Player Matchup

Danzaburou
Danzaburou
AmericanThund3r
Danzaburou
Level 37
God Stats
3W - 8L
1,068 SR
Queue Stats
74W - 83L
1,431 Elo+
Party 1
Sol
Sol
BadGuys2
Sol
Level 64
God Stats
11W - 14L
1,410 SR
Queue Stats
186W - 206L
1,377 Elo+
Solo
Kukulkan
Kukulkan
MajorGabster
Kukulkan
Level 103
God Stats
0W - 5L
1,034 SR
Queue Stats
419W - 430L
1,419 Elo+
Party 1
Hun Batz
Hun Batz
Moar Death
Hun Batz
Level 129
God Stats
3W - 5L
1,299 SR
Queue Stats
297W - 280L
1,487 Elo+
Party 1
Horus
Horus
nmbrcrnchr
Horus
Level 51
God Stats
8W - 13L
1,388 SR
Queue Stats
71W - 79L
1,369 Elo+
Solo
Team Averages
Level 77
1,239 SR
1,417 Elo+

VS

Team Averages
Level 84
1,495 SR
1,425 Elo+
Sun Wukong
Sun Wukong
GaseousPlains60
Sun Wukong
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 101L
1,439 Elo+
Party 2
Achilles
Achilles
IamSo226
Achilles
Level 85
God Stats
3W - 2L
1,488 SR
Queue Stats
118W - 104L
1,518 Elo+
Party 2
Zeus
Zeus
RedEyeWolfman
Zeus
Level 156
God Stats
1W - 0L
1,440 SR
Queue Stats
55W - 48L
1,400 Elo+
Solo
Tiamat
Tiamat
TwistedHoundour
Tiamat
Level 85
God Stats
26W - 24L
1,478 SR
Queue Stats
129W - 156L
1,368 Elo+
Solo
Tyr
Tyr
gsphypnotic
Tyr
Level 27
God Stats
8W - 4L
1,570 SR
Queue Stats
25W - 24L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmericanThund3r
Danzaburou
9
0 / 4 / 2
5,899
393
2,153
9,142
2,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 0
7,869
525
9,013
11,590
4,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
MajorGabster
Kukulkan
11
0 / 3 / 0
6,781
452
2,478
6,415
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Moar Death
Hun Batz
12
4 / 3 / 0
7,362
491
5,610
13,783
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
9
0 / 2 / 2
6,239
416
2,142
8,988
4,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GaseousPlains60
Sun Wukong
12
3 / 5 / 0
7,631
509
6,940
12,358
7,168
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Achilles
IamSo226
Achilles
12
3 / 1 / 5
7,733
516
5,101
10,787
4,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
4 / 0 / 2
8,430
562
7,522
5,351
2,111
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 2
7,596
506
6,619
6,186
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 1 / 5
7,355
490
4,664
7,754
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
7
Kills
13
15
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AmericanThund3r
Danzaburou
0
4
2
0.25
L
3
3
0
1
W
Sun Wukong
GaseousPlains60
Sun Wukong
3
5
0
0.6
W
Achilles
IamSo226
Achilles
3
1
5
5.5
L
Kukulkan
MajorGabster
Kukulkan
0
3
0
0
L
Hun Batz
Moar Death
Hun Batz
4
3
0
1.33
W
4
0
2
5
W
2
0
2
3
W
1
1
5
3.5
L
Horus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,396
Damage
30,846
49,918
Taken
42,436
20,657
Mitigated
22,498
17,492
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AmericanThund3r
Danzaburou
2,153
1,163
0
1,035
9,142
2,344
17
3,877
4,859
0
33,243
L
9,013
3,780
0
6,073
11,590
4,993
2,348
1,242
10,348
51,261
6,812
W
Sun Wukong
GaseousPlains60
Sun Wukong
6,940
1,894
0
2,065
12,358
7,168
0
6,814
5,544
0
39,052
W
Achilles
IamSo226
Achilles
5,101
1,895
0
1,560
10,787
4,658
42
1,565
9,222
0
52,129
L
Kukulkan
MajorGabster
Kukulkan
2,478
371
0
1,077
6,415
2,843
0
3,036
3,379
40,843
0
L
Hun Batz
Moar Death
Hun Batz
5,610
1,867
0
5,402
13,783
5,685
0
2,046
11,685
0
57,565
W
7,522
962
203
3,480
5,351
2,111
64
1,096
4,255
58,489
0
W
6,619
148
0
2,446
6,186
2,920
1,134
0
6,186
42,515
0
W
4,664
294
0
1,858
7,754
5,641
81
794
6,960
0
26,857
L
Horus
2,142
1,000
700
3,205
8,988
4,792
0
3,102
5,506
0
14,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,150
Gold Earned
38,745
343
Minions Killed
376
0
Camps Cleared
0
1,327,497
Distance Traveled
1,435,303
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,899
393
58
4
0
239,798
0
L
Sol
7,869
525
97
6
0
257,652
0
W
Sun Wukong
7,631
509
66
4
0
271,238
1
W
Achilles
7,733
516
67
4
0
317,226
1
L
Kukulkan
6,781
452
73
5
0
236,642
3
L
Hun Batz
7,362
491
95
6
0
291,513
1
W
Zeus
8,430
562
112
7
0
255,598
1
W
Tiamat
7,596
506
87
6
0
266,733
3
W
Tyr
7,355
490
44
3
0
324,508
0
L
Horus
6,239
416
20
1
0
301,892
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role