Player Matchup

Geb
Geb
DPerrazo
Geb
Level 58
God Stats
1W - 4L
1,556 SR
Queue Stats
18W - 25L
1,479 Elo+
Solo
Merlin
Merlin
LordFingolfin
Merlin
Level 157
God Stats
9W - 11L
1,389 SR
Queue Stats
219W - 215L
1,514 Elo+
Solo
Pele
Pele
Ochoajose2030
Pele
Level 66
God Stats
14W - 9L
1,643 SR
Queue Stats
35W - 38L
1,469 Elo+
Party 2
Sun Wukong
Sun Wukong
Snuckzu
Sun Wukong
Level 125
God Stats
3W - 5L
1,639 SR
Queue Stats
267W - 231L
1,531 Elo+
Party 2
Cupid
Cupid
hrajukubarbie
Cupid
Level 72
God Stats
6W - 6L
1,441 SR
Queue Stats
187W - 192L
1,475 Elo+
Solo
Team Averages
Level 96
1,534 SR
1,493 Elo+

VS

Team Averages
Level 93
1,519 SR
1,491 Elo+
Cthulhu
Cthulhu
Integimus
Cthulhu
Level 98
God Stats
19W - 18L
1,424 SR
Queue Stats
262W - 270L
1,471 Elo+
Solo
Neith
Neith
MVPhantxm
Neith
Level 67
God Stats
6W - 3L
1,457 SR
Queue Stats
337W - 310L
1,539 Elo+
Party 1
Agni
Agni
TELLEZxc
Agni
Level 156
God Stats
56W - 36L
1,594 SR
Queue Stats
233W - 216L
1,498 Elo+
Solo
Bakasura
Bakasura
Zilotrain
Bakasura
Level 68
God Stats
16W - 12L
1,564 SR
Queue Stats
420W - 369L
1,502 Elo+
Party 1
Cernunnos
Cernunnos
rainingj
Cernunnos
Level 74
God Stats
27W - 21L
1,557 SR
Queue Stats
199W - 220L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,083
435
1,425
10,184
6,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 2 / 0
7,839
560
5,198
10,126
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 5 / 2
6,841
489
4,020
12,678
4,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Snuckzu
Sun Wukong
12
1 / 4 / 0
7,226
516
5,571
14,279
7,829
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 2 / 1
6,697
478
4,446
9,769
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Integimus
Cthulhu
12
1 / 1 / 2
7,164
512
5,239
8,204
8,390
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
MVPhantxm
Neith
14
2 / 0 / 3
8,263
590
4,494
5,117
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Agni
13
2 / 1 / 3
8,102
579
6,913
7,664
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Zilotrain
Bakasura
15
7 / 1 / 3
9,126
652
11,283
14,378
6,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cernunnos
rainingj
Cernunnos
14
3 / 1 / 3
8,530
609
9,490
11,458
4,522
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
15
15
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Cthulhu
Integimus
Cthulhu
1
1
2
2
L
2
2
0
1
W
Neith
MVPhantxm
Neith
2
0
3
3.5
L
0
5
2
0.2
L
Sun Wukong
Snuckzu
Sun Wukong
1
4
0
0.25
W
Agni
2
1
3
3.5
W
Bakasura
Zilotrain
Bakasura
7
1
3
8.5
L
1
2
1
0.75
W
Cernunnos
rainingj
Cernunnos
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,660
Damage
37,419
57,036
Taken
46,821
26,804
Mitigated
23,898
11,251
Healing
15,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,425
124
0
3,487
10,184
6,326
0
1,806
8,103
22,479
0
W
Cthulhu
Integimus
Cthulhu
5,239
528
629
1,170
8,204
8,390
142
2,180
6,024
25,891
3,321
L
5,198
267
0
500
10,126
3,896
0
1,911
7,670
64,866
0
W
Neith
MVPhantxm
Neith
4,494
949
0
3,819
5,117
1,957
2,896
787
4,330
0
63,215
L
4,020
1,066
0
1,314
12,678
4,491
18
962
10,600
0
59,084
L
Sun Wukong
Snuckzu
Sun Wukong
5,571
722
0
3,446
14,279
7,829
0
5,695
7,732
0
49,764
W
Agni
6,913
258
0
1,752
7,664
2,716
196
416
7,248
50,569
0
W
Bakasura
Zilotrain
Bakasura
11,283
7,915
0
4,400
14,378
6,313
0
1,056
13,322
0
59,056
L
4,446
1,433
191
2,313
9,769
4,262
0
1,525
8,134
0
45,524
W
Cernunnos
rainingj
Cernunnos
9,490
5,096
0
3,741
11,458
4,522
2,595
2,184
9,274
0
66,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,686
Gold Earned
41,185
405
Minions Killed
469
0
Camps Cleared
0
1,381,999
Distance Traveled
1,444,242
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,083
435
16
1
0
260,048
1
W
Cthulhu
7,164
512
31
2
0
307,570
2
L
Merlin
7,839
560
123
9
0
261,279
3
W
Neith
8,263
590
125
9
0
263,307
3
L
Pele
6,841
489
91
7
0
302,057
4
L
Sun Wukong
7,226
516
90
6
0
276,413
7
W
Agni
8,102
579
80
6
0
284,165
6
W
Bakasura
9,126
652
116
8
0
345,114
7
L
Cupid
6,697
478
85
6
0
282,202
2
W
Cernunnos
8,530
609
117
8
0
244,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role