Player Matchup

Discordia
Discordia
Silver II
Allxkiller
Discordia
Silver II
Level 141
God Stats
67W - 73L
1,518 SR
Queue Stats
191W - 251L
1,191 MMR
Solo
Lancelot
Lancelot
Bronze III
InfamousJester28
Lancelot
Bronze III
Level 99
God Stats
0W - 1L
1,801 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Neith
Neith
Silver IV
InfiniteWine
Neith
Silver IV
Level 70
God Stats
3W - 7L
1,187 SR
Queue Stats
30W - 44L
1,414 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,502 SR
1,368 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,612 SR
1,544 MMR
Ymir
Ymir
Silver I
Haxror2
Ymir
Silver I
Level 119
God Stats
1W - 1L
1,425 SR
Queue Stats
15W - 15L
1,550 MMR
Party 1
Rama
Rama
Silver I
ItsGambiit
Rama
Silver I
Level 144
God Stats
3W - 3L
1,499 SR
Queue Stats
21W - 26L
1,474 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
Mannimal
Gilgamesh
Gold V
Level 135
God Stats
2W - 0L
1,911 SR
Queue Stats
19W - 20L
1,610 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Allxkiller
Discordia
15
4 / 3 / 1
9,986
713
16,513
10,316
4,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 6 / 4
8,753
625
7,142
14,412
14,617
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 5
8,772
627
9,256
9,362
4,534
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AtlasAchillesChaacHorus

VS

Bans
NoxAresCabrakanGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Haxror2
Ymir
15
2 / 0 / 6
10,461
747
6,451
16,024
20,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
9 / 1 / 2
11,107
793
16,506
10,778
5,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Mannimal
Gilgamesh
13
0 / 4 / 6
8,583
613
6,560
14,834
14,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
5
Kills
11
11
Deaths
5
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
Allxkiller
Discordia
4
3
1
1.5
W
Ymir
Haxror2
Ymir
2
0
6
5
L
1
6
4
0.5
L
0
2
5
1.25
W
9
1
2
10
W
Gilgamesh
Mannimal
Gilgamesh
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,911
Damage
29,517
34,090
Taken
41,636
24,065
Mitigated
40,949
3,911
Healing
6,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Allxkiller
Discordia
16,513
385
0
980
10,316
4,914
132
2,067
8,249
44,949
0
W
Ymir
Haxror2
Ymir
6,451
918
0
3,421
16,024
20,148
0
6,653
9,371
13,391
0
L
7,142
1,152
0
70
14,412
14,617
0
2,762
11,650
0
18,387
L
9,256
4,191
0
2,861
9,362
4,534
124
2,005
7,357
0
36,815
W
16,506
12,125
0
1,382
10,778
5,934
0
5,161
5,617
0
61,104
W
Gilgamesh
Mannimal
Gilgamesh
6,560
1,071
0
1,227
14,834
14,867
0
5,081
9,753
78
25,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,511
Gold Earned
30,151
165
Minions Killed
176
5
Camps Cleared
8
785,453
Distance Traveled
815,060
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,986
713
66
5
4
286,939
6
W
Ymir
10,461
747
21
2
1
296,041
3
L
Lancelot
8,753
625
29
2
0
255,390
3
L
Neith
8,772
627
70
5
1
243,124
4
W
Rama
11,107
793
131
9
5
245,775
1
W
Gilgamesh
8,583
613
24
2
2
273,244
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role