Player Matchup

Bellona
Bellona
AyeJayAytch
Bellona
Level 160
God Stats
3W - 5L
1,211 SR
Queue Stats
438W - 333L
1,618 Elo+
Party 2
Raijin
Raijin
Dothman
Raijin
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,674 Elo+
Party 2
Scylla
Scylla
FatherHoenheim
Scylla
Level 88
God Stats
1W - 1L
1,847 SR
Queue Stats
11W - 8L
1,584 Elo+
Party 2
Lancelot
Lancelot
Retrozaur
Lancelot
Level 160
God Stats
3W - 2L
1,492 SR
Queue Stats
69W - 60L
1,569 Elo+
Party 2
Bastet
Bastet
lordofthecurls19
Bastet
Level 159
God Stats
4W - 3L
1,595 SR
Queue Stats
362W - 249L
1,621 Elo+
Party 2
Team Averages
Level 133
1,529 SR
1,613 Elo+

VS

Team Averages
Level 149
1,541 SR
1,577 Elo+
Medusa
Medusa
LegacyMirage
Medusa
Level 158
God Stats
5W - 4L
1,664 SR
Queue Stats
372W - 317L
1,631 Elo+
Party 3
Sobek
Sobek
TW_Holo
Sobek
Level 155
God Stats
2W - 0L
1,506 SR
Queue Stats
97W - 83L
1,572 Elo+
Party 1
Nox
Nox
gangstavon00
Nox
Level 158
God Stats
1W - 4L
1,144 SR
Queue Stats
233W - 230L
1,545 Elo+
Solo
Pele
Pele
marc_desserres
Pele
Level 140
God Stats
1W - 0L
1,741 SR
Queue Stats
70W - 87L
1,511 Elo+
Party 1
Discordia
Discordia
oWMoSpectre
Discordia
Level 135
God Stats
4W - 4L
1,651 SR
Queue Stats
271W - 244L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AyeJayAytch
Bellona
20
6 / 3 / 13
12,097
756
11,469
18,278
23,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
Dothman
Raijin
15
2 / 8 / 12
9,908
619
9,802
14,554
7,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 5 / 9
11,034
690
11,929
14,495
7,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Retrozaur
Lancelot
17
4 / 7 / 12
10,685
668
10,219
20,152
23,807
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 5 / 8
11,492
718
19,620
19,380
10,811
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
7 / 4 / 11
11,739
734
19,987
13,245
7,268
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
TW_Holo
Sobek
20
7 / 6 / 9
12,364
773
11,038
28,754
47,132
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
8 / 2 / 9
12,476
780
10,015
12,439
7,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 6 / 17
12,654
791
15,259
21,869
22,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
oWMoSpectre
Discordia
19
3 / 4 / 14
12,043
753
21,028
13,142
6,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
88
21
Kills
28
28
Deaths
22
54
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Bellona
AyeJayAytch
Bellona
6
3
13
4.17
L
Raijin
Dothman
Raijin
2
8
12
1
L
4
5
9
1.7
W
Medusa
7
4
11
3.13
L
Lancelot
Retrozaur
Lancelot
4
7
12
1.43
W
Sobek
TW_Holo
Sobek
7
6
9
1.92
W
8
2
9
6.25
L
5
5
8
1.8
W
3
6
17
1.92
W
Discordia
oWMoSpectre
Discordia
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,039
Damage
77,327
86,859
Taken
89,449
73,159
Mitigated
91,381
28,451
Healing
32,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AyeJayAytch
Bellona
11,469
1,539
6,451
6,073
18,278
23,887
139
6,488
11,790
0
18,400
L
Raijin
Dothman
Raijin
9,802
599
122
314
14,554
7,385
15
8,160
6,394
22,239
0
L
11,929
1,744
1,922
2,507
14,495
7,269
342
8,746
5,749
33,934
0
W
Medusa
19,987
8,941
2,951
3,053
13,245
7,268
3,538
1,686
11,559
0
52,497
L
Lancelot
Retrozaur
Lancelot
10,219
1,422
860
3,995
20,152
23,807
430
8,323
11,829
0
24,937
W
Sobek
TW_Holo
Sobek
11,038
605
2,385
6,490
28,754
47,132
370
7,588
21,166
18,808
0
W
10,015
433
1,746
2,059
12,439
7,710
1,889
2,311
10,128
27,300
0
L
19,620
3,270
1,256
4,951
19,380
10,811
838
11,181
8,199
0
33,748
W
15,259
2,384
3,118
3,322
21,869
22,665
588
8,145
13,724
2,101
23,988
W
Discordia
oWMoSpectre
Discordia
21,028
295
4,093
2,869
13,142
6,606
1,635
2,001
11,141
41,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,216
Gold Earned
61,276
149
Minions Killed
197
0
Camps Cleared
0
1,427,699
Distance Traveled
1,495,550
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,097
756
10
1
0
300,087
7
L
Raijin
9,908
619
27
2
0
249,450
1
L
Scylla
11,034
690
54
3
0
266,136
0
W
Medusa
11,739
734
55
3
0
296,958
3
L
Lancelot
10,685
668
9
1
0
284,025
2
W
Sobek
12,364
773
21
1
0
293,373
1
W
Nox
12,476
780
49
3
0
318,472
1
L
Bastet
11,492
718
49
3
0
328,001
1
W
Pele
12,654
791
11
1
0
281,182
1
W
Discordia
12,043
753
61
4
0
305,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role