Player Matchup

Agni
Agni
FCG Mcfly
Agni
Level 128
God Stats
9W - 13L
1,485 SR
Queue Stats
305W - 304L
1,452 Elo+
Party 1
Chaac
Chaac
RaveThyGrave
Chaac
Level 49
God Stats
25W - 20L
1,547 SR
Queue Stats
119W - 122L
1,448 Elo+
Party 1
Bacchus
Bacchus
SGT-Hippie96
Bacchus
Level 96
God Stats
82W - 87L
1,521 SR
Queue Stats
313W - 291L
1,519 Elo+
Solo
Cupid
Cupid
Ttv_semiaware
Cupid
Level 42
God Stats
27W - 52L
1,347 SR
Queue Stats
95W - 112L
1,438 Elo+
Solo
Persephone
Persephone
spade3112002
Persephone
Level 157
God Stats
21W - 19L
1,613 SR
Queue Stats
407W - 433L
1,467 Elo+
Solo
Team Averages
Level 94
1,503 SR
1,465 Elo+

VS

Team Averages
Level 100
1,718 SR
1,720 Elo+
Chaac
Chaac
ICazadorI
Chaac
Level 125
God Stats
18W - 7L
1,836 SR
Queue Stats
365W - 80L
1,829 Elo+
Party 2
Scylla
Scylla
RealFeiki
Scylla
Level 124
God Stats
4W - 2L
1,842 SR
Queue Stats
401W - 79L
1,923 Elo+
Party 2
Skadi
Skadi
Rosenfiend
Skadi
Level 4
God Stats
11W - 1L
1,670 SR
Queue Stats
11W - 3L
1,495 Elo+
Party 2
Vulcan
Vulcan
SmelliDurf
Vulcan
Level 104
God Stats
3W - 3L
1,361 SR
Queue Stats
90W - 97L
1,533 Elo+
Solo
Lancelot
Lancelot
WaifuWielder
Lancelot
Level 145
God Stats
36W - 6L
1,881 SR
Queue Stats
417W - 96L
1,819 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
1 / 2 / 5
10,010
1,001
13,665
8,374
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 2 / 1
10,086
1,009
11,774
19,016
20,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
SGT-Hippie96
Bacchus
16
1 / 2 / 4
10,918
1,092
7,824
19,938
33,155
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 3 / 2
9,076
908
4,542
9,156
3,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
spade3112002
Persephone
16
2 / 2 / 3
11,090
1,109
15,058
9,822
4,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

199

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ICazadorI
Chaac
16
3 / 0 / 6
10,750
1,075
9,705
14,574
16,848
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Scylla
RealFeiki
Scylla
16
2 / 0 / 6
10,790
1,079
15,979
7,544
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
16
1 / 3 / 8
9,909
991
13,380
9,154
3,935
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
SmelliDurf
Vulcan
16
2 / 2 / 6
9,984
998
14,736
9,102
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
WaifuWielder
Lancelot
16
3 / 1 / 6
10,463
1,046
9,200
16,760
15,752
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
6
Kills
11
11
Deaths
6
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Agni
1
2
5
1.75
W
Chaac
ICazadorI
Chaac
3
0
6
6
L
2
2
1
1.25
W
Scylla
RealFeiki
Scylla
2
0
6
5
W
Skadi
1
3
8
1.67
L
Bacchus
SGT-Hippie96
Bacchus
1
2
4
1.5
W
Vulcan
SmelliDurf
Vulcan
2
2
6
2.5
L
0
3
2
0.33
W
Lancelot
WaifuWielder
Lancelot
3
1
6
6
L
Persephone
spade3112002
Persephone
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,863
Damage
63,000
66,306
Taken
57,134
66,558
Mitigated
43,644
13,620
Healing
4,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
13,665
823
336
1,284
8,374
4,148
0
4,316
3,994
36,901
0
W
Chaac
ICazadorI
Chaac
9,705
981
0
2,860
14,574
16,848
0
7,522
6,630
201
26,458
L
11,774
391
0
4,467
19,016
20,648
0
8,156
10,611
0
25,005
W
Scylla
RealFeiki
Scylla
15,979
1,080
0
0
7,544
3,043
0
5,242
2,203
51,072
0
W
Skadi
13,380
7,341
0
562
9,154
3,935
0
6,697
2,358
0
24,654
L
Bacchus
SGT-Hippie96
Bacchus
7,824
441
0
3,874
19,938
33,155
0
8,329
11,433
19,281
0
W
Vulcan
SmelliDurf
Vulcan
14,736
4,402
102
891
9,102
4,066
0
6,199
2,752
31,480
0
L
4,542
1,502
390
1,086
9,156
3,868
0
4,236
4,826
0
15,299
W
Lancelot
WaifuWielder
Lancelot
9,200
950
0
0
16,760
15,752
0
10,887
5,514
108
12,827
L
Persephone
spade3112002
Persephone
15,058
345
516
1,667
9,822
4,739
0
5,170
4,538
52,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,180
Gold Earned
51,896
226
Minions Killed
227
7
Camps Cleared
5
949,890
Distance Traveled
1,071,129
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,010
1,001
44
4
0
200,426
1
W
Chaac
10,750
1,075
23
2
1
215,963
1
L
Chaac
10,086
1,009
33
3
1
216,096
0
W
Scylla
10,790
1,079
118
12
1
203,890
0
W
Skadi
9,909
991
24
2
2
156,114
1
L
Bacchus
10,918
1,092
19
2
0
195,554
1
W
Vulcan
9,984
998
47
5
0
226,347
0
L
Cupid
9,076
908
27
3
2
124,591
1
W
Lancelot
10,463
1,046
15
2
1
268,815
0
L
Persephone
11,090
1,109
103
10
4
213,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role