Player Matchup

Cernunnos
Cernunnos
GodFearingSchizo
Cernunnos
Level 102
God Stats
1W - 1L
1,194 SR
Queue Stats
47W - 27L
1,649 Elo+
Party 1
Tyr
Tyr
brokenlegos
Tyr
Level 67
God Stats
3W - 0L
1,810 SR
Queue Stats
41W - 24L
1,624 Elo+
Party 1
Bastet
Bastet
eduardo333
Bastet
Level 118
God Stats
2W - 5L
1,187 SR
Queue Stats
111W - 133L
1,406 Elo+
Solo
Thoth
Thoth
nvyu
Thoth
Level 143
God Stats
2W - 0L
1,641 SR
Queue Stats
44W - 22L
1,666 Elo+
Party 1
Raijin
Raijin
zendogg
Raijin
Level 140
God Stats
1W - 1L
1,415 SR
Queue Stats
38W - 45L
1,429 Elo+
Solo
Team Averages
Level 114
1,450 SR
1,555 Elo+

VS

Team Averages
Level 124
1,480 SR
1,455 Elo+
Rama
Rama
BKNIGHTS
Rama
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,476 Elo+
Solo
He Bo
He Bo
Darkforce023
He Bo
Level 111
God Stats
6W - 10L
1,413 SR
Queue Stats
877W - 927L
1,446 Elo+
Party 2
Fenrir
Fenrir
DrGirlfriendD
Fenrir
Level 105
God Stats
20W - 23L
1,498 SR
Queue Stats
677W - 737L
1,444 Elo+
Party 2
Awilix
Awilix
RunnyPlatypus89
Awilix
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,500 Elo+
Solo
Izanami
Izanami
shaka-59
Izanami
Level 160
God Stats
4W - 4L
1,489 SR
Queue Stats
554W - 587L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
15
6 / 3 / 9
8,883
808
11,806
11,645
5,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 3 / 12
8,562
778
4,007
11,458
10,987
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
eduardo333
Bastet
15
4 / 2 / 13
8,511
774
8,590
11,049
4,673
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
nvyu
Thoth
18
11 / 1 / 13
10,278
934
17,723
7,324
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Raijin
zendogg
Raijin
13
2 / 3 / 11
8,136
740
5,345
7,462
3,059
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
5 / 3 / 5
9,894
899
5,343
9,123
5,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 5 / 6
8,563
778
8,594
9,289
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 8 / 6
7,119
647
6,270
12,512
8,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
1 / 6 / 5
7,213
656
8,063
10,031
4,314
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
shaka-59
Izanami
15
1 / 5 / 8
8,076
734
10,258
11,772
5,251
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
42
26
Kills
12
12
Deaths
27
58
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Rama
5
3
5
2.5
L
4
5
6
1.4
L
1
8
6
0.5
W
Cernunnos
6
3
9
3.5
L
1
6
5
0.58
W
3
3
12
3
W
Bastet
eduardo333
Bastet
4
2
13
5.25
W
Thoth
nvyu
Thoth
11
1
13
17.5
L
Izanami
shaka-59
Izanami
1
5
8
1
W
Raijin
zendogg
Raijin
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,471
Damage
38,528
48,938
Taken
52,727
26,973
Mitigated
26,988
19,433
Healing
10,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
5,343
2,185
937
2,288
9,123
5,186
390
4,272
4,851
0
24,993
L
8,594
315
553
959
9,289
3,949
184
4,596
4,693
14,137
0
L
6,270
722
794
1,163
12,512
8,288
413
3,663
8,849
0
7,637
W
Cernunnos
11,806
5,890
1,245
4,556
11,645
5,229
620
3,131
8,386
0
26,920
L
8,063
2,341
96
714
10,031
4,314
0
5,202
4,829
0
13,998
W
4,007
483
930
1,380
11,458
10,987
379
1,055
10,274
0
6,830
W
Bastet
eduardo333
Bastet
8,590
1,988
1,607
3,110
11,049
4,673
235
741
10,104
0
13,041
W
Thoth
nvyu
Thoth
17,723
190
1,877
2,455
7,324
3,025
334
2,351
4,889
30,519
0
L
Izanami
shaka-59
Izanami
10,258
4,225
397
2,106
11,772
5,251
849
5,335
6,437
0
21,623
W
Raijin
zendogg
Raijin
5,345
749
742
1,531
7,462
3,059
238
1,316
6,146
19,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,370
Gold Earned
40,865
119
Minions Killed
115
0
Camps Cleared
0
1,094,344
Distance Traveled
906,120
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,894
899
51
5
0
168,111
0
L
He Bo
8,563
778
17
2
0
180,222
0
L
Fenrir
7,119
647
11
1
0
185,163
0
W
Cernunnos
8,883
808
33
3
0
216,430
5
L
Awilix
7,213
656
14
1
0
203,699
0
W
Tyr
8,562
778
6
1
0
220,566
2
W
Bastet
8,511
774
13
1
0
238,112
4
W
Thoth
10,278
934
35
3
0
232,776
0
L
Izanami
8,076
734
22
2
0
168,925
0
W
Raijin
8,136
740
32
3
0
186,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role