Player Matchup

Horus
Horus
BaalArvandyre
Horus
Level 160
God Stats
0W - 1L
1,437 SR
Queue Stats
5W - 5L
1,592 Elo+
Party 2
Hercules
Hercules
BeefcakeSensei
Hercules
Level 127
God Stats
0W - 1L
1,298 SR
Queue Stats
4W - 4L
1,626 Elo+
Party 2
Loki
Loki
DonkeySlayer
Loki
Level 160
God Stats
2W - 7L
1,291 SR
Queue Stats
675W - 725L
1,558 Elo+
Solo
Rama
Rama
Gikll
Rama
Level 116
God Stats
1W - 1L
1,756 SR
Queue Stats
94W - 72L
1,631 Elo+
Solo
Hera
Hera
kimiixfenrir
Hera
Level 141
God Stats
6W - 5L
1,505 SR
Queue Stats
252W - 263L
1,583 Elo+
Solo
Team Averages
Level 141
1,457 SR
1,598 Elo+

VS

Team Averages
Level 83
1,478 SR
1,616 Elo+
Skadi
Skadi
EngageTowMirrors
Skadi
Level 69
God Stats
1W - 1L
1,340 SR
Queue Stats
86W - 65L
1,596 Elo+
Party 1
Chaac
Chaac
LeeKebuum
Chaac
Level 88
God Stats
4W - 4L
1,603 SR
Queue Stats
221W - 194L
1,608 Elo+
Party 3
Kumbhakarna
Kumbhakarna
PowerSmoke
Kumbhakarna
Level 64
God Stats
2W - 0L
1,543 SR
Queue Stats
106W - 73L
1,638 Elo+
Party 1
Nox
Nox
iGankMom
Nox
Level 80
God Stats
3W - 3L
1,407 SR
Queue Stats
127W - 106L
1,598 Elo+
Party 1
Sylvanus
Sylvanus
nelsonmundella
Sylvanus
Level 113
God Stats
2W - 1L
1,497 SR
Queue Stats
320W - 218L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 15
9,649
603
12,341
27,824
40,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
19
5 / 4 / 8
10,905
682
13,921
23,610
25,056
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
6 / 8 / 8
10,529
658
16,486
21,604
10,428
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Rama
Gikll
Rama
17
3 / 6 / 9
10,389
649
18,591
17,696
8,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 5 / 9
11,132
696
28,791
14,145
7,165
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 13
11,312
707
17,233
13,113
7,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
LeeKebuum
Chaac
18
7 / 5 / 13
11,600
725
17,916
28,307
34,068
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
PowerSmoke
Kumbhakarna
19
1 / 3 / 23
11,752
735
11,371
31,557
37,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
10 / 3 / 14
12,748
797
23,205
14,995
9,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
19
6 / 6 / 15
11,747
734
21,474
28,699
25,723
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
107
18
Kills
29
29
Deaths
18
49
Assists
78
Player
Kills
Deaths
Assists
KDA
L
0
6
15
1.25
L
Hercules
5
4
8
2.25
L
6
8
8
1.25
W
5
1
13
11.5
L
Rama
Gikll
Rama
3
6
9
1.25
W
Chaac
LeeKebuum
Chaac
7
5
13
2.7
W
Kumbhakarna
PowerSmoke
Kumbhakarna
1
3
23
4.17
W
10
3
14
5.67
L
4
5
9
1.7
W
Sylvanus
6
6
15
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,130
Damage
91,199
104,879
Taken
116,671
90,745
Mitigated
113,350
27,711
Healing
56,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,341
4,617
5,798
7,311
27,824
40,050
371
14,316
12,904
0
16,150
L
Hercules
13,921
2,778
42
2,940
23,610
25,056
105
11,934
11,328
0
21,491
L
16,486
3,275
1,545
3,077
21,604
10,428
446
10,270
11,192
0
25,421
W
17,233
8,622
155
2,700
13,113
7,013
5,454
3,696
9,417
33
44,604
L
Rama
Gikll
Rama
18,591
9,560
1,578
2,159
17,696
8,046
729
11,507
6,051
0
35,240
W
Chaac
LeeKebuum
Chaac
17,916
3,249
956
8,836
28,307
34,068
237
8,732
19,575
0
36,282
W
Kumbhakarna
PowerSmoke
Kumbhakarna
11,371
1,578
4,606
6,489
31,557
37,541
369
7,367
24,190
21,203
0
W
23,205
2,521
3,462
2,737
14,995
9,005
1,646
4,287
10,708
48,644
0
L
28,791
8,178
2,223
1,038
14,145
7,165
240
6,710
7,321
62,486
0
W
Sylvanus
21,474
3,929
14,831
12,027
28,699
25,723
659
4,709
23,990
31,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,604
Gold Earned
59,159
156
Minions Killed
153
0
Camps Cleared
0
1,358,192
Distance Traveled
1,545,048
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,649
603
12
1
0
264,934
0
L
Hercules
10,905
682
14
1
0
275,636
1
L
Loki
10,529
658
17
1
0
273,064
0
W
Skadi
11,312
707
35
2
0
309,410
2
L
Rama
10,389
649
30
2
0
264,233
1
W
Chaac
11,600
725
19
1
0
320,267
0
W
Kumbhakarna
11,752
735
14
1
0
316,468
2
W
Nox
12,748
797
68
4
0
303,907
0
L
Hera
11,132
696
83
5
0
280,325
3
W
Sylvanus
11,747
734
17
1
0
294,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role