L
1,648 Elo+
Party 2
Izanami
Izanami
Haseox31
Izanami
Level 109
God Stats
14W - 8L
1,696 SR
Queue Stats
430W - 283L
1,648 Elo+
Party 2
Cthulhu
Cthulhu
Red_-Details
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 75
1,622 SR
1,599 Elo+

VS

Team Averages
Level 39
1,527 SR
1,575 Elo+
Medusa
Medusa
MrTtam
Medusa
Level 38
God Stats
14W - 10L
1,298 SR
Queue Stats
115W - 96L
1,573 Elo+
Party 1
Cthulhu
Cthulhu
Neptunus165
Cthulhu
Level 15
God Stats
5W - 2L
1,712 SR
Queue Stats
48W - 16L
1,659 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SockeyeSlamMan
Morgan Le Fay
Level 63
God Stats
12W - 9L
1,572 SR
Queue Stats
86W - 86L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cannonhappy
King Arthur
14
3 / 7 / 4
9,200
708
11,019
16,772
14,442
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Haseox31
Izanami
15
4 / 5 / 2
10,624
817
13,035
14,600
7,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Red_-Details
Cthulhu
11
0 / 9 / 3
7,953
612
3,560
21,108
15,109
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MrTtam
Medusa
17
11 / 2 / 8
11,439
880
25,068
12,963
6,831
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Neptunus165
Cthulhu
15
6 / 2 / 12
11,570
890
10,322
16,632
22,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
SockeyeSlamMan
Morgan Le Fay
14
4 / 3 / 10
10,065
774
11,384
10,339
5,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
7
Kills
21
21
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cannonhappy
King Arthur
3
7
4
0.71
L
Izanami
Haseox31
Izanami
4
5
2
1
W
Medusa
MrTtam
Medusa
11
2
8
7.5
W
Cthulhu
Neptunus165
Cthulhu
6
2
12
6
L
Cthulhu
Red_-Details
Cthulhu
0
9
3
0.17
W
Morgan Le Fay
SockeyeSlamMan
Morgan Le Fay
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,614
Damage
46,774
52,480
Taken
39,934
36,771
Mitigated
35,136
4,727
Healing
9,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cannonhappy
King Arthur
11,019
2,056
96
828
16,772
14,442
0
6,962
9,810
0
19,636
L
Izanami
Haseox31
Izanami
13,035
6,381
337
3,190
14,600
7,220
0
7,257
7,343
0
51,103
W
Medusa
MrTtam
Medusa
25,068
14,483
0
4,610
12,963
6,831
1,103
1,368
11,595
0
62,607
W
Cthulhu
Neptunus165
Cthulhu
10,322
1,270
142
3,805
16,632
22,859
477
1,943
14,689
18,636
0
L
Cthulhu
Red_-Details
Cthulhu
3,560
762
166
110
21,108
15,109
0
8,043
13,065
10,854
0
W
Morgan Le Fay
SockeyeSlamMan
Morgan Le Fay
11,384
448
0
727
10,339
5,446
304
1,233
9,106
32,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,777
Gold Earned
33,074
115
Minions Killed
130
4
Camps Cleared
7
618,034
Distance Traveled
716,265
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,200
708
20
2
2
212,531
3
L
Izanami
10,624
817
82
6
2
196,150
1
W
Medusa
11,439
880
69
5
2
216,700
2
W
Cthulhu
11,570
890
19
1
1
264,398
3
L
Cthulhu
7,953
612
13
1
0
209,353
0
W
Morgan Le Fay
10,065
774
42
3
4
235,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role