Player Matchup

Medusa
Medusa
Ryyan9797
Medusa
Level 145
God Stats
35W - 15L
1,573 SR
Queue Stats
132W - 116L
1,458 Elo+
Party 1
Zeus
Zeus
ShodPhoenix24
Zeus
Level 52
God Stats
4W - 5L
1,387 SR
Queue Stats
120W - 133L
1,382 Elo+
Party 1
Horus
Horus
mozquer
Horus
Level 88
God Stats
2W - 3L
1,680 SR
Queue Stats
213W - 301L
1,341 Elo+
Solo
Team Averages
Level 95
1,547 SR
1,394 Elo+

VS

Team Averages
Level 82
1,490 SR
1,405 Elo+
Cthulhu
Cthulhu
DicMeDownn
Cthulhu
Level 49
God Stats
184W - 235L
1,489 SR
Queue Stats
187W - 245L
1,415 Elo+
Party 2
Chang'e
Chang'e
SquirlyGoose
Chang'e
Level 102
God Stats
227W - 301L
1,446 SR
Queue Stats
228W - 306L
1,394 Elo+
Party 2
Rama
Rama
YANDRAE
Rama
Level 96
God Stats
6W - 4L
1,536 SR
Queue Stats
105W - 125L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ryyan9797
Medusa
13
4 / 7 / 2
9,438
787
10,376
12,802
5,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 4
8,889
741
13,621
6,494
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
mozquer
Horus
12
0 / 2 / 4
8,603
717
6,023
18,479
17,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DicMeDownn
Cthulhu
12
3 / 2 / 5
9,078
757
6,991
12,045
10,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
SquirlyGoose
Chang'e
13
3 / 2 / 5
8,395
700
9,139
15,139
6,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rama
YANDRAE
Rama
13
4 / 2 / 5
9,002
750
12,040
11,233
5,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
10
10
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DicMeDownn
Cthulhu
3
2
5
2.75
L
Medusa
Ryyan9797
Medusa
4
7
2
0.71
L
2
1
4
4
W
Chang'e
SquirlyGoose
Chang'e
3
2
5
2.75
W
Rama
YANDRAE
Rama
4
2
5
3.25
L
Horus
mozquer
Horus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,020
Damage
28,170
37,775
Taken
38,417
25,528
Mitigated
22,329
9,503
Healing
13,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DicMeDownn
Cthulhu
6,991
493
521
2,397
12,045
10,493
261
4,749
7,296
21,525
0
L
Medusa
Ryyan9797
Medusa
10,376
5,132
0
494
12,802
5,603
2,481
5,423
7,379
0
27,340
L
13,621
1,697
0
50
6,494
2,877
331
3,288
3,206
37,167
0
W
Chang'e
SquirlyGoose
Chang'e
9,139
1,123
3,552
5,729
15,139
6,187
241
4,432
10,707
32,294
0
W
Rama
YANDRAE
Rama
12,040
8,051
205
1,031
11,233
5,649
1,085
4,678
6,555
0
38,272
L
Horus
mozquer
Horus
6,023
2,644
1,821
7,138
18,479
17,048
234
7,631
10,848
0
12,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,930
Gold Earned
26,475
120
Minions Killed
137
1
Camps Cleared
9
637,727
Distance Traveled
690,687
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,078
757
23
2
0
244,326
2
L
Medusa
9,438
787
40
3
0
179,787
0
L
Zeus
8,889
741
66
6
1
216,425
3
W
Chang'e
8,395
700
43
4
3
252,459
1
W
Rama
9,002
750
71
6
6
193,902
2
L
Horus
8,603
717
14
1
0
241,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role