Player Matchup

Janus
Janus
AgaliaAstrid
Janus
Level 105
God Stats
0W - 1L
1,345 SR
Queue Stats
48W - 56L
1,558 Elo+
Solo
Ganesha
Ganesha
AlLeCol
Ganesha
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 166L
1,509 Elo+
Party 2
Ah Puch
Ah Puch
Lythua
Ah Puch
Level 153
God Stats
3W - 1L
1,618 SR
Queue Stats
87W - 110L
1,441 Elo+
Party 2
Ratatoskr
Ratatoskr
Raife
Ratatoskr
Level 129
God Stats
0W - 1L
1,568 SR
Queue Stats
57W - 80L
1,437 Elo+
Party 2
Skadi
Skadi
Rektaesthetics
Skadi
Level 129
God Stats
10W - 9L
1,602 SR
Queue Stats
177W - 180L
1,533 Elo+
Solo
Team Averages
Level 133
1,527 SR
1,496 Elo+

VS

Team Averages
Level 97
1,531 SR
1,489 Elo+
Arachne
Arachne
Eclipsal
Arachne
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 100L
1,497 Elo+
Party 1
Odin
Odin
Shinaku12
Odin
Level 127
God Stats
5W - 2L
1,600 SR
Queue Stats
53W - 49L
1,476 Elo+
Party 1
Terra
Terra
Smartfirewolf
Terra
Level 114
God Stats
2W - 0L
1,307 SR
Queue Stats
37W - 34L
1,476 Elo+
Party 1
Janus
Janus
UnBothereDSin
Janus
Level 116
God Stats
13W - 13L
1,554 SR
Queue Stats
49W - 53L
1,489 Elo+
Solo
Neith
Neith
eegers
Neith
Level 27
God Stats
8W - 7L
1,693 SR
Queue Stats
13W - 12L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 4
10,809
721
13,930
12,145
5,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
AlLeCol
Ganesha
15
0 / 3 / 3
9,746
650
3,556
11,781
14,108
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
Lythua
Ah Puch
15
2 / 5 / 3
9,738
649
13,049
14,781
6,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
Raife
Ratatoskr
16
1 / 4 / 5
9,702
647
9,133
13,762
11,691
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 4 / 2
10,730
715
14,727
11,234
5,128
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Eclipsal
Arachne
19
8 / 4 / 6
11,889
793
13,155
18,674
12,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
18
1 / 1 / 11
10,395
693
9,634
16,871
20,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 0 / 17
11,451
763
9,409
18,120
23,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

19
6 / 1 / 4
11,458
764
12,536
8,229
3,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
eegers
Neith
18
3 / 3 / 6
10,725
715
7,324
11,074
5,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
8
Kills
20
20
Deaths
9
17
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
L
Ganesha
AlLeCol
Ganesha
0
3
3
0.5
W
Arachne
Eclipsal
Arachne
8
4
6
2.75
L
Ah Puch
Lythua
Ah Puch
2
5
3
0.7
L
Ratatoskr
Raife
Ratatoskr
1
4
5
0.88
L
5
4
2
1.5
W
Odin
1
1
11
6.5
W
2
0
17
10.5
W
6
1
4
8
W
Neith
eegers
Neith
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,395
Damage
52,058
63,703
Taken
72,968
43,284
Mitigated
65,589
5,518
Healing
19,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,930
1,283
110
1,195
12,145
5,695
286
4,075
8,070
64,889
0
L
Ganesha
AlLeCol
Ganesha
3,556
325
0
950
11,781
14,108
31
4,215
7,566
7,872
0
W
Arachne
Eclipsal
Arachne
13,155
8,075
365
7,060
18,674
12,979
337
4,997
13,534
62
37,370
L
Ah Puch
Lythua
Ah Puch
13,049
369
0
796
14,781
6,662
51
4,901
9,880
34,725
0
L
Ratatoskr
Raife
Ratatoskr
9,133
2,510
0
1,899
13,762
11,691
507
4,827
8,935
0
30,344
L
14,727
4,731
0
568
11,234
5,128
117
3,989
7,245
0
46,742
W
Odin
9,634
967
0
480
16,871
20,344
0
8,220
8,400
0
40,761
W
9,409
1,288
5,580
5,271
18,120
23,565
70
7,445
10,529
26,061
0
W
12,536
808
0
0
8,229
3,397
1,918
4,252
3,925
48,258
0
W
Neith
eegers
Neith
7,324
2,316
0
960
11,074
5,304
2,264
4,977
6,045
0
38,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,725
Gold Earned
55,918
319
Minions Killed
293
0
Camps Cleared
0
1,454,334
Distance Traveled
1,563,008
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,809
721
138
9
0
297,130
2
L
Ganesha
9,746
650
4
0
0
266,489
0
W
Arachne
11,889
793
51
3
0
341,921
0
L
Ah Puch
9,738
649
54
4
0
302,627
3
L
Ratatoskr
9,702
647
50
3
0
305,673
1
L
Skadi
10,730
715
73
5
0
282,415
2
W
Odin
10,395
693
66
4
0
325,332
0
W
Terra
11,451
763
27
2
0
311,981
0
W
Janus
11,458
764
88
6
0
309,158
1
W
Neith
10,725
715
61
4
0
274,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role