Player Matchup

Sol
Sol
Percussive99
Sol
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,322 Elo+
Party 2
Serqet
Serqet
TheVigil
Serqet
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,569 Elo+
Party 2
Izanami
Izanami
amulder17
Izanami
Level 126
God Stats
2W - 2L
1,636 SR
Queue Stats
12W - 11L
1,548 Elo+
Party 2
Team Averages
Level 130
1,545 SR
1,480 Elo+

VS

Team Averages
Level 95
1,559 SR
1,485 Elo+
Mulan
Mulan
Sadboyzmedia
Mulan
Level 87
God Stats
20W - 9L
1,607 SR
Queue Stats
121W - 213L
1,410 Elo+
Party 1
Zhong Kui
Zhong Kui
brocktherock9999
Zhong Kui
Level 65
God Stats
12W - 16L
1,560 SR
Queue Stats
76W - 121L
1,421 Elo+
Party 1
Hou Yi
Hou Yi
ŠubbyWubby
Hou Yi
Level 132
God Stats
28W - 32L
1,511 SR
Queue Stats
296W - 280L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 3
10,398
743
14,921
15,881
6,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
TheVigil
Serqet
13
3 / 2 / 5
10,091
721
7,288
20,171
23,357
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
amulder17
Izanami
15
3 / 6 / 7
10,226
730
14,745
15,946
6,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 7
10,044
717
15,511
20,058
21,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
15
4 / 3 / 8
10,376
741
13,842
15,244
11,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hou Yi
15
5 / 4 / 8
10,878
777
13,853
13,884
6,077
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
12
Kills
12
13
Deaths
12
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
6
5
3
1.5
W
3
5
7
1.3
L
Serqet
TheVigil
Serqet
3
2
5
2.75
L
Izanami
amulder17
Izanami
3
6
7
1.08
W
Zhong Kui
4
3
8
2.67
W
Hou Yi
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,954
Damage
43,206
51,998
Taken
49,186
36,588
Mitigated
38,635
14,927
Healing
15,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,921
5,371
0
6,435
15,881
6,351
580
3,575
12,025
39,363
0
W
15,511
853
0
8,283
20,058
21,338
579
6,492
13,389
0
24,885
L
Serqet
TheVigil
Serqet
7,288
458
0
6,055
20,171
23,357
131
6,840
12,840
1,379
9,843
L
Izanami
amulder17
Izanami
14,745
9,460
0
2,437
15,946
6,880
719
3,775
11,797
0
42,679
W
Zhong Kui
13,842
2,718
244
3,980
15,244
11,220
1,466
5,452
9,707
45,048
0
W
Hou Yi
13,853
6,056
0
3,444
13,884
6,077
884
4,182
9,254
0
46,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,715
Gold Earned
31,298
136
Minions Killed
145
7
Camps Cleared
4
735,895
Distance Traveled
724,968
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,398
743
49
4
5
234,251
2
W
Mulan
10,044
717
19
1
0
255,483
4
L
Serqet
10,091
721
7
1
1
283,780
3
L
Izanami
10,226
730
80
6
1
217,864
0
W
Zhong Kui
10,376
741
74
5
1
214,605
0
W
Hou Yi
10,878
777
52
4
3
254,880
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role