Player Matchup

Geb
Geb
 
Geb
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Jrakenny
Izanami
Level 108
God Stats
4W - 3L
1,385 SR
Queue Stats
160W - 183L
1,434 Elo+
Party 1
Da Ji
Da Ji
PsyFresh
Da Ji
Level 109
God Stats
1W - 2L
1,180 SR
Queue Stats
126W - 154L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
aTryHardKing
Nu Wa
Level 157
God Stats
1W - 2L
1,574 SR
Queue Stats
8W - 5L
1,750 Elo+
Solo
Ra
Ra
xLeoniDx
Ra
Level 128
God Stats
4W - 2L
1,592 SR
Queue Stats
384W - 370L
1,523 Elo+
Party 1
Team Averages
Level 117
1,446 SR
1,526 Elo+

VS

Team Averages
Level 108
1,468 SR
1,412 Elo+
Chang'e
Chang'e
AdumbNelson
Chang'e
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,357 Elo+
Party 2
Cernunnos
Cernunnos
EnterTheHodge
Cernunnos
Level 102
God Stats
2W - 2L
1,624 SR
Queue Stats
17W - 22L
1,357 Elo+
Party 2
Hachiman
Hachiman
MonstroThaKilla
Hachiman
Level 142
God Stats
4W - 5L
1,469 SR
Queue Stats
231W - 238L
1,442 Elo+
Solo
Ravana
Ravana
NatePacho
Ravana
Level 156
God Stats
1W - 4L
1,274 SR
Queue Stats
177W - 172L
1,522 Elo+
Solo
Chronos
Chronos
fishy_saddlery3
Chronos
Level 25
God Stats
4W - 3L
1,471 SR
Queue Stats
71W - 87L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
4 / 4 / 22
13,299
782
17,385
23,694
36,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Jrakenny
Izanami
18
5 / 3 / 13
12,017
707
8,951
12,001
6,241
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Da Ji
PsyFresh
Da Ji
19
10 / 4 / 11
12,127
713
11,701
14,737
10,007
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
5 / 2 / 20
12,382
728
24,844
14,607
7,766
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 4 / 17
12,889
758
26,834
15,940
9,618
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AdumbNelson
Chang'e
19
5 / 6 / 10
11,628
684
16,885
21,616
12,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
EnterTheHodge
Cernunnos
20
8 / 6 / 3
12,754
750
20,974
20,495
10,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
15
0 / 7 / 10
9,816
577
9,284
20,156
9,141
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
NatePacho
Ravana
17
1 / 7 / 11
9,945
585
8,359
21,572
18,430
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
3 / 3 / 7
11,310
665
9,633
22,322
9,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
58
29
Kills
17
17
Deaths
29
83
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
4
22
3.75
L
Chang'e
AdumbNelson
Chang'e
5
6
10
1.67
L
Cernunnos
EnterTheHodge
Cernunnos
8
6
3
1.58
W
Izanami
Jrakenny
Izanami
5
3
13
3.83
L
Hachiman
0
7
10
0.71
L
Ravana
NatePacho
Ravana
1
7
11
0.93
W
Da Ji
PsyFresh
Da Ji
10
4
11
3.88
W
5
2
20
7.5
L
3
3
7
2.17
W
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,715
Damage
65,135
80,979
Taken
106,161
70,570
Mitigated
59,506
31,486
Healing
41,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
17,385
876
1,619
5,601
23,694
36,938
508
8,801
14,893
29,499
0
L
Chang'e
AdumbNelson
Chang'e
16,885
1,455
10,067
6,548
21,616
12,660
637
12,560
9,056
38,266
0
L
Cernunnos
EnterTheHodge
Cernunnos
20,974
6,419
1,865
2,732
20,495
10,086
641
15,523
4,972
0
52,478
W
Izanami
Jrakenny
Izanami
8,951
4,528
2,458
1,905
12,001
6,241
6,204
3,585
8,416
0
25,234
L
Hachiman
9,284
3,265
2,380
4,231
20,156
9,141
347
13,342
6,814
0
30,416
L
Ravana
NatePacho
Ravana
8,359
1,401
1,789
2,720
21,572
18,430
0
11,741
9,831
0
18,083
W
Da Ji
PsyFresh
Da Ji
11,701
1,313
641
1,461
14,737
10,007
958
4,211
10,526
0
20,986
W
24,844
6,054
715
2,065
14,607
7,766
1,444
4,821
9,786
42,671
0
L
9,633
2,266
1,665
7,832
22,322
9,189
2,037
15,897
6,425
28,646
0
W
26,834
1,665
9,863
5,158
15,940
9,618
960
5,100
10,840
64,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,714
Gold Earned
55,453
179
Minions Killed
205
0
Camps Cleared
0
1,566,235
Distance Traveled
1,394,120
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,299
782
14
1
0
350,500
2
L
Chang'e
11,628
684
35
2
0
297,593
1
L
Cernunnos
12,754
750
64
4
0
283,969
0
W
Izanami
12,017
707
39
2
0
316,390
0
L
Hachiman
9,816
577
40
2
0
239,192
0
L
Ravana
9,945
585
22
1
0
282,844
0
W
Da Ji
12,127
713
14
1
0
285,205
0
W
Nu Wa
12,382
728
40
2
0
293,835
0
L
Chronos
11,310
665
44
3
0
290,522
0
W
Ra
12,889
758
72
4
0
320,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role