Player Matchup

Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
THE_BIG_Z_3472
Yemoja
Level 128
God Stats
4W - 2L
1,493 SR
Queue Stats
253W - 280L
1,294 Elo+
Solo
Da Ji
Da Ji
Telor28
Da Ji
Level 144
God Stats
3W - 1L
1,398 SR
Queue Stats
123W - 121L
1,402 Elo+
Solo
Raijin
Raijin
VVIIW
Raijin
Level 108
God Stats
2W - 1L
1,437 SR
Queue Stats
69W - 89L
1,367 Elo+
Solo
Atlas
Atlas
hellwolvez5555
Atlas
Level 128
God Stats
4W - 1L
1,590 SR
Queue Stats
120W - 127L
1,423 Elo+
Solo
Team Averages
Level 134
1,484 SR
1,397 Elo+

VS

Team Averages
Level 105
1,412 SR
1,370 Elo+
Poseidon
Poseidon
DakotagunX
Poseidon
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,363 Elo+
Party 1
Ganesha
Ganesha
EJ Cancerific
Ganesha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 56L
1,349 Elo+
Party 2
Agni
Agni
Ennabelle79
Agni
Level 17
God Stats
0W - 3L
1,190 SR
Queue Stats
9W - 27L
1,289 Elo+
Party 1
Hel
Hel
JeffBingBong
Hel
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
541W - 607L
1,467 Elo+
Party 2
Artemis
Artemis
Sasquatchadom
Artemis
Level 149
God Stats
2W - 2L
1,371 SR
Queue Stats
75W - 100L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
18
3 / 6 / 24
12,771
672
10,059
23,968
20,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
4 / 1 / 28
13,340
702
20,011
27,516
18,837
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
Telor28
Da Ji
18
10 / 9 / 13
12,653
666
11,803
23,755
10,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
VVIIW
Raijin
20
15 / 3 / 15
15,343
808
36,760
20,058
9,963
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 3 / 23
14,070
741
20,547
55,085
61,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DakotagunX
Poseidon
20
7 / 7 / 9
13,121
691
32,659
19,887
10,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
20
1 / 4 / 20
11,561
608
16,786
33,172
29,524
18
4 / 10 / 10
11,976
630
13,222
16,588
8,294
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 7 / 11
13,202
695
22,536
24,139
18,335
Artemis
16
2 / 11 / 6
10,447
550
19,324
20,528
9,269
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
77
38
Kills
21
22
Deaths
39
103
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
6
24
2.5
L
Poseidon
DakotagunX
Poseidon
7
7
9
1.64
L
Ganesha
1
4
20
2.75
L
4
10
10
0.9
L
7
7
11
1.79
L
Artemis
2
11
6
0.45
W
4
1
28
18
W
Da Ji
Telor28
Da Ji
10
9
13
1.83
W
Raijin
VVIIW
Raijin
15
3
15
7.5
W
6
3
23
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,180
Damage
104,527
150,382
Taken
114,314
121,261
Mitigated
76,346
84,680
Healing
41,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,059
1,461
4,287
5,301
23,968
20,813
1,716
13,067
10,901
0
21,146
L
Poseidon
DakotagunX
Poseidon
32,659
4,208
821
5,198
19,887
10,924
1,112
13,108
6,779
70,870
0
L
Ganesha
16,786
1,539
911
11,445
33,172
29,524
0
21,924
11,248
34,313
0
L
13,222
2,893
633
920
16,588
8,294
146
11,198
5,390
20,644
0
L
22,536
2,950
7,938
10,193
24,139
18,335
732
17,724
6,415
33,158
0
L
Artemis
19,324
6,703
1,603
2,270
20,528
9,269
0
13,364
7,164
0
27,776
W
20,011
3,645
18,525
10,961
27,516
18,837
2,091
16,820
10,696
37,446
0
W
Da Ji
Telor28
Da Ji
11,803
3,097
4,596
3,185
23,755
10,156
4,439
13,258
10,497
0
22,218
W
Raijin
VVIIW
Raijin
36,760
2,755
4,718
5,723
20,058
9,963
2,281
14,104
5,954
75,124
0
W
20,547
8,721
3,668
23,716
55,085
61,492
0
27,954
27,131
43,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,177
Gold Earned
60,307
185
Minions Killed
170
0
Camps Cleared
0
1,641,163
Distance Traveled
1,378,015
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,771
672
22
1
0
279,173
1
L
Poseidon
13,121
691
89
5
0
299,547
0
L
Ganesha
11,561
608
1
0
0
317,498
0
L
Agni
11,976
630
24
1
0
216,135
0
L
Hel
13,202
695
29
2
0
300,469
0
L
Artemis
10,447
550
27
1
0
244,366
1
W
Yemoja
13,340
702
29
2
0
386,010
3
W
Da Ji
12,653
666
20
1
0
282,525
1
W
Raijin
15,343
808
81
4
0
323,099
0
W
Atlas
14,070
741
33
2
0
370,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role