Player Matchup

Thor
Thor
Arronex
Thor
Level 109
God Stats
36W - 27L
1,555 SR
Queue Stats
500W - 530L
1,483 Elo+
Solo
Nu Wa
Nu Wa
Blitzkrieg1194
Nu Wa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
496W - 524L
1,504 Elo+
Solo
Ravana
Ravana
Cuuchie Boy
Ravana
Level 109
God Stats
25W - 20L
1,610 SR
Queue Stats
183W - 161L
1,482 Elo+
Solo
Kumbhakarna
Kumbhakarna
Possesed Knight
Kumbhakarna
Level 91
God Stats
2W - 7L
1,399 SR
Queue Stats
430W - 408L
1,491 Elo+
Party 2
Amaterasu
Amaterasu
xdHI0
Amaterasu
Level 94
God Stats
7W - 5L
1,510 SR
Queue Stats
521W - 513L
1,504 Elo+
Party 2
Team Averages
Level 106
1,515 SR
1,493 Elo+

VS

Team Averages
Level 74
1,525 SR
1,499 Elo+
Shiva
Shiva
BeIIonalsBae
Shiva
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 3L
1,785 Elo+
Party 1
Agni
Agni
OrientJoker
Agni
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 172L
1,348 Elo+
Party 3
Sol
Sol
Panatonic1
Sol
Level 68
God Stats
19W - 15L
1,463 SR
Queue Stats
129W - 174L
1,315 Elo+
Party 3
Athena
Athena
Phriedrice
Athena
Level 44
God Stats
115W - 126L
1,443 SR
Queue Stats
124W - 152L
1,358 Elo+
Party 3
Cliodhna
Cliodhna
klymaks
Cliodhna
Level 147
God Stats
18W - 14L
1,720 SR
Queue Stats
315W - 272L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Arronex
Thor
16
5 / 4 / 5
10,114
532
10,165
18,464
7,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 6 / 7
8,740
460
12,198
15,624
6,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ravana
13
2 / 6 / 2
8,201
432
10,650
17,263
12,719
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Possesed Knight
Kumbhakarna
13
2 / 3 / 8
8,890
468
6,617
16,832
16,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
xdHI0
Amaterasu
16
4 / 3 / 1
9,723
512
12,931
20,436
13,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 6
11,544
608
20,629
21,068
14,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 4 / 3
10,000
526
14,952
11,128
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 4 / 9
10,119
533
7,503
16,929
6,917
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Phriedrice
Athena
14
2 / 3 / 5
9,703
511
5,508
16,728
14,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cliodhna
klymaks
Cliodhna
19
8 / 2 / 4
11,600
611
16,860
18,937
9,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
48
15
Kills
21
22
Deaths
15
23
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thor
Arronex
Thor
5
4
5
1.88
W
7
2
6
5
L
2
6
7
0.92
L
Ravana
2
6
2
0.5
W
3
4
3
1.13
W
1
4
9
1.38
W
Athena
Phriedrice
Athena
2
3
5
1.5
L
Kumbhakarna
Possesed Knight
Kumbhakarna
2
3
8
2
W
Cliodhna
klymaks
Cliodhna
8
2
4
5
L
Amaterasu
xdHI0
Amaterasu
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,561
Damage
65,452
88,619
Taken
84,790
55,675
Mitigated
49,470
17,709
Healing
25,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Arronex
Thor
10,165
2,178
0
1,364
18,464
7,048
0
3,614
14,850
0
66,982
W
20,629
3,900
102
8,991
21,068
14,653
0
3,613
17,079
134
92,466
L
12,198
2,509
0
2,501
15,624
6,190
0
7,920
7,704
60,039
0
L
Ravana
10,650
2,285
0
4,263
17,263
12,719
0
711
16,552
16
57,104
W
14,952
1,102
0
2,844
11,128
3,926
1,814
3,630
6,997
74,202
0
W
7,503
2,502
0
9,200
16,929
6,917
3,076
2,888
13,897
63,628
8,447
W
Athena
Phriedrice
Athena
5,508
1,367
0
3,495
16,728
14,905
248
5,014
11,494
30,526
0
L
Kumbhakarna
Possesed Knight
Kumbhakarna
6,617
747
0
3,009
16,832
16,392
0
5,896
10,936
40,300
1,415
W
Cliodhna
klymaks
Cliodhna
16,860
4,108
0
732
18,937
9,069
0
3,020
15,605
0
119,403
L
Amaterasu
xdHI0
Amaterasu
12,931
7,037
0
6,572
20,436
13,326
0
9,287
11,149
0
83,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,668
Gold Earned
52,966
482
Minions Killed
583
0
Camps Cleared
0
1,831,331
Distance Traveled
1,848,489
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,114
532
102
5
0
380,229
5
W
Shiva
11,544
608
141
7
0
377,059
3
L
Nu Wa
8,740
460
110
6
0
315,316
3
L
Ravana
8,201
432
81
4
0
351,286
5
W
Agni
10,000
526
112
6
0
351,274
6
W
Sol
10,119
533
120
6
0
337,508
5
W
Athena
9,703
511
44
2
0
365,647
3
L
Kumbhakarna
8,890
468
49
3
0
360,475
2
W
Cliodhna
11,600
611
166
9
0
417,001
2
L
Amaterasu
9,723
512
140
7
0
424,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role