Player Matchup

Achilles
Achilles
Choppinkox
Achilles
Level 126
God Stats
7W - 5L
1,544 SR
Queue Stats
472W - 418L
1,467 Elo+
Party 1
Cernunnos
Cernunnos
MessiahHero
Cernunnos
Level 160
God Stats
2W - 1L
1,877 SR
Queue Stats
53W - 47L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
TrynaHELPuMF
Cthulhu
Level 44
God Stats
0W - 2L
1,293 SR
Queue Stats
28W - 57L
1,261 Elo+
Solo
Sylvanus
Sylvanus
nightmaresupp
Sylvanus
Level 159
God Stats
0W - 1L
1,589 SR
Queue Stats
20W - 16L
1,613 Elo+
Party 1
Nike
Nike
sevenupDR
Nike
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,631 Elo+
Party 1
Team Averages
Level 104
1,561 SR
1,506 Elo+

VS

Team Averages
Level 120
1,560 SR
1,518 Elo+
Osiris
Osiris
 
Osiris
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
EmergncyExt
Cernunnos
Level 123
God Stats
3W - 3L
1,410 SR
Queue Stats
139W - 143L
1,521 Elo+
Party 2
Amaterasu
Amaterasu
The wormholes
Amaterasu
Level 149
God Stats
4W - 0L
1,890 SR
Queue Stats
304W - 291L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Choppinkox
Achilles
12
1 / 8 / 3
7,803
650
10,341
22,188
22,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
MessiahHero
Cernunnos
15
4 / 5 / 4
8,881
740
25,035
16,564
7,519
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
TrynaHELPuMF
Cthulhu
16
4 / 6 / 4
9,783
815
11,552
16,760
14,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
nightmaresupp
Sylvanus
17
3 / 3 / 8
9,883
824
13,924
18,606
20,815
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
13
0 / 7 / 4
8,072
673
10,874
26,508
21,126
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
6 / 3 / 19
10,725
894
18,548
23,079
21,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
 
Chang'e
16
2 / 2 / 23
10,352
863
17,795
19,942
12,600
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
 
Nu Wa
16
4 / 3 / 21
9,835
820
16,609
12,741
5,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
EmergncyExt
Cernunnos
17
12 / 2 / 11
11,057
921
23,468
10,949
5,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
The wormholes
Amaterasu
17
5 / 3 / 22
10,953
913
11,823
30,734
24,778
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
125
12
Kills
29
29
Deaths
13
23
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
3
19
5.17
W
Chang'e
 
Chang'e
2
2
23
6.75
W
Nu Wa
 
Nu Wa
4
3
21
4.83
L
Achilles
Choppinkox
Achilles
1
8
3
0.31
W
Cernunnos
EmergncyExt
Cernunnos
12
2
11
8.75
L
Cernunnos
MessiahHero
Cernunnos
4
5
4
1.2
W
Amaterasu
The wormholes
Amaterasu
5
3
22
5.33
L
Cthulhu
TrynaHELPuMF
Cthulhu
4
6
4
1
L
Sylvanus
nightmaresupp
Sylvanus
3
3
8
2.33
L
Nike
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,726
Damage
88,243
100,626
Taken
97,445
85,950
Mitigated
70,502
37,313
Healing
57,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
18,548
7,122
4,718
4,252
23,079
21,809
484
7,985
15,094
0
25,345
W
Chang'e
 
Chang'e
17,795
2,807
15,648
8,427
19,942
12,600
799
3,880
16,062
34,701
0
W
Nu Wa
 
Nu Wa
16,609
2,992
3,538
1,512
12,741
5,534
2,732
4,035
8,706
32,669
0
L
Achilles
Choppinkox
Achilles
10,341
2,127
898
5,332
22,188
22,254
0
7,176
15,012
81
18,714
W
Cernunnos
EmergncyExt
Cernunnos
23,468
12,464
1,125
2,103
10,949
5,781
2,660
3,951
6,998
0
39,734
L
Cernunnos
MessiahHero
Cernunnos
25,035
8,645
1,654
3,249
16,564
7,519
0
7,206
9,358
0
47,056
W
Amaterasu
The wormholes
Amaterasu
11,823
5,685
3,828
12,306
30,734
24,778
710
5,732
25,002
1,341
19,360
L
Cthulhu
TrynaHELPuMF
Cthulhu
11,552
321
1,407
1,301
16,760
14,236
0
4,681
12,079
30,850
0
L
Sylvanus
nightmaresupp
Sylvanus
13,924
986
8,089
7,930
18,606
20,815
0
7,578
11,028
18,661
0
L
Nike
10,874
477
2,210
5,243
26,508
21,126
0
8,379
18,129
26
26,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,422
Gold Earned
52,922
116
Minions Killed
127
0
Camps Cleared
0
999,961
Distance Traveled
1,239,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,725
894
13
1
0
256,962
0
W
Chang'e
10,352
863
33
3
0
244,835
0
W
Nu Wa
9,835
820
32
3
0
241,083
0
L
Achilles
7,803
650
13
1
0
190,926
0
W
Cernunnos
11,057
921
33
3
0
229,252
0
L
Cernunnos
8,881
740
41
3
0
171,553
0
W
Amaterasu
10,953
913
16
1
0
267,755
0
L
Cthulhu
9,783
815
42
4
0
192,478
0
L
Sylvanus
9,883
824
3
0
0
234,918
0
L
Nike
8,072
673
17
1
0
210,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role