Player Matchup

Ishtar
Ishtar
FalfaSprouts
Ishtar
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 6L
1,727 Elo+
Party 2
Erlang Shen
Erlang Shen
Jonath4nn
Erlang Shen
Level 139
God Stats
2W - 0L
1,723 SR
Queue Stats
46W - 13L
1,720 Elo+
Party 2
Horus
Horus
Melnorf
Horus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 16L
1,742 Elo+
Party 2
Kukulkan
Kukulkan
Ninjaboy912
Kukulkan
Level 127
God Stats
1W - 0L
1,281 SR
Queue Stats
53W - 25L
1,710 Elo+
Party 2
Zeus
Zeus
Pn15SlayerxxOWO
Zeus
Level 96
God Stats
2W - 0L
1,567 SR
Queue Stats
36W - 13L
1,707 Elo+
Party 2
Team Averages
Level 103
1,514 SR
1,721 Elo+

VS

Team Averages
Level 43
1,552 SR
1,377 Elo+
Tiamat
Tiamat
CutieKitty69
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,163 Elo+
Party 1
Cerberus
Cerberus
Demeeches
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nox
Nox
HERDSHERT
Nox
Level 102
God Stats
1W - 2L
1,508 SR
Queue Stats
31W - 29L
1,474 Elo+
Party 1
Horus
Horus
TexasTwisted
Horus
Level 26
God Stats
0W - 1L
1,753 SR
Queue Stats
21W - 19L
1,375 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xxSoftpawzxx
Morgan Le Fay
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 76L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
2 / 6 / 12
9,345
719
8,052
12,954
6,001
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Jonath4nn
Erlang Shen
19
15 / 4 / 12
12,174
936
24,930
21,497
12,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
Melnorf
Horus
18
5 / 2 / 25
11,002
846
8,069
19,344
28,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Ninjaboy912
Kukulkan
17
3 / 2 / 21
10,230
787
22,004
10,075
5,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
9 / 2 / 16
10,915
840
25,067
9,518
4,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 8 / 5
8,649
665
8,625
15,292
11,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Demeeches
Cerberus
16
4 / 7 / 8
9,415
724
13,517
29,324
34,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 6 / 7
8,343
642
11,966
14,213
7,640
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 6 / 4
10,521
809
9,887
21,745
25,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Morgan Le Fay
xxSoftpawzxx
Morgan Le Fay
15
0 / 7 / 8
8,183
629
12,161
16,580
8,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
47
34
Kills
15
16
Deaths
34
86
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
8
5
0.56
L
Cerberus
Demeeches
Cerberus
4
7
8
1.14
W
Ishtar
2
6
12
1.33
L
2
6
7
0.92
W
Erlang Shen
Jonath4nn
Erlang Shen
15
4
12
5.25
W
Horus
Melnorf
Horus
5
2
25
8.75
W
Kukulkan
Ninjaboy912
Kukulkan
3
2
21
6.75
W
9
2
16
8.5
L
7
6
4
1.5
L
Morgan Le Fay
xxSoftpawzxx
Morgan Le Fay
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,122
Damage
56,156
73,388
Taken
97,154
55,950
Mitigated
87,901
35,065
Healing
26,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,625
623
515
1,871
15,292
11,437
216
8,455
6,837
19,549
0
L
Cerberus
Demeeches
Cerberus
13,517
1,109
619
9,959
29,324
34,998
0
11,686
17,638
19,763
0
W
Ishtar
8,052
4,690
1,114
1,462
12,954
6,001
1,890
10,027
2,927
0
12,523
L
11,966
582
317
1,564
14,213
7,640
204
6,560
7,653
19,061
0
W
Erlang Shen
Jonath4nn
Erlang Shen
24,930
12,764
2,961
7,526
21,497
12,329
2,746
11,885
9,612
69
40,980
W
Horus
Melnorf
Horus
8,069
2,901
9,190
7,095
19,344
28,035
128
10,066
9,278
347
13,044
W
Kukulkan
Ninjaboy912
Kukulkan
22,004
3,126
544
1,266
10,075
5,303
1,100
7,430
2,645
39,689
0
W
25,067
2,864
1,529
2,378
9,518
4,282
1,888
7,195
2,323
45,834
0
L
9,887
3,473
3,290
5,870
21,745
25,197
180
10,989
10,756
334
17,694
L
Morgan Le Fay
xxSoftpawzxx
Morgan Le Fay
12,161
695
880
2,053
16,580
8,629
216
9,797
6,783
25,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,666
Gold Earned
45,111
139
Minions Killed
118
0
Camps Cleared
0
1,217,452
Distance Traveled
1,016,096
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,649
665
17
1
0
172,322
0
L
Cerberus
9,415
724
32
2
0
218,555
0
W
Ishtar
9,345
719
15
1
0
240,202
2
L
Nox
8,343
642
20
2
0
210,426
0
W
Erlang Shen
12,174
936
28
2
0
230,380
0
W
Horus
11,002
846
10
1
0
272,559
5
W
Kukulkan
10,230
787
39
3
0
237,717
1
W
Zeus
10,915
840
47
4
0
236,594
0
L
Horus
10,521
809
24
2
0
199,377
1
L
Morgan Le Fay
8,183
629
25
2
0
215,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role