Player Matchup

Jing Wei
Jing Wei
TheDylan_MuTe
Jing Wei
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 16L
1,444 Elo+
Party 2
Chaac
Chaac
fossid
Chaac
Level 62
God Stats
7W - 7L
1,549 SR
Queue Stats
15W - 17L
1,381 Elo+
Party 2
Cthulhu
Cthulhu
sebaless19
Cthulhu
Level 48
God Stats
12W - 7L
1,543 SR
Queue Stats
13W - 12L
1,395 Elo+
Party 2
Baron Samedi
Baron Samedi
xXJONIGXx-_-
Baron Samedi
Level 46
God Stats
1W - 1L
1,748 SR
Queue Stats
1W - 4L
1,378 Elo+
Party 2
Mercury
Mercury
x_xChuchix_x
Mercury
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,409 Elo+
Party 2
Team Averages
Level 69
1,568 SR
1,402 Elo+

VS

Team Averages
Level 107
1,394 SR
1,432 Elo+
Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
David_Vs_World
Arachne
Level 106
God Stats
14W - 14L
1,425 SR
Queue Stats
296W - 271L
1,366 Elo+
Party 1
Sol
Sol
Malo9906
Sol
Level 156
God Stats
2W - 1L
1,513 SR
Queue Stats
111W - 113L
1,487 Elo+
Party 3
Zhong Kui
Zhong Kui
McCarry
Zhong Kui
Level 42
God Stats
1W - 1L
1,246 SR
Queue Stats
37W - 42L
1,456 Elo+
Party 3
Neith
Neith
lokibalder
Neith
Level 123
God Stats
4W - 6L
1,285 SR
Queue Stats
293W - 273L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
TheDylan_MuTe
Jing Wei
13
2 / 5 / 2
8,189
431
4,477
16,546
6,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
fossid
Chaac
11
0 / 7 / 4
7,133
375
8,782
25,301
16,873
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
sebaless19
Cthulhu
12
2 / 8 / 3
8,127
428
10,922
20,283
18,180
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
xXJONIGXx-_-
Baron Samedi
14
1 / 3 / 0
8,410
443
5,086
11,370
5,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
x_xChuchix_x
Mercury
16
4 / 4 / 1
9,523
501
11,850
18,735
8,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 2 / 10
9,502
500
6,277
16,700
18,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

17
9 / 1 / 6
10,622
559
16,596
18,988
8,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 1 / 5
10,286
541
13,168
12,375
4,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
McCarry
Zhong Kui
16
8 / 4 / 7
10,796
568
19,038
20,455
17,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Neith
17
3 / 1 / 6
10,800
568
9,469
6,196
3,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
9
Kills
27
27
Deaths
9
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
10
3.5
W
9
1
6
12
W
5
1
5
7.5
W
Zhong Kui
McCarry
Zhong Kui
8
4
7
2.88
L
Jing Wei
TheDylan_MuTe
Jing Wei
2
5
2
0.6
L
Chaac
fossid
Chaac
0
7
4
0.29
W
Neith
3
1
6
6
L
Cthulhu
sebaless19
Cthulhu
2
8
3
0.44
L
Baron Samedi
xXJONIGXx-_-
Baron Samedi
1
3
0
0.33
L
Mercury
x_xChuchix_x
Mercury
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,117
Damage
64,548
92,235
Taken
74,714
55,668
Mitigated
52,309
25,515
Healing
26,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,277
210
881
3,341
16,700
18,187
355
1,778
14,922
38,557
0
W
16,596
10,580
0
5,651
18,988
8,651
188
5,331
13,657
0
82,467
W
13,168
5,825
0
4,357
12,375
4,828
1,136
599
11,776
82,063
6,473
W
Zhong Kui
McCarry
Zhong Kui
19,038
1,752
0
9,807
20,455
17,017
93
7,681
12,774
62,636
0
L
Jing Wei
TheDylan_MuTe
Jing Wei
4,477
3,175
185
6,394
16,546
6,408
0
6,999
9,471
0
43,946
L
Chaac
fossid
Chaac
8,782
1,326
499
8,782
25,301
16,873
0
10,735
14,452
0
42,048
W
Neith
9,469
614
0
2,860
6,196
3,626
1,961
1,461
4,735
0
96,566
L
Cthulhu
sebaless19
Cthulhu
10,922
1,921
1,459
1,343
20,283
18,180
0
10,533
9,119
36,010
0
L
Baron Samedi
xXJONIGXx-_-
Baron Samedi
5,086
508
419
2,387
11,370
5,621
205
1,035
10,313
53,239
0
L
Mercury
x_xChuchix_x
Mercury
11,850
7,175
0
4,047
18,735
8,586
0
7,188
11,279
0
77,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,382
Gold Earned
52,006
374
Minions Killed
525
0
Camps Cleared
0
1,648,281
Distance Traveled
1,754,304
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,502
500
44
2
0
318,615
5
W
Arachne
10,622
559
106
6
0
397,295
4
W
Sol
10,286
541
113
6
0
330,031
0
W
Zhong Kui
10,796
568
107
6
0
322,186
1
L
Jing Wei
8,189
431
57
3
0
323,964
1
L
Chaac
7,133
375
57
3
0
325,970
0
W
Neith
10,800
568
155
8
0
386,177
4
L
Cthulhu
8,127
428
50
3
0
313,313
0
L
Baron Samedi
8,410
443
77
4
0
287,898
0
L
Mercury
9,523
501
133
7
0
397,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role