Player Matchup

Sol
Sol
Garkka
Sol
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
205W - 212L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
HIPPIEGAYMER28
Sun Wukong
Level 117
God Stats
1W - 1L
1,280 SR
Queue Stats
86W - 101L
1,470 Elo+
Party 1
King Arthur
King Arthur
MaotaoMoxi
King Arthur
Level 26
God Stats
2W - 0L
1,429 SR
Queue Stats
124W - 88L
1,608 Elo+
Solo
Discordia
Discordia
SkRaPiE18
Discordia
Level 157
God Stats
6W - 2L
1,660 SR
Queue Stats
461W - 496L
1,480 Elo+
Solo
Geb
Geb
andreselizondo90
Geb
Level 86
God Stats
2W - 1L
1,602 SR
Queue Stats
86W - 101L
1,470 Elo+
Party 1
Team Averages
Level 102
1,494 SR
1,504 Elo+

VS

Team Averages
Level 131
1,551 SR
1,484 Elo+
Hercules
Hercules
CaII Me KinKy
Hercules
Level 160
God Stats
7W - 10L
1,540 SR
Queue Stats
408W - 437L
1,532 Elo+
Party 2
Agni
Agni
ERCOIDEM
Agni
Level 157
God Stats
1W - 3L
1,716 SR
Queue Stats
235W - 264L
1,504 Elo+
Solo
Amaterasu
Amaterasu
GenghisMyk
Amaterasu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
Max16A
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,366 Elo+
Solo
Hun Batz
Hun Batz
MyRealNameis
Hun Batz
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Garkka
Sol
17
4 / 2 / 12
9,697
808
15,337
10,169
4,402
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
HIPPIEGAYMER28
Sun Wukong
16
2 / 3 / 12
9,687
807
11,160
19,594
20,658
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
MaotaoMoxi
King Arthur
18
9 / 3 / 10
10,617
885
23,152
16,763
19,024
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
SkRaPiE18
Discordia
15
3 / 4 / 10
9,093
758
11,033
9,643
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 2 / 10
9,830
819
10,401
21,604
16,457
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CaII Me KinKy
Hercules
18
6 / 2 / 8
9,276
773
15,536
20,445
23,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
12
1 / 6 / 7
7,531
628
13,319
10,264
5,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
GenghisMyk
Amaterasu
15
3 / 7 / 8
9,156
763
10,937
22,122
27,162
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Max16A
Cthulhu
13
1 / 2 / 6
7,837
653
5,341
12,177
12,229
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hun Batz
MyRealNameis
Hun Batz
16
3 / 4 / 7
8,334
695
13,233
13,506
8,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
50
21
Kills
14
14
Deaths
21
54
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hercules
CaII Me KinKy
Hercules
6
2
8
5
L
Agni
1
6
7
0.75
W
Sol
Garkka
Sol
4
2
12
5
L
Amaterasu
GenghisMyk
Amaterasu
3
7
8
1
W
Sun Wukong
HIPPIEGAYMER28
Sun Wukong
2
3
12
2.67
W
King Arthur
MaotaoMoxi
King Arthur
9
3
10
4.67
L
Cthulhu
Max16A
Cthulhu
1
2
6
2
L
Hun Batz
MyRealNameis
Hun Batz
3
4
7
1.63
W
Discordia
SkRaPiE18
Discordia
3
4
10
2
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,083
Damage
58,366
77,773
Taken
78,514
64,530
Mitigated
77,321
35,899
Healing
24,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CaII Me KinKy
Hercules
15,536
3,042
1,356
7,464
20,445
23,510
0
11,847
8,598
252
22,282
L
Agni
13,319
1,258
604
614
10,264
5,712
0
3,974
6,290
21,130
0
W
Sol
Garkka
Sol
15,337
6,256
901
4,579
10,169
4,402
2,645
2,509
7,531
25,621
0
L
Amaterasu
GenghisMyk
Amaterasu
10,937
3,490
2,540
2,079
22,122
27,162
0
8,533
13,589
34
20,740
W
Sun Wukong
HIPPIEGAYMER28
Sun Wukong
11,160
1,055
4,439
9,177
19,594
20,658
148
6,672
12,517
0
27,919
W
King Arthur
MaotaoMoxi
King Arthur
23,152
3,569
1,510
2,158
16,763
19,024
530
4,194
12,138
0
29,483
L
Cthulhu
Max16A
Cthulhu
5,341
297
1,965
2,306
12,177
12,229
0
6,924
5,253
11,208
0
L
Hun Batz
MyRealNameis
Hun Batz
13,233
2,766
3,554
2,254
13,506
8,708
0
5,493
8,013
20
27,624
W
Discordia
SkRaPiE18
Discordia
11,033
655
701
2,302
9,643
3,989
270
1,148
8,367
20,270
0
W
10,401
641
1,134
8,998
21,604
16,457
465
4,443
16,828
24,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,924
Gold Earned
42,134
139
Minions Killed
103
0
Camps Cleared
0
1,119,193
Distance Traveled
943,882
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,276
773
23
2
0
232,234
0
L
Agni
7,531
628
12
1
0
156,375
1
W
Sol
9,697
808
37
3
0
214,657
0
L
Amaterasu
9,156
763
23
2
0
180,223
0
W
Sun Wukong
9,687
807
33
3
0
228,795
2
W
King Arthur
10,617
885
28
2
0
231,348
1
L
Cthulhu
7,837
653
11
1
0
166,317
1
L
Hun Batz
8,334
695
34
3
0
208,733
0
W
Discordia
9,093
758
16
1
0
193,458
2
W
Geb
9,830
819
25
2
0
250,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role