Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DreansF
Ymir
Level 108
God Stats
9W - 12L
1,481 SR
Queue Stats
67W - 88L
1,227 Elo+
Solo
Cu Chulainn
Cu Chulainn
MagusPowah
Cu Chulainn
Level 109
God Stats
3W - 7L
1,472 SR
Queue Stats
312W - 317L
1,511 Elo+
Solo
Nox
Nox
TentaKilt
Nox
Level 149
God Stats
18W - 15L
1,635 SR
Queue Stats
1,354W - 1,106L
1,586 Elo+
Party 1
Team Averages
Level 133
1,518 SR
1,465 Elo+

VS

Team Averages
Level 150
1,726 SR
1,733 Elo+
Xing Tian
Xing Tian
AlexHallon
Xing Tian
Level 158
God Stats
12W - 5L
1,764 SR
Queue Stats
369W - 283L
1,701 Elo+
Party 2
Guan Yu
Guan Yu
EdtheDutch
Guan Yu
Level 142
God Stats
65W - 38L
1,752 SR
Queue Stats
125W - 98L
1,638 Elo+
Party 2
Thor
Thor
GrustnayaGrust
Thor
Level 155
God Stats
8W - 2L
1,789 SR
Queue Stats
303W - 118L
1,767 Elo+
Party 2
Bakasura
Bakasura
LeroyBeans
Bakasura
Level 147
God Stats
10W - 4L
1,717 SR
Queue Stats
967W - 459L
1,790 Elo+
Party 2
Merlin
Merlin
TheXLayer
Merlin
Level 148
God Stats
9W - 5L
1,607 SR
Queue Stats
651W - 327L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 8 / 3
11,392
518
12,701
25,293
11,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
 
Ishtar
14
0 / 8 / 0
8,631
392
9,474
18,244
6,965
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
DreansF
Ymir
13
2 / 9 / 1
8,265
376
2,931
23,743
13,361
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
MagusPowah
Cu Chulainn
13
1 / 7 / 1
9,231
420
7,720
22,443
22,374
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 3 / 2
9,521
433
6,864
12,871
6,501
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AlexHallon
Xing Tian
20
3 / 0 / 14
13,818
628
12,193
15,368
10,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
EdtheDutch
Guan Yu
20
7 / 3 / 5
14,375
653
16,279
16,991
23,243
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
11 / 1 / 13
14,003
637
16,719
20,537
26,534
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bakasura
LeroyBeans
Bakasura
20
11 / 2 / 7
14,257
648
22,526
20,595
11,443
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
TheXLayer
Merlin
19
3 / 3 / 11
12,451
566
13,290
9,491
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
85
9
Kills
35
35
Deaths
9
7
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
8
3
0.94
L
Ishtar
 
Ishtar
0
8
0
0
W
Xing Tian
AlexHallon
Xing Tian
3
0
14
10
L
Ymir
DreansF
Ymir
2
9
1
0.28
W
Guan Yu
EdtheDutch
Guan Yu
7
3
5
3.17
W
11
1
13
17.5
W
Bakasura
LeroyBeans
Bakasura
11
2
7
7.25
L
Cu Chulainn
MagusPowah
Cu Chulainn
1
7
1
0.21
L
0
3
2
0.33
W
Merlin
TheXLayer
Merlin
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,690
Damage
81,007
102,594
Taken
82,982
60,232
Mitigated
75,619
16,437
Healing
23,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,701
5,019
0
6,746
25,293
11,031
0
4,138
19,707
0
75,085
L
Ishtar
 
Ishtar
9,474
5,921
0
2,802
18,244
6,965
0
6,403
11,441
0
68,523
W
Xing Tian
AlexHallon
Xing Tian
12,193
2,789
0
3,156
15,368
10,085
2,162
994
13,994
110,066
12,769
L
Ymir
DreansF
Ymir
2,931
523
0
1,412
23,743
13,361
0
10,005
12,511
34,023
0
W
Guan Yu
EdtheDutch
Guan Yu
16,279
2,888
1,740
5,609
16,991
23,243
979
722
16,269
61
110,785
W
16,719
2,291
0
5,864
20,537
26,534
1,290
3,959
16,578
385
69,215
W
Bakasura
LeroyBeans
Bakasura
22,526
14,957
0
5,056
20,595
11,443
5,157
2,859
17,736
0
114,938
L
Cu Chulainn
MagusPowah
Cu Chulainn
7,720
1,229
0
3,397
22,443
22,374
0
605
20,655
0
71,919
L
6,864
1,540
0
2,080
12,871
6,501
0
3,829
8,875
59,878
0
W
Merlin
TheXLayer
Merlin
13,290
1,047
0
2,281
9,491
4,314
2,379
1,928
7,563
114,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,040
Gold Earned
68,904
483
Minions Killed
771
0
Camps Cleared
0
1,795,175
Distance Traveled
2,315,959
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,392
518
121
6
0
405,264
4
L
Ishtar
8,631
392
106
5
0
346,887
5
W
Xing Tian
13,818
628
197
9
0
453,607
5
L
Ymir
8,265
376
43
2
0
359,090
0
W
Guan Yu
14,375
653
174
8
0
479,204
2
W
Thor
14,003
637
57
3
0
438,777
3
W
Bakasura
14,257
648
170
8
0
527,218
8
L
Cu Chulainn
9,231
420
117
5
0
282,581
6
L
Nox
9,521
433
96
4
0
401,353
6
W
Merlin
12,451
566
173
8
0
417,153
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role