Player Matchup

Janus
Janus
END5127
Janus
Level 155
God Stats
2W - 3L
1,733 SR
Queue Stats
88W - 77L
1,524 Elo+
Party 2
Tyr
Tyr
SavageRex88
Tyr
Level 56
God Stats
3W - 2L
1,672 SR
Queue Stats
48W - 39L
1,542 Elo+
Party 2
Ra
Ra
ggriffith1010
Ra
Level 153
God Stats
1W - 3L
1,594 SR
Queue Stats
48W - 42L
1,523 Elo+
Party 2
Kuzenbo
Kuzenbo
imVolax
Kuzenbo
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 135L
1,511 Elo+
Solo
King Arthur
King Arthur
lion6030
King Arthur
Level 143
God Stats
5W - 5L
1,662 SR
Queue Stats
52W - 42L
1,524 Elo+
Party 2
Team Averages
Level 111
1,632 SR
1,525 Elo+

VS

Team Averages
Level 62
1,607 SR
1,520 Elo+
Bacchus
Bacchus
Bramblecat
Bacchus
Level 78
God Stats
16W - 12L
1,586 SR
Queue Stats
266W - 315L
1,500 Elo+
Party 3
Chaac
Chaac
ImBottingOut
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,454 Elo+
Solo
Ratatoskr
Ratatoskr
Novastryke
Ratatoskr
Level 37
God Stats
5W - 3L
1,751 SR
Queue Stats
41W - 28L
1,668 Elo+
Party 1
Sol
Sol
RedDeliciousss
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,315 Elo+
Party 3
Skadi
Skadi
Resecutor
Skadi
Level 160
God Stats
5W - 4L
1,701 SR
Queue Stats
70W - 47L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
END5127
Janus
20
8 / 1 / 19
12,222
815
27,903
13,027
7,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
10 / 2 / 10
12,113
808
16,962
19,402
23,992
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
7 / 1 / 15
12,022
801
19,203
15,888
8,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
imVolax
Kuzenbo
18
3 / 2 / 14
11,091
739
13,445
20,875
33,078
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

King Arthur
lion6030
King Arthur
20
6 / 1 / 13
12,215
814
20,331
20,916
24,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bramblecat
Bacchus
16
1 / 6 / 2
10,465
698
7,752
23,890
28,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 9 / 3
9,785
652
15,394
29,140
21,822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ratatoskr
Novastryke
Ratatoskr
17
2 / 7 / 2
10,314
688
10,559
21,440
10,644
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 8 / 3
9,618
641
8,747
15,890
7,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
Resecutor
Skadi
18
3 / 4 / 2
11,306
754
21,142
21,225
10,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
19
34
Kills
7
7
Deaths
34
71
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bramblecat
Bacchus
1
6
2
0.33
W
Janus
END5127
Janus
8
1
19
17.5
L
1
9
3
0.28
L
Ratatoskr
Novastryke
Ratatoskr
2
7
2
0.43
L
0
8
3
0.19
L
Skadi
Resecutor
Skadi
3
4
2
1
W
10
2
10
7.5
W
7
1
15
14.5
W
Kuzenbo
imVolax
Kuzenbo
3
2
14
5
W
King Arthur
lion6030
King Arthur
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,844
Damage
63,594
90,108
Taken
111,585
97,352
Mitigated
79,641
34,258
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bramblecat
Bacchus
7,752
1,637
0
3,803
23,890
28,894
0
14,364
9,225
15,425
0
W
Janus
END5127
Janus
27,903
2,030
660
3,252
13,027
7,246
1,145
1,831
11,196
49,152
0
L
15,394
3,117
0
5,143
29,140
21,822
70
14,697
14,053
0
44,227
L
Ratatoskr
Novastryke
Ratatoskr
10,559
3,379
0
923
21,440
10,644
0
11,102
10,104
0
35,371
L
8,747
5,379
0
1,206
15,890
7,383
0
8,132
7,650
26,501
0
L
Skadi
Resecutor
Skadi
21,142
8,576
0
2,190
21,225
10,898
314
11,049
10,002
0
61,000
W
16,962
2,125
531
2,337
19,402
23,992
403
6,447
12,955
0
27,808
W
19,203
2,388
6,641
6,515
15,888
8,699
2,031
1,563
14,325
63,428
0
W
Kuzenbo
imVolax
Kuzenbo
13,445
3,711
983
6,234
20,875
33,078
708
4,134
16,741
37,886
0
W
King Arthur
lion6030
King Arthur
20,331
3,182
187
6,918
20,916
24,337
553
2,524
18,392
0
60,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,663
Gold Earned
51,488
284
Minions Killed
234
0
Camps Cleared
0
1,629,572
Distance Traveled
1,400,785
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,465
698
15
1
0
288,747
1
W
Janus
12,222
815
63
4
0
334,844
1
L
Chaac
9,785
652
48
3
0
279,677
0
L
Ratatoskr
10,314
688
56
4
0
303,439
0
L
Sol
9,618
641
41
3
0
235,938
0
L
Skadi
11,306
754
74
5
0
292,984
0
W
Tyr
12,113
808
26
2
0
324,941
0
W
Ra
12,022
801
82
5
0
316,270
0
W
Kuzenbo
11,091
739
36
2
0
315,187
1
W
King Arthur
12,215
814
77
5
0
338,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role