Player Matchup

Jormungandr
Jormungandr
Gold I
Beeeech
Jormungandr
Gold I
Level 129
God Stats
4W - 0L
1,914 SR
Queue Stats
79W - 80L
1,694 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
Blake081305
Kuzenbo
Diamond V
Level 144
God Stats
10W - 7L
1,624 SR
Queue Stats
343W - 350L
2,055 MMR
Solo
Medusa
Medusa
Platinum IV
ITWASMEEBARRY
Medusa
Platinum IV
Level 126
God Stats
1W - 6L
1,287 SR
Queue Stats
48W - 28L
1,968 MMR
Solo
Hades
Hades
Platinum II
OrganicJuice
Hades
Platinum II
Level 124
God Stats
3W - 3L
1,559 SR
Queue Stats
101W - 94L
1,823 MMR
Solo
Lancelot
Lancelot
Diamond III
Tsuna
Lancelot
Diamond III
Level 160
God Stats
16W - 9L
1,677 SR
Queue Stats
157W - 129L
2,094 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,612 SR
1,927 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,527 SR
1,677 MMR
Yu Huang
Yu Huang
Diamond IV
 
Yu Huang
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond V
SaintThomas
Sobek
Diamond V
Level 160
God Stats
0W - 1L
1,886 SR
Queue Stats
124W - 111L
2,012 MMR
Solo
King Arthur
King Arthur
Gold II
SketchyNoodles
King Arthur
Gold II
Level 133
God Stats
3W - 8L
1,446 SR
Queue Stats
272W - 260L
1,630 MMR
Party 1
Anhur
Anhur
Platinum V
ValeFPS
Anhur
Platinum V
Level 72
God Stats
1W - 1L
1,304 SR
Queue Stats
269W - 254L
1,741 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Beeeech
Jormungandr
16
2 / 3 / 10
11,258
536
17,641
25,169
16,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kuzenbo
Blake081305
Kuzenbo
12
1 / 7 / 6
9,213
439
8,372
22,204
27,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
5 / 1 / 5
12,591
600
21,617
11,616
5,077
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
6 / 0 / 4
11,984
571
14,717
15,496
8,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
Tsuna
Lancelot
18
4 / 2 / 6
11,553
550
15,299
22,517
11,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
AwilixCabrakanIshtarAtlas

VS

Bans
Ah Muzen CabGuan YuSusanoKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
2 / 3 / 9
10,025
477
20,759
12,284
6,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
16
6 / 3 / 5
9,902
472
19,151
22,849
12,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 4 / 9
8,592
409
7,704
26,011
27,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
SketchyNoodles
King Arthur
17
2 / 6 / 2
9,815
467
13,277
23,880
25,394
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
ValeFPS
Anhur
17
2 / 2 / 4
9,985
475
7,021
12,715
5,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
42
18
Kills
13
13
Deaths
18
31
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
3
9
2.17
L
Fenrir
 
Fenrir
6
3
5
2.83
W
Jormungandr
Beeeech
Jormungandr
2
3
10
2.33
W
Kuzenbo
Blake081305
Kuzenbo
1
7
6
0.57
W
5
1
5
7.5
W
6
0
4
8
L
1
4
9
1.38
L
King Arthur
SketchyNoodles
King Arthur
2
6
2
0.5
W
Lancelot
Tsuna
Lancelot
4
2
6
3.5
L
Anhur
ValeFPS
Anhur
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,646
Damage
67,912
97,002
Taken
97,739
69,370
Mitigated
77,677
26,327
Healing
22,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
20,759
1,950
108
1,964
12,284
6,269
0
6,064
6,058
114,249
0
L
Fenrir
 
Fenrir
19,151
4,824
0
6,133
22,849
12,955
0
7,993
14,696
0
86,374
W
Jormungandr
Beeeech
Jormungandr
17,641
5,036
0
7,158
25,169
16,146
336
6,817
18,352
93,713
0
W
Kuzenbo
Blake081305
Kuzenbo
8,372
2,590
0
2,876
22,204
27,862
0
8,481
13,723
23,010
1,984
W
21,617
10,138
0
3,312
11,616
5,077
1,700
2,477
9,139
0
131,078
W
14,717
1,676
1,160
8,784
15,496
8,608
296
7,029
8,467
101,399
0
L
7,704
1,189
3,050
5,994
26,011
27,337
0
11,799
14,010
21,219
0
L
King Arthur
SketchyNoodles
King Arthur
13,277
1,410
0
2,862
23,880
25,394
0
11,035
12,789
56
71,738
W
Lancelot
Tsuna
Lancelot
15,299
5,473
0
3,037
22,517
11,677
0
4,497
18,020
46
109,440
L
Anhur
ValeFPS
Anhur
7,021
3,210
0
2,104
12,715
5,722
1,368
3,141
9,550
0
87,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,599
Gold Earned
48,319
682
Minions Killed
576
0
Camps Cleared
0
2,119,445
Distance Traveled
2,081,588
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
10,025
477
179
9
0
402,669
1
L
Fenrir
9,902
472
108
5
0
476,226
7
W
Jormungandr
11,258
536
138
7
0
360,801
5
W
Kuzenbo
9,213
439
28
1
0
416,044
8
W
Medusa
12,591
600
196
9
0
423,303
6
W
Hades
11,984
571
178
8
0
411,457
1
L
Sobek
8,592
409
14
1
0
434,386
11
L
King Arthur
9,815
467
120
6
0
359,850
2
W
Lancelot
11,553
550
142
7
0
507,840
2
L
Anhur
9,985
475
155
7
0
408,457
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role