Player Matchup

Jormungandr
Jormungandr
Alma Bellum
Jormungandr
Level 81
God Stats
12W - 9L
1,563 SR
Queue Stats
415W - 409L
1,577 Elo+
Solo
Scylla
Scylla
B-RAYNE96
Scylla
Level 159
God Stats
25W - 29L
1,478 SR
Queue Stats
765W - 732L
1,517 Elo+
Party 1
King Arthur
King Arthur
Foxtrot573
King Arthur
Level 157
God Stats
212W - 243L
1,564 SR
Queue Stats
923W - 877L
1,553 Elo+
Party 1
Cupid
Cupid
JoshuaHypes
Cupid
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
144W - 142L
1,494 Elo+
Solo
Fenrir
Fenrir
KeepinItChronic
Fenrir
Level 121
God Stats
1W - 4L
1,418 SR
Queue Stats
128W - 106L
1,541 Elo+
Solo
Team Averages
Level 124
1,505 SR
1,536 Elo+

VS

Team Averages
Level 106
1,642 SR
1,544 Elo+
Agni
Agni
 
Agni
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Big IVIR
Zhong Kui
Level 108
God Stats
3W - 0L
1,713 SR
Queue Stats
254W - 229L
1,594 Elo+
Solo
Mercury
Mercury
Fleminem
Mercury
Level 115
God Stats
54W - 35L
1,623 SR
Queue Stats
392W - 365L
1,553 Elo+
Solo
Achilles
Achilles
GodzillaTheHun
Achilles
Level 101
God Stats
6W - 3L
1,813 SR
Queue Stats
133W - 134L
1,529 Elo+
Solo
Anhur
Anhur
TheAzteckLA
Anhur
Level 143
God Stats
3W - 2L
1,562 SR
Queue Stats
180W - 162L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alma Bellum
Jormungandr
11
1 / 4 / 0
6,623
602
8,321
9,317
5,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
B-RAYNE96
Scylla
10
0 / 0 / 0
5,462
497
1,922
4,926
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Foxtrot573
King Arthur
10
0 / 1 / 0
5,858
533
3,030
8,313
3,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 3 / 0
5,468
497
1,748
6,565
1,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
5,904
537
2,619
9,025
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 0 / 0
6,252
568
4,814
4,608
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
Big IVIR
Zhong Kui
11
1 / 0 / 2
5,829
530
3,043
4,214
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
Fleminem
Mercury
12
4 / 0 / 3
6,722
611
4,567
7,166
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
12
2 / 1 / 3
6,756
614
6,271
13,418
7,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 0 / 2
6,259
569
4,211
5,106
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
10
10
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
0
0
1
L
Jormungandr
Alma Bellum
Jormungandr
1
4
0
0.25
L
Scylla
B-RAYNE96
Scylla
0
0
0
0
W
Zhong Kui
Big IVIR
Zhong Kui
1
0
2
2
W
Mercury
Fleminem
Mercury
4
0
3
5.5
L
King Arthur
Foxtrot573
King Arthur
0
1
0
0
W
Achilles
2
1
3
3.5
L
0
3
0
0
L
0
2
1
0.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,640
Damage
22,906
38,146
Taken
34,512
16,376
Mitigated
16,600
12,530
Healing
11,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
4,814
300
0
999
4,608
1,538
0
1,239
3,243
45,779
0
L
Jormungandr
Alma Bellum
Jormungandr
8,321
3,980
0
750
9,317
5,894
23
162
8,503
48,900
0
L
Scylla
B-RAYNE96
Scylla
1,922
249
0
1,968
4,926
2,004
0
3,402
1,524
30,961
0
W
Zhong Kui
Big IVIR
Zhong Kui
3,043
151
0
2,758
4,214
2,691
0
408
3,756
35,784
3,394
W
Mercury
Fleminem
Mercury
4,567
2,355
0
1,370
7,166
2,399
0
461
6,637
0
50,382
L
King Arthur
Foxtrot573
King Arthur
3,030
367
1,162
2,034
8,313
3,140
0
2,059
6,210
0
28,618
W
Achilles
6,271
1,006
0
5,084
13,418
7,997
0
7,891
5,527
0
44,070
L
1,748
999
0
1,448
6,565
1,660
0
249
6,316
0
39,327
L
2,619
832
0
5,168
9,025
3,678
0
1,689
7,259
0
38,887
W
4,211
1,785
0
1,215
5,106
1,975
0
0
5,106
0
41,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,315
Gold Earned
31,818
378
Minions Killed
385
0
Camps Cleared
0
1,109,164
Distance Traveled
1,112,439
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,252
568
80
7
0
222,437
4
L
Jormungandr
6,623
602
96
9
0
197,590
1
L
Scylla
5,462
497
61
6
0
227,995
4
W
Zhong Kui
5,829
530
77
7
0
220,390
3
W
Mercury
6,722
611
72
7
0
253,339
2
L
King Arthur
5,858
533
57
5
0
233,901
4
W
Achilles
6,756
614
86
8
0
211,278
1
L
Cupid
5,468
497
70
6
0
195,888
3
L
Fenrir
5,904
537
94
9
0
253,790
1
W
Anhur
6,259
569
70
6
0
204,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role