Player Matchup

Chaac
Chaac
CLTX GUY
Chaac
Level 126
God Stats
36W - 24L
1,621 SR
Queue Stats
512W - 515L
1,455 Elo+
Party 2
Da Ji
Da Ji
Chaseydubz
Da Ji
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 72L
1,499 Elo+
Party 2
Neith
Neith
TYM EagleZzZ
Neith
Level 6
God Stats
1W - 3L
1,739 SR
Queue Stats
1W - 3L
1,690 Elo+
Party 2
Cthulhu
Cthulhu
Xxlittlet15xX
Cthulhu
Level 97
God Stats
17W - 25L
1,439 SR
Queue Stats
348W - 339L
1,485 Elo+
Party 2
Poseidon
Poseidon
skywaffl3
Poseidon
Level 105
God Stats
3W - 5L
1,528 SR
Queue Stats
149W - 172L
1,410 Elo+
Party 2
Team Averages
Level 90
1,565 SR
1,508 Elo+

VS

Team Averages
Level 95
1,651 SR
1,501 Elo+
Ganesha
Ganesha
ImSkyzaa
Ganesha
Level 69
God Stats
4W - 2L
1,812 SR
Queue Stats
44W - 46L
1,507 Elo+
Party 1
Kukulkan
Kukulkan
Jager MoNs3r
Kukulkan
Level 104
God Stats
66W - 54L
1,557 SR
Queue Stats
349W - 376L
1,455 Elo+
Party 1
Da Ji
Da Ji
TheMOODYDUCK108
Da Ji
Level 123
God Stats
5W - 3L
1,666 SR
Queue Stats
88W - 89L
1,556 Elo+
Party 1
Chaac
Chaac
Venge Zerks
Chaac
Level 22
God Stats
4W - 1L
1,768 SR
Queue Stats
33W - 25L
1,527 Elo+
Party 1
Heimdallr
Heimdallr
weskerkt
Heimdallr
Level 157
God Stats
8W - 8L
1,452 SR
Queue Stats
435W - 437L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CLTX GUY
Chaac
20
9 / 5 / 9
14,117
543
26,446
32,463
36,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
20
13 / 4 / 2
14,201
546
15,524
26,963
13,227
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 8 / 4
10,989
423
9,165
16,952
7,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
17
3 / 3 / 9
11,974
461
12,740
32,638
43,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Poseidon
skywaffl3
Poseidon
15
3 / 13 / 2
10,878
418
6,400
21,030
7,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ImSkyzaa
Ganesha
18
0 / 2 / 16
12,921
497
9,059
22,711
35,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Jager MoNs3r
Kukulkan
20
4 / 7 / 7
13,081
503
20,692
17,398
10,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
9 / 10 / 8
13,470
518
18,413
24,830
13,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 8 / 6
10,782
415
8,081
23,351
20,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
weskerkt
Heimdallr
20
20 / 3 / 6
16,354
629
40,426
21,323
15,922
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
76
30
Kills
33
33
Deaths
30
26
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Chaac
CLTX GUY
Chaac
9
5
9
2.7
L
Da Ji
13
4
2
3.5
W
Ganesha
ImSkyzaa
Ganesha
0
2
16
4
W
Kukulkan
Jager MoNs3r
Kukulkan
4
7
7
1.07
L
2
8
4
0.5
W
9
10
8
1.3
W
0
8
6
0.38
L
Cthulhu
3
3
9
2.5
L
Poseidon
skywaffl3
Poseidon
3
13
2
0.31
W
Heimdallr
weskerkt
Heimdallr
20
3
6
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,275
Damage
96,671
130,046
Taken
109,613
107,456
Mitigated
95,082
27,162
Healing
22,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
CLTX GUY
Chaac
26,446
5,679
0
10,222
32,463
36,013
511
6,118
26,345
0
107,448
L
Da Ji
15,524
4,494
0
8,592
26,963
13,227
0
5,858
21,105
0
111,301
W
Ganesha
ImSkyzaa
Ganesha
9,059
578
0
3,742
22,711
35,289
529
4,338
18,373
33,245
0
W
Kukulkan
Jager MoNs3r
Kukulkan
20,692
1,536
0
1,238
17,398
10,050
4,098
2,594
14,804
131,897
0
L
9,165
4,310
0
1,612
16,952
7,551
59
4,727
12,225
0
59,883
W
18,413
4,591
0
5,950
24,830
13,077
0
5,095
19,735
0
96,602
W
8,081
1,982
0
5,321
23,351
20,744
0
1,854
21,497
0
58,529
L
Cthulhu
12,740
1,579
675
5,533
32,638
43,395
34
9,120
23,518
69,960
0
L
Poseidon
skywaffl3
Poseidon
6,400
325
0
528
21,030
7,270
0
3,928
17,088
64,101
0
W
Heimdallr
weskerkt
Heimdallr
40,426
18,660
0
6,330
21,323
15,922
2,674
5,259
16,064
0
158,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,159
Gold Earned
66,608
555
Minions Killed
621
0
Camps Cleared
0
2,466,102
Distance Traveled
2,420,163
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,117
543
154
6
0
476,950
5
L
Da Ji
14,201
546
124
5
0
542,906
6
W
Ganesha
12,921
497
17
1
0
521,177
2
W
Kukulkan
13,081
503
188
7
0
441,768
1
L
Neith
10,989
423
101
4
0
438,414
0
W
Da Ji
13,470
518
125
5
0
476,749
1
W
Chaac
10,782
415
95
4
0
495,613
1
L
Cthulhu
11,974
461
62
2
0
490,779
4
L
Poseidon
10,878
418
114
4
0
517,053
5
W
Heimdallr
16,354
629
196
8
0
484,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role