Player Matchup

Cthulhu
Cthulhu
BroskiCanSnag
Cthulhu
Level 68
God Stats
3W - 2L
1,478 SR
Queue Stats
20W - 21L
1,374 Elo+
Party 2
Ishtar
Ishtar
Vilify_Me
Ishtar
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,301 Elo+
Party 2
He Bo
He Bo
dark_zell
He Bo
Level 127
God Stats
1W - 0L
1,234 SR
Queue Stats
3W - 6L
1,298 Elo+
Party 2
Team Averages
Level 95
1,404 SR
1,325 Elo+

VS

Team Averages
Level 92
1,405 SR
1,423 Elo+
Bakasura
Bakasura
THE BiG Po98
Bakasura
Level 129
God Stats
6W - 10L
1,553 SR
Queue Stats
380W - 405L
1,459 Elo+
Party 1
Hera
Hera
THE BiGBAT98
Hera
Level 58
God Stats
6W - 7L
1,466 SR
Queue Stats
215W - 175L
1,487 Elo+
Party 1
Atlas
Atlas
mozquer
Atlas
Level 88
God Stats
0W - 3L
1,195 SR
Queue Stats
213W - 301L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
12 / 1 / 7
15,306
806
22,829
24,473
19,092
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ishtar
Vilify_Me
Ishtar
17
3 / 3 / 11
12,623
664
11,362
22,166
11,303
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
dark_zell
He Bo
18
4 / 7 / 12
13,163
693
21,153
18,008
7,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
THE BiG Po98
Bakasura
14
4 / 9 / 4
11,438
602
14,209
25,373
18,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
4 / 5 / 6
12,844
676
19,561
12,511
7,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Atlas
mozquer
Atlas
17
3 / 5 / 8
13,196
695
18,348
29,990
41,910
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
19
Kills
11
11
Deaths
19
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
12
1
7
15.5
L
Bakasura
THE BiG Po98
Bakasura
4
9
4
0.67
L
4
5
6
1.4
W
Ishtar
Vilify_Me
Ishtar
3
3
11
2.83
W
He Bo
dark_zell
He Bo
4
7
12
1.43
L
Atlas
mozquer
Atlas
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,344
Damage
52,118
64,647
Taken
67,874
38,146
Mitigated
67,167
15,597
Healing
10,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
22,829
1,769
1,834
8,985
24,473
19,092
0
14,941
8,967
69,807
0
L
Bakasura
THE BiG Po98
Bakasura
14,209
10,183
0
4,351
25,373
18,204
1,333
16,723
8,650
0
35,889
L
19,561
4,501
0
1,040
12,511
7,053
882
10,335
2,176
69,450
0
W
Ishtar
Vilify_Me
Ishtar
11,362
8,259
0
2,890
22,166
11,303
1,236
13,568
8,171
0
50,643
W
He Bo
dark_zell
He Bo
21,153
1,007
537
1,351
18,008
7,751
0
9,785
7,795
50,406
0
L
Atlas
mozquer
Atlas
18,348
5,886
0
5,230
29,990
41,910
368
17,657
12,333
41,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,092
Gold Earned
37,478
194
Minions Killed
201
8
Camps Cleared
10
1,051,255
Distance Traveled
1,011,121
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,306
806
75
4
1
372,536
3
L
Bakasura
11,438
602
48
3
7
351,531
0
L
Hera
12,844
676
104
5
3
329,117
3
W
Ishtar
12,623
664
72
4
6
344,447
3
W
He Bo
13,163
693
47
2
1
334,272
3
L
Atlas
13,196
695
49
3
0
330,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role