Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Balicious16
The Morrigan
Level 89
God Stats
11W - 23L
1,394 SR
Queue Stats
251W - 260L
1,476 Elo+
Solo
Hun Batz
Hun Batz
HOD-Ghost
Hun Batz
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 40L
1,472 Elo+
Solo
Nu Wa
Nu Wa
arccriss
Nu Wa
Level 160
God Stats
40W - 34L
1,609 SR
Queue Stats
277W - 287L
1,618 Elo+
Solo
Team Averages
Level 120
1,501 SR
1,513 Elo+

VS

Team Averages
Level 106
1,467 SR
1,545 Elo+
Serqet
Serqet
ArcTurus0789
Serqet
Level 121
God Stats
1W - 3L
1,212 SR
Queue Stats
197W - 215L
1,370 Elo+
Solo
Tiamat
Tiamat
Gore-SZN
Tiamat
Level 143
God Stats
6W - 12L
1,470 SR
Queue Stats
275W - 251L
1,559 Elo+
Party 1
Guan Yu
Guan Yu
KingFlow2015
Guan Yu
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
172W - 127L
1,638 Elo+
Party 1
Khepri
Khepri
TheAxeCop
Khepri
Level 109
God Stats
0W - 4L
1,617 SR
Queue Stats
62W - 61L
1,519 Elo+
Party 1
Danzaburou
Danzaburou
TheRedBandit97
Danzaburou
Level 61
God Stats
0W - 1L
1,535 SR
Queue Stats
4W - 4L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
7 / 0 / 5
8,555
856
9,458
9,638
5,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
13
2 / 1 / 5
7,229
723
6,028
10,704
4,923
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
Balicious16
The Morrigan
16
5 / 1 / 5
8,550
855
10,968
4,031
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
HOD-Ghost
Hun Batz
13
1 / 1 / 5
7,335
734
5,504
10,801
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
arccriss
Nu Wa
15
2 / 0 / 10
7,933
793
9,861
5,885
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
0 / 4 / 2
6,551
655
3,031
10,471
4,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Gore-SZN
Tiamat
15
1 / 1 / 2
7,743
774
9,722
6,305
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
KingFlow2015
Guan Yu
13
1 / 5 / 2
7,028
703
7,327
12,315
10,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Khepri
TheAxeCop
Khepri
13
1 / 2 / 1
7,292
729
2,729
11,191
9,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
TheRedBandit97
Danzaburou
13
0 / 5 / 0
6,813
681
7,090
10,424
3,154
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
17
Kills
3
3
Deaths
17
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
7
0
5
9.5
W
Sun Wukong
 
Sun Wukong
2
1
5
4.5
L
Serqet
0
4
2
0.25
W
The Morrigan
Balicious16
The Morrigan
5
1
5
7.5
L
Tiamat
Gore-SZN
Tiamat
1
1
2
2
W
Hun Batz
HOD-Ghost
Hun Batz
1
1
5
3.5
L
Guan Yu
KingFlow2015
Guan Yu
1
5
2
0.4
L
Khepri
TheAxeCop
Khepri
1
2
1
0.75
L
Danzaburou
TheRedBandit97
Danzaburou
0
5
0
0
W
Nu Wa
arccriss
Nu Wa
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,819
Damage
29,899
41,059
Taken
50,706
18,428
Mitigated
32,700
11,031
Healing
9,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,458
2,376
2,925
5,169
9,638
5,897
1,089
2,597
6,679
19,324
2,724
W
Sun Wukong
 
Sun Wukong
6,028
826
0
1,229
10,704
4,923
132
2,509
7,750
0
15,910
L
Serqet
3,031
353
0
1,314
10,471
4,888
0
5,166
5,305
0
10,830
W
The Morrigan
Balicious16
The Morrigan
10,968
1,747
0
395
4,031
1,652
1,315
893
2,924
33,338
0
L
Tiamat
Gore-SZN
Tiamat
9,722
348
0
1,492
6,305
4,126
0
3,984
2,321
45,272
0
W
Hun Batz
HOD-Ghost
Hun Batz
5,504
1,162
0
1,313
10,801
3,279
0
4,279
5,746
0
19,972
L
Guan Yu
KingFlow2015
Guan Yu
7,327
934
1,474
2,660
12,315
10,574
0
7,924
4,391
0
22,741
L
Khepri
TheAxeCop
Khepri
2,729
207
0
587
11,191
9,958
0
5,299
5,892
7,753
0
L
Danzaburou
TheRedBandit97
Danzaburou
7,090
1,670
0
1,927
10,424
3,154
0
7,199
3,225
0
28,480
W
Nu Wa
arccriss
Nu Wa
9,861
3,084
0
0
5,885
2,677
1,212
1,531
4,288
29,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,602
Gold Earned
35,427
204
Minions Killed
217
0
Camps Cleared
0
1,014,600
Distance Traveled
996,281
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,555
856
32
3
0
194,411
2
W
Sun Wukong
7,229
723
20
2
0
203,394
0
L
Serqet
6,551
655
15
2
0
192,032
2
W
The Morrigan
8,550
855
64
6
0
179,831
0
L
Tiamat
7,743
774
102
10
0
218,506
3
W
Hun Batz
7,335
734
34
3
0
231,402
3
L
Guan Yu
7,028
703
37
4
0
214,158
2
L
Khepri
7,292
729
13
1
0
200,236
0
L
Danzaburou
6,813
681
50
5
0
171,349
1
W
Nu Wa
7,933
793
54
5
0
205,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role