Player Matchup

Terra
Terra
 
Terra
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
aD xS h o c K
Zeus
Level 88
God Stats
0W - 3L
1,154 SR
Queue Stats
36W - 61L
1,304 Elo+
Solo
Mulan
Mulan
ultimteQ
Mulan
Level 14
God Stats
13W - 9L
1,739 SR
Queue Stats
17W - 16L
1,464 Elo+
Party 2
Team Averages
Level 79
1,464 SR
1,422 Elo+

VS

Team Averages
Level 98
1,637 SR
1,426 Elo+
Anubis
Anubis
Blackdude082
Anubis
Level 129
God Stats
8W - 9L
1,406 SR
Queue Stats
324W - 406L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
Kritical Klutz
Cthulhu
Level 95
God Stats
8W - 2L
1,703 SR
Queue Stats
32W - 31L
1,395 Elo+
Party 1
Ne Zha
Ne Zha
YaBoiTravy
Ne Zha
Level 69
God Stats
3W - 2L
1,801 SR
Queue Stats
159W - 204L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 0 / 2
9,444
675
6,266
14,720
14,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 2
7,887
563
8,761
9,888
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
ultimteQ
Mulan
12
1 / 6 / 0
7,766
555
4,993
18,426
15,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
5 / 0 / 5
10,073
720
11,666
7,282
4,496
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 0 / 7
9,423
673
13,420
12,146
13,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
YaBoiTravy
Ne Zha
14
2 / 3 / 8
9,025
645
11,062
9,169
6,371
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
10
10
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
0
2
2
W
Anubis
5
0
5
7.5
W
3
0
7
6.5
W
Ne Zha
YaBoiTravy
Ne Zha
2
3
8
2
L
0
4
2
0.25
L
Mulan
ultimteQ
Mulan
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,020
Damage
36,148
43,034
Taken
28,597
34,261
Mitigated
24,497
10,008
Healing
9,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,266
694
2,800
5,366
14,720
14,987
0
8,197
5,979
19,458
0
W
Anubis
11,666
386
0
4,631
7,282
4,496
701
4,629
2,653
42,886
0
W
13,420
861
306
3,226
12,146
13,630
93
6,371
5,399
26,056
0
W
Ne Zha
YaBoiTravy
Ne Zha
11,062
1,585
0
925
9,169
6,371
489
4,391
4,612
93
40,305
L
8,761
641
0
1,300
9,888
3,494
0
5,236
4,431
34,306
0
L
Mulan
ultimteQ
Mulan
4,993
423
0
542
18,426
15,780
0
10,459
7,166
0
12,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,097
Gold Earned
28,521
128
Minions Killed
166
4
Camps Cleared
8
638,009
Distance Traveled
770,046
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,444
675
29
2
2
237,906
2
W
Anubis
10,073
720
66
5
4
252,308
2
W
Cthulhu
9,423
673
43
3
0
264,910
3
W
Ne Zha
9,025
645
57
4
4
252,828
2
L
Zeus
7,887
563
70
5
2
185,776
2
L
Mulan
7,766
555
29
2
0
214,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role