Player Matchup

Achilles
Achilles
BronosChronos
Achilles
Level 109
God Stats
2W - 0L
1,528 SR
Queue Stats
70W - 50L
1,699 Elo+
Party 2
Sylvanus
Sylvanus
Rigbabes
Sylvanus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
SaltyUnicornNuts
Guan Yu
Level 105
God Stats
1W - 0L
1,659 SR
Queue Stats
23W - 27L
1,493 Elo+
Party 2
Team Averages
Level 76
1,562 SR
1,564 Elo+

VS

Team Averages
Level 72
1,500 SR
1,500 Elo+
Thanatos
Thanatos
BigWilly17
Thanatos
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 1
Vulcan
Vulcan
Orangeknight24
Vulcan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
vantheman27
Cabrakan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BronosChronos
Achilles
13
5 / 0 / 13
8,509
774
11,206
13,123
14,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Rigbabes
Sylvanus
14
11 / 1 / 8
9,372
852
13,847
15,653
9,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 1 / 12
8,340
758
5,373
13,484
10,741
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BigWilly17
Thanatos
9
1 / 7 / 0
6,173
561
5,883
10,392
4,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 1
7,525
684
15,287
7,040
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
vantheman27
Cabrakan
9
0 / 9 / 1
6,642
604
3,697
17,966
14,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
20
Kills
2
2
Deaths
20
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BigWilly17
Thanatos
1
7
0
0.14
W
Achilles
BronosChronos
Achilles
5
0
13
11.5
L
1
4
1
0.38
W
Sylvanus
Rigbabes
Sylvanus
11
1
8
15
W
4
1
12
10
L
Cabrakan
vantheman27
Cabrakan
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,426
Damage
24,867
42,260
Taken
35,398
33,991
Mitigated
22,119
23,655
Healing
3,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BigWilly17
Thanatos
5,883
1,540
0
2,979
10,392
4,302
0
3,321
6,576
0
13,509
W
Achilles
BronosChronos
Achilles
11,206
2,033
0
4,494
13,123
14,007
49
5,092
8,031
342
32,435
L
15,287
4,228
0
0
7,040
2,924
0
1,824
4,884
33,205
0
W
Sylvanus
Rigbabes
Sylvanus
13,847
5,721
6,319
7,507
15,653
9,243
220
8,172
7,481
24,866
4,733
W
5,373
1,163
2,757
2,578
13,484
10,741
262
6,308
7,176
64
21,536
L
Cabrakan
vantheman27
Cabrakan
3,697
492
0
734
17,966
14,893
0
7,232
10,233
9,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,221
Gold Earned
20,340
124
Minions Killed
75
9
Camps Cleared
1
644,205
Distance Traveled
491,220
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,173
561
19
2
1
132,981
0
W
Achilles
8,509
774
30
3
3
237,778
6
L
Vulcan
7,525
684
48
4
0
191,429
2
W
Sylvanus
9,372
852
46
4
2
180,703
1
W
Guan Yu
8,340
758
48
4
4
225,724
2
L
Cabrakan
6,642
604
8
1
0
166,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role