Player Matchup

Sol
Sol
Platinum II
 
Sol
Platinum II
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum V
 
Ah Muzen Cab
Platinum V
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold IV
zlCycloneBoyS2lz
Kumbhakarna
Gold IV
Level 155
God Stats
0W - 1L
1,788 SR
Queue Stats
16W - 22L
1,617 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 92
1,596 SR
1,539 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 79
1,690 SR
1,877 MMR
Ne Zha
Ne Zha
Platinum III
Oysosisillur
Ne Zha
Platinum III
Level 37
God Stats
9W - 3L
1,795 SR
Queue Stats
26W - 13L
1,909 MMR
Party 1
Guan Yu
Guan Yu
Platinum III
SteveWillDoIt
Guan Yu
Platinum III
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 14L
1,959 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold I
profetises2
Morgan Le Fay
Gold I
Level 138
God Stats
3W - 1L
1,775 SR
Queue Stats
56W - 56L
1,762 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 7 / 1
8,928
687
12,592
16,884
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
 
Ah Muzen Cab
12
2 / 8 / 2
8,686
668
10,304
15,879
4,910
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
zlCycloneBoyS2lz
Kumbhakarna
12
0 / 3 / 4
8,724
671
5,126
19,555
18,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Baba YagaAtlasMulanSobekAchilles

VS

Bans
CabrakanScyllaGaneshaThothAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
4 / 2 / 12
9,722
748
18,617
19,599
19,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
17
11 / 1 / 7
11,160
858
14,296
17,192
16,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morgan Le Fay
profetises2
Morgan Le Fay
15
3 / 1 / 12
9,957
766
15,958
11,492
5,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
4
Kills
18
18
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
7
1
0.36
L
Ah Muzen Cab
 
Ah Muzen Cab
2
8
2
0.38
W
Ne Zha
4
2
12
5
W
Guan Yu
11
1
7
14.5
W
Morgan Le Fay
profetises2
Morgan Le Fay
3
1
12
9
L
Kumbhakarna
zlCycloneBoyS2lz
Kumbhakarna
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,022
Damage
48,871
52,318
Taken
48,283
28,216
Mitigated
40,467
10,121
Healing
21,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,592
3,717
0
3,279
16,884
4,482
0
4,329
11,820
33,873
0
L
Ah Muzen Cab
 
Ah Muzen Cab
10,304
4,514
0
2,653
15,879
4,910
0
4,753
10,419
0
29,690
W
Ne Zha
18,617
3,815
0
6,820
19,599
19,071
1,066
8,254
11,345
438
35,923
W
Guan Yu
14,296
1,443
3,431
8,508
17,192
16,165
131
4,700
12,280
135
33,901
W
Morgan Le Fay
profetises2
Morgan Le Fay
15,958
2,017
198
2,322
11,492
5,231
680
5,820
5,672
58,814
0
L
Kumbhakarna
zlCycloneBoyS2lz
Kumbhakarna
5,126
873
0
4,189
19,555
18,824
0
7,546
10,762
14,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,338
Gold Earned
30,839
113
Minions Killed
184
2
Camps Cleared
10
707,364
Distance Traveled
807,512
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,928
687
49
4
1
215,059
6
L
Ah Muzen Cab
8,686
668
47
4
1
219,418
0
W
Ne Zha
9,722
748
29
2
3
257,241
1
W
Guan Yu
11,160
858
48
4
3
296,976
3
W
Morgan Le Fay
9,957
766
107
8
4
253,295
4
L
Kumbhakarna
8,724
671
17
1
0
272,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role