Player Matchup

Kali
Kali
 
Kali
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BeefChoofer
Izanami
Level 47
God Stats
61W - 44L
1,615 SR
Queue Stats
65W - 51L
1,495 Elo+
Party 2
Achilles
Achilles
PhillipTheNickel
Achilles
Level 85
God Stats
0W - 1L
1,597 SR
Queue Stats
58W - 84L
1,462 Elo+
Party 2
Sol
Sol
REYESINC3
Sol
Level 69
God Stats
28W - 23L
1,524 SR
Queue Stats
100W - 109L
1,410 Elo+
Party 2
Bacchus
Bacchus
roynelmaraj
Bacchus
Level 38
God Stats
27W - 26L
1,509 SR
Queue Stats
64W - 72L
1,492 Elo+
Solo
Team Averages
Level 65
1,549 SR
1,472 Elo+

VS

Team Averages
Level 79
1,618 SR
1,543 Elo+
Geb
Geb
ALEXTONY6437
Geb
Level 57
God Stats
12W - 9L
1,661 SR
Queue Stats
78W - 98L
1,420 Elo+
Party 3
Kukulkan
Kukulkan
AirCookie735913
Kukulkan
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,814 Elo+
Solo
Nemesis
Nemesis
GoldPhoenix53
Nemesis
Level 105
God Stats
6W - 3L
1,680 SR
Queue Stats
50W - 55L
1,513 Elo+
Party 1
Skadi
Skadi
LinkMineXCOM
Skadi
Level 143
God Stats
11W - 4L
1,637 SR
Queue Stats
155W - 157L
1,533 Elo+
Party 1
Ra
Ra
legend23_54321
Ra
Level 42
God Stats
16W - 14L
1,610 SR
Queue Stats
46W - 53L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
0 / 4 / 1
6,728
449
2,231
14,062
5,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
BeefChoofer
Izanami
13
2 / 3 / 0
7,900
527
5,345
9,592
3,790
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 3 / 0
6,274
418
3,152
10,307
7,923
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

13
1 / 3 / 1
7,569
505
8,385
12,267
4,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
roynelmaraj
Bacchus
11
0 / 1 / 1
6,354
424
2,827
7,918
5,838
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
8,013
534
3,632
10,979
9,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
11
0 / 1 / 4
7,196
480
3,867
5,524
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
14
4 / 0 / 2
8,766
584
6,908
11,306
4,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
4 / 1 / 4
9,682
645
11,187
9,823
3,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 1 / 3
9,304
620
5,688
4,974
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
13
14
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
4
1
0.13
W
1
0
4
3
W
Kukulkan
0
1
4
2
L
Izanami
BeefChoofer
Izanami
2
3
0
0.67
W
Nemesis
4
0
2
5
W
4
1
4
6
L
0
3
0
0
L
1
3
1
0.5
W
4
1
3
5.5
L
Bacchus
roynelmaraj
Bacchus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,940
Damage
31,282
54,146
Taken
42,606
28,145
Mitigated
23,026
13,983
Healing
8,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,231
1,216
0
1,241
14,062
5,786
0
1,851
12,211
0
41,115
W
3,632
667
0
1,692
10,979
9,928
0
2,714
8,265
30,690
2,925
W
Kukulkan
3,867
623
0
220
5,524
2,240
980
966
4,558
43,161
0
L
Izanami
BeefChoofer
Izanami
5,345
4,203
130
2,988
9,592
3,790
1,056
3,925
5,667
0
71,041
W
Nemesis
6,908
3,323
0
1,419
11,306
4,712
0
2,100
9,206
0
75,530
W
11,187
4,940
0
2,336
9,823
3,945
5,420
1,613
8,210
0
75,934
L
3,152
506
515
1,939
10,307
7,923
0
553
9,754
0
24,803
L
8,385
1,647
23
5,972
12,267
4,808
797
2,737
9,530
66,386
0
W
5,688
607
1,520
1,521
4,974
2,201
0
3,381
1,593
71,133
0
L
Bacchus
roynelmaraj
Bacchus
2,827
125
186
989
7,918
5,838
240
3,887
4,031
18,681
2,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,825
Gold Earned
42,961
373
Minions Killed
482
0
Camps Cleared
0
1,341,048
Distance Traveled
1,529,442
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,728
449
77
5
0
299,328
3
W
Geb
8,013
534
45
3
0
318,652
8
W
Kukulkan
7,196
480
86
6
0
298,764
4
L
Izanami
7,900
527
125
8
0
283,198
2
W
Nemesis
8,766
584
105
7
0
343,492
1
W
Skadi
9,682
645
126
8
0
245,294
3
L
Achilles
6,274
418
41
3
0
216,480
2
L
Sol
7,569
505
97
6
0
277,405
6
W
Ra
9,304
620
120
8
0
323,240
4
L
Bacchus
6,354
424
33
2
0
264,637
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role