Player Matchup

Zeus
Zeus
Platinum II
 
Zeus
Platinum II
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
Pupuson
Gilgamesh
Diamond V
Level 160
God Stats
1W - 0L
1,527 SR
Queue Stats
37W - 40L
2,013 MMR
Party 2
Atlas
Atlas
Diamond IV
Shadougw
Atlas
Diamond IV
Level 159
God Stats
2W - 3L
1,662 SR
Queue Stats
135W - 170L
2,239 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,563 SR
1,917 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,667 SR
1,544 MMR
Jormungandr
Jormungandr
Silver I
Haxror2
Jormungandr
Silver I
Level 119
God Stats
0W - 1L
1,695 SR
Queue Stats
15W - 15L
1,550 MMR
Party 1
Rama
Rama
Silver I
ItsGambiit
Rama
Silver I
Level 144
God Stats
3W - 3L
1,709 SR
Queue Stats
21W - 26L
1,474 MMR
Party 1
Mulan
Mulan
Gold V
Mannimal
Mulan
Gold V
Level 135
God Stats
5W - 5L
1,598 SR
Queue Stats
19W - 20L
1,610 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
9 / 2 / 5
11,458
818
23,642
16,204
7,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
Pupuson
Gilgamesh
14
2 / 2 / 9
9,869
705
12,837
18,558
16,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Atlas
Shadougw
Atlas
16
6 / 1 / 8
11,656
833
14,090
18,871
23,949
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Ah Muzen CabAchillesBaron SamediHorusGeb

VS

Bans
AresHou YiMedusaAnhurArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Haxror2
Jormungandr
13
0 / 2 / 4
9,503
679
11,663
17,127
16,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
5 / 6 / 0
10,437
746
14,436
15,835
7,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Mannimal
Mulan
11
0 / 9 / 4
8,161
583
14,453
21,877
18,567
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
17
Kills
5
5
Deaths
17
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
2
5
5.75
L
Jormungandr
Haxror2
Jormungandr
0
2
4
1
L
5
6
0
0.83
L
Mulan
Mannimal
Mulan
0
9
4
0.22
W
Gilgamesh
Pupuson
Gilgamesh
2
2
9
3.25
W
Atlas
Shadougw
Atlas
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,569
Damage
40,552
53,633
Taken
54,839
48,323
Mitigated
42,840
15,892
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
23,642
5,115
648
3,857
16,204
7,780
800
5,149
11,055
65,697
0
L
Jormungandr
Haxror2
Jormungandr
11,663
1,863
385
3,192
17,127
16,628
0
12,567
4,560
33,888
0
L
14,436
10,744
0
646
15,835
7,645
0
12,422
3,413
0
36,934
L
Mulan
Mannimal
Mulan
14,453
1,653
0
2,994
21,877
18,567
0
12,879
8,998
359
24,675
W
Gilgamesh
Pupuson
Gilgamesh
12,837
4,370
0
1,917
18,558
16,594
979
2,610
15,948
0
34,918
W
Atlas
Shadougw
Atlas
14,090
4,522
3,216
6,254
18,871
23,949
523
4,913
13,958
36,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,983
Gold Earned
28,101
155
Minions Killed
125
10
Camps Cleared
3
817,948
Distance Traveled
724,483
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,458
818
91
7
5
231,803
7
L
Jormungandr
9,503
679
45
3
0
275,483
3
L
Rama
10,437
746
54
4
3
214,034
0
L
Mulan
8,161
583
26
2
0
234,966
2
W
Gilgamesh
9,869
705
43
3
4
316,384
3
W
Atlas
11,656
833
21
2
1
269,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role