Player Matchup

King Arthur
King Arthur
DaftDuck
King Arthur
Level 74
God Stats
5W - 9L
1,461 SR
Queue Stats
150W - 203L
1,391 Elo+
Party 1
Chang'e
Chang'e
Fraz1708
Chang'e
Level 31
God Stats
2W - 5L
1,396 SR
Queue Stats
37W - 73L
1,305 Elo+
Party 1
Zeus
Zeus
UNHOLYONE34
Zeus
Level 65
God Stats
6W - 8L
1,658 SR
Queue Stats
94W - 158L
1,322 Elo+
Party 1
Team Averages
Level 57
1,505 SR
1,339 Elo+

VS

Team Averages
Level 72
1,500 SR
1,308 Elo+
Ra
Ra
BigWilly17
Ra
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,308 Elo+
Party 2
Danzaburou
Danzaburou
Orangeknight24
Danzaburou
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,308 Elo+
Party 2
Kumbhakarna
Kumbhakarna
vantheman27
Kumbhakarna
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaftDuck
King Arthur
10
1 / 4 / 4
6,350
635
5,452
13,159
8,357
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Fraz1708
Chang'e
9
1 / 5 / 3
6,262
626
3,841
9,392
3,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 5 / 1
7,158
716
13,653
8,582
3,457
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 13
7,549
755
7,340
6,161
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Orangeknight24
Danzaburou
14
13 / 0 / 1
9,756
976
15,811
9,336
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
vantheman27
Kumbhakarna
11
1 / 4 / 11
7,898
790
2,988
14,358
12,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
14
14
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
0
1
13
6.5
L
King Arthur
DaftDuck
King Arthur
1
4
4
0.75
L
Chang'e
Fraz1708
Chang'e
1
5
3
0.5
W
Danzaburou
Orangeknight24
Danzaburou
13
0
1
13.5
L
3
5
1
0.7
W
Kumbhakarna
vantheman27
Kumbhakarna
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,946
Damage
26,139
31,133
Taken
29,855
15,616
Mitigated
18,044
8,219
Healing
6,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,340
527
1,243
1,487
6,161
1,996
409
4,275
1,886
32,095
0
L
King Arthur
DaftDuck
King Arthur
5,452
229
304
2,014
13,159
8,357
0
3,640
9,519
0
13,022
L
Chang'e
Fraz1708
Chang'e
3,841
611
3,005
1,685
9,392
3,802
0
4,367
5,025
11,212
0
W
Danzaburou
Orangeknight24
Danzaburou
15,811
7,197
0
1,556
9,336
3,311
1,669
5,924
3,412
0
31,009
L
13,653
1,882
583
628
8,582
3,457
0
2,657
5,925
39,750
0
W
Kumbhakarna
vantheman27
Kumbhakarna
2,988
538
0
2,402
14,358
12,737
225
7,444
6,914
5,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,770
Gold Earned
25,203
93
Minions Killed
106
5
Camps Cleared
3
426,028
Distance Traveled
491,409
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,549
755
65
7
3
151,690
1
L
King Arthur
6,350
635
11
1
1
158,860
1
L
Chang'e
6,262
626
24
2
2
144,607
2
W
Danzaburou
9,756
976
36
4
0
166,641
2
L
Zeus
7,158
716
58
6
2
122,561
0
W
Kumbhakarna
7,898
790
5
1
0
173,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role