Player Matchup

Zhong Kui
Zhong Kui
C8bRyAnR69
Zhong Kui
Level 137
God Stats
19W - 21L
1,558 SR
Queue Stats
601W - 636L
1,429 Elo+
Party 2
Nu Wa
Nu Wa
Luis_is_panda
Nu Wa
Level 74
God Stats
2W - 1L
1,829 SR
Queue Stats
19W - 22L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
RoninRaymond
Cthulhu
Level 22
God Stats
3W - 3L
1,729 SR
Queue Stats
6W - 6L
1,423 Elo+
Party 2
Team Averages
Level 78
1,706 SR
1,413 Elo+

VS

Team Averages
Level 37
1,321 SR
1,248 Elo+
Achilles
Achilles
Chosen67
Achilles
Level 81
God Stats
0W - 3L
1,217 SR
Queue Stats
101W - 109L
1,500 Elo+
Party 1
Sol
Sol
Fredro1590
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,122 Elo+
Party 1
Thanatos
Thanatos
lotsofus
Thanatos
Level 25
God Stats
0W - 2L
1,247 SR
Queue Stats
1W - 4L
1,122 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
C8bRyAnR69
Zhong Kui
15
6 / 0 / 3
9,591
872
9,111
7,289
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 8
8,275
752
10,588
2,518
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
RoninRaymond
Cthulhu
12
3 / 2 / 7
8,341
758
5,747
8,888
6,026
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chosen67
Achilles
11
2 / 1 / 0
6,952
632
5,508
12,635
13,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 4 / 2
6,447
586
2,462
9,523
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
lotsofus
Thanatos
9
0 / 6 / 2
6,464
588
2,274
11,245
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
2
2
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
C8bRyAnR69
Zhong Kui
6
0
3
7.5
L
Achilles
Chosen67
Achilles
2
1
0
2
L
0
4
2
0.25
W
2
0
8
6
W
Cthulhu
RoninRaymond
Cthulhu
3
2
7
3.25
L
Thanatos
lotsofus
Thanatos
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,446
Damage
10,244
18,695
Taken
33,403
12,618
Mitigated
20,488
5,935
Healing
7,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
C8bRyAnR69
Zhong Kui
9,111
806
0
5,045
7,289
5,591
117
913
6,045
46,505
0
L
Achilles
Chosen67
Achilles
5,508
338
165
3,476
12,635
13,008
0
8,794
3,569
0
28,421
L
2,462
736
0
1,032
9,523
3,424
0
7,392
1,845
11,029
1,589
W
10,588
4,183
0
343
2,518
1,001
953
557
1,917
27,985
0
W
Cthulhu
RoninRaymond
Cthulhu
5,747
234
0
547
8,888
6,026
463
1,524
7,074
18,159
0
L
Thanatos
lotsofus
Thanatos
2,274
217
0
2,788
11,245
4,056
0
8,427
2,460
0
12,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,207
Gold Earned
19,863
157
Minions Killed
83
8
Camps Cleared
1
653,216
Distance Traveled
589,978
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,591
872
103
9
6
229,927
4
L
Achilles
6,952
632
28
3
0
224,989
3
L
Sol
6,447
586
30
3
0
180,053
0
W
Nu Wa
8,275
752
39
4
2
209,519
3
W
Cthulhu
8,341
758
15
1
0
213,770
0
L
Thanatos
6,464
588
25
2
1
184,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role