Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Atrak16
Rama
Level 94
God Stats
15W - 15L
1,626 SR
Queue Stats
349W - 368L
1,443 Elo+
Party 2
Achilles
Achilles
Emorrii
Achilles
Level 98
God Stats
10W - 10L
1,558 SR
Queue Stats
383W - 390L
1,444 Elo+
Party 2
Tiamat
Tiamat
JJJamison
Tiamat
Level 63
God Stats
2W - 5L
1,576 SR
Queue Stats
89W - 107L
1,397 Elo+
Party 2
Khepri
Khepri
antihamster
Khepri
Level 18
God Stats
1W - 1L
1,923 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 80
1,636 SR
1,457 Elo+

VS

Team Averages
Level 89
1,501 SR
1,504 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Eclipsal
Ullr
Level 103
God Stats
0W - 2L
1,323 SR
Queue Stats
20W - 18L
1,554 Elo+
Party 1
Anubis
Anubis
Shinaku12
Anubis
Level 127
God Stats
0W - 1L
1,763 SR
Queue Stats
12W - 10L
1,543 Elo+
Party 1
Hades
Hades
Smartfirewolf
Hades
Level 114
God Stats
1W - 2L
1,265 SR
Queue Stats
11W - 9L
1,508 Elo+
Party 1
Neith
Neith
eegers
Neith
Level 27
God Stats
1W - 3L
1,653 SR
Queue Stats
1W - 3L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
5
0 / 0 / 0
3,386
677
749
3,949
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Atrak16
Rama
5
0 / 0 / 0
3,150
630
1,081
2,261
781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Emorrii
Achilles
7
1 / 0 / 0
4,130
826
1,425
2,058
1,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
JJJamison
Tiamat
6
0 / 0 / 0
3,576
715
1,298
2,688
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Khepri
5
0 / 0 / 0
3,525
705
893
3,303
1,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
1
0 / 0 / 0
1,023
205
0
0
0
Ullr
6
0 / 0 / 0
3,597
719
2,458
2,850
998
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Shinaku12
Anubis
5
0 / 1 / 0
3,317
663
1,245
2,735
784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 0 / 0
3,546
709
2,007
1,867
858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
eegers
Neith
5
0 / 0 / 0
3,103
621
2,367
1,550
528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
0
0
0
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Rama
Atrak16
Rama
0
0
0
0
L
Ullr
0
0
0
0
W
Achilles
Emorrii
Achilles
1
0
0
1
W
Tiamat
JJJamison
Tiamat
0
0
0
0
L
Anubis
Shinaku12
Anubis
0
1
0
0
L
0
0
0
0
W
Khepri
0
0
0
0
L
Neith
eegers
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,446
Damage
8,077
14,259
Taken
9,002
6,037
Mitigated
3,168
6,851
Healing
3,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
749
254
0
2,150
3,949
1,091
0
678
3,271
0
14,814
L
Sun Wukong
 
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Rama
Atrak16
Rama
1,081
822
0
1,342
2,261
781
0
869
1,392
0
17,627
L
Ullr
2,458
1,053
0
879
2,850
998
81
1,154
1,552
0
21,244
W
Achilles
Emorrii
Achilles
1,425
56
0
1,318
2,058
1,140
0
667
1,391
0
15,972
W
Tiamat
JJJamison
Tiamat
1,298
400
0
678
2,688
1,404
0
0
2,688
13,361
0
L
Anubis
Shinaku12
Anubis
1,245
288
0
1,058
2,735
784
0
0
2,584
10,999
0
L
2,007
506
15
1,201
1,867
858
0
411
1,456
10,208
0
W
Khepri
893
56
0
1,363
3,303
1,621
0
1,038
2,265
6,499
0
L
Neith
eegers
Neith
2,367
1,226
0
422
1,550
528
0
482
1,068
0
17,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,767
Gold Earned
14,586
148
Minions Killed
112
0
Camps Cleared
0
509,808
Distance Traveled
351,429
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
3,386
677
36
7
0
124,315
1
L
Sun Wukong
1,023
205
0
0
0
0
0
W
Rama
3,150
630
35
7
0
87,973
1
L
Ullr
3,597
719
38
8
0
117,899
1
W
Achilles
4,130
826
33
7
0
110,217
2
W
Tiamat
3,576
715
37
7
0
94,135
1
L
Anubis
3,317
663
27
5
0
58,155
0
L
Hades
3,546
709
17
3
0
82,462
1
W
Khepri
3,525
705
7
1
0
93,168
0
L
Neith
3,103
621
30
6
0
92,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role