Player Matchup

Sol
Sol
Fafnir900
Sol
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,145 Elo+
Party 1
Artio
Artio
Hamzard
Artio
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
95W - 89L
1,502 Elo+
Solo
Bellona
Bellona
xCosmicPanda17x
Bellona
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,145 Elo+
Party 1
Team Averages
Level 105
1,500 SR
1,264 Elo+

VS

Team Averages
Level 103
1,648 SR
1,357 Elo+
Ymir
Ymir
JRAR308
Ymir
Level 41
God Stats
8W - 16L
1,324 SR
Queue Stats
68W - 138L
1,283 Elo+
Party 2
Hun Batz
Hun Batz
Valdus
Hun Batz
Level 145
God Stats
3W - 0L
1,816 SR
Queue Stats
66W - 133L
1,287 Elo+
Party 2
Sol
Sol
xEternalDarkx
Sol
Level 124
God Stats
1W - 2L
1,802 SR
Queue Stats
15W - 11L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
8,921
637
11,249
15,410
10,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artio
Hamzard
Artio
13
1 / 3 / 4
9,111
651
5,532
23,340
26,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 3 / 5
7,993
571
8,076
14,881
12,946
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JRAR308
Ymir
16
1 / 1 / 10
9,700
693
8,792
12,508
9,704
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
Valdus
Hun Batz
14
5 / 5 / 6
9,882
706
10,558
13,289
5,585
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
6 / 0 / 6
10,498
750
26,268
13,779
5,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
4
Kills
12
12
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
L
Artio
Hamzard
Artio
1
3
4
1
W
Ymir
JRAR308
Ymir
1
1
10
6
W
Hun Batz
Valdus
Hun Batz
5
5
6
1.6
L
0
3
5
0.83
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,857
Damage
45,618
53,631
Taken
39,576
49,833
Mitigated
21,027
15,861
Healing
18,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,249
1,754
498
3,531
15,410
10,426
0
10,825
4,585
33,096
0
L
Artio
Hamzard
Artio
5,532
1,348
1,370
5,671
23,340
26,461
0
14,091
9,249
12,829
0
W
Ymir
JRAR308
Ymir
8,792
1,328
0
3,832
12,508
9,704
43
6,475
6,033
28,039
0
W
Hun Batz
Valdus
Hun Batz
10,558
3,266
0
3,881
13,289
5,585
381
5,898
7,391
0
27,461
L
8,076
946
726
4,065
14,881
12,946
0
10,534
4,347
0
23,987
W
26,268
12,023
0
10,375
13,779
5,738
1,865
5,127
8,652
78,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,025
Gold Earned
30,080
96
Minions Killed
177
2
Camps Cleared
9
699,040
Distance Traveled
763,171
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,921
637
45
3
0
190,530
0
L
Artio
9,111
651
15
1
1
261,362
2
W
Ymir
9,700
693
52
4
0
259,294
1
W
Hun Batz
9,882
706
25
2
0
252,243
1
L
Bellona
7,993
571
36
3
1
247,148
3
W
Sol
10,498
750
100
7
9
251,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role