Player Matchup

He Bo
He Bo
 
He Bo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
GODZUKI59
Da Ji
Level 78
God Stats
12W - 28L
1,293 SR
Queue Stats
67W - 126L
1,257 Elo+
Party 1
Sobek
Sobek
SevernSlight
Sobek
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,248 Elo+
Party 1
Team Averages
Level 71
1,431 SR
1,335 Elo+

VS

Team Averages
Level 100
1,418 SR
1,393 Elo+
Fenrir
Fenrir
ObeyMaurice9
Fenrir
Level 115
God Stats
14W - 34L
1,495 SR
Queue Stats
131W - 179L
1,390 Elo+
Solo
Sylvanus
Sylvanus
SativaSnorlax
Sylvanus
Level 66
God Stats
5W - 7L
1,234 SR
Queue Stats
92W - 167L
1,297 Elo+
Solo
Baron Samedi
Baron Samedi
X__XxTYRANTxX__X
Baron Samedi
Level 119
God Stats
19W - 15L
1,526 SR
Queue Stats
499W - 591L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 7 / 1
10,024
668
11,643
17,099
8,652
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Da Ji
GODZUKI59
Da Ji
12
1 / 6 / 3
8,924
595
9,267
17,102
9,312
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 2 / 3
9,462
631
5,939
19,778
27,751
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 2 / 8
9,769
651
7,367
15,898
7,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
SativaSnorlax
Sylvanus
16
0 / 1 / 12
10,263
684
7,894
18,947
14,940
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
X__XxTYRANTxX__X
Baron Samedi
18
14 / 1 / 1
12,651
843
26,937
11,641
7,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
15
15
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
7
1
0.5
L
Da Ji
GODZUKI59
Da Ji
1
6
3
0.42
W
Fenrir
1
2
8
2.5
W
Sylvanus
SativaSnorlax
Sylvanus
0
1
12
6
L
0
2
3
0.75
W
Baron Samedi
X__XxTYRANTxX__X
Baron Samedi
14
1
1
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,849
Damage
42,198
53,979
Taken
46,486
45,715
Mitigated
29,291
4,191
Healing
25,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
11,643
1,033
0
876
17,099
8,652
0
11,428
5,671
47,211
0
L
Da Ji
GODZUKI59
Da Ji
9,267
1,505
152
112
17,102
9,312
0
10,171
6,931
0
27,767
W
Fenrir
7,367
748
0
2,804
15,898
7,347
1,187
6,596
7,894
0
24,672
W
Sylvanus
SativaSnorlax
Sylvanus
7,894
3,372
1,842
9,922
18,947
14,940
472
8,573
10,374
19,848
0
L
5,939
562
0
3,051
19,778
27,751
0
14,365
5,413
12,124
0
W
Baron Samedi
X__XxTYRANTxX__X
Baron Samedi
26,937
2,387
4,218
6,438
11,641
7,004
1,104
3,706
7,935
65,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,410
Gold Earned
32,683
128
Minions Killed
143
4
Camps Cleared
8
780,080
Distance Traveled
753,688
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,024
668
79
5
2
233,733
1
L
Da Ji
8,924
595
36
2
2
272,701
5
W
Fenrir
9,769
651
34
2
5
249,404
6
W
Sylvanus
10,263
684
26
2
3
228,707
6
L
Sobek
9,462
631
13
1
0
273,646
2
W
Baron Samedi
12,651
843
83
6
0
275,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role