Player Matchup

Yemoja
Yemoja
MamaWillCarryYou
Yemoja
Level 104
God Stats
7W - 3L
1,868 SR
Queue Stats
509W - 506L
1,474 Elo+
Solo
Charybdis
Charybdis
Mrmee25
Charybdis
Level 105
God Stats
0W - 1L
1,322 SR
Queue Stats
131W - 135L
1,603 Elo+
Party 2
Odin
Odin
Pyro2946
Odin
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 16L
1,279 Elo+
Party 2
Pele
Pele
THE INFIDEL 0P
Pele
Level 76
God Stats
4W - 5L
1,476 SR
Queue Stats
260W - 237L
1,478 Elo+
Solo
Kali
Kali
camp-nou1
Kali
Level 95
God Stats
2W - 5L
1,615 SR
Queue Stats
240W - 293L
1,522 Elo+
Solo
Team Averages
Level 90
1,556 SR
1,471 Elo+

VS

Team Averages
Level 135
1,564 SR
1,458 Elo+
Kuzenbo
Kuzenbo
BulloJampQwanna
Kuzenbo
Level 120
God Stats
2W - 0L
1,477 SR
Queue Stats
4W - 5L
1,405 Elo+
Party 1
Vulcan
Vulcan
Gindakong
Vulcan
Level 129
God Stats
1W - 1L
1,246 SR
Queue Stats
11W - 11L
1,487 Elo+
Party 1
Ah Puch
Ah Puch
Lady-De-Vil
Ah Puch
Level 108
God Stats
23W - 11L
1,682 SR
Queue Stats
526W - 567L
1,433 Elo+
Party 1
Hel
Hel
Papa_Baer_93
Hel
Level 160
God Stats
4W - 1L
1,741 SR
Queue Stats
81W - 99L
1,494 Elo+
Party 1
Pele
Pele
bigbenichbin
Pele
Level 159
God Stats
2W - 0L
1,671 SR
Queue Stats
262W - 261L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 11
9,969
554
15,514
20,346
24,763
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charybdis
Mrmee25
Charybdis
20
4 / 4 / 9
11,646
647
23,231
24,015
13,093
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
18
2 / 3 / 12
11,273
626
11,595
17,330
14,244
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
2 / 5 / 8
10,792
600
24,812
24,322
12,974
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
18
6 / 8 / 6
11,135
619
13,136
26,865
15,459
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 20
12,975
721
13,707
27,525
49,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Gindakong
Vulcan
19
6 / 4 / 8
12,176
676
27,122
17,345
9,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Lady-De-Vil
Ah Puch
20
3 / 2 / 10
12,777
710
20,559
16,690
9,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 4 / 16
12,496
694
14,952
26,609
23,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 2 / 13
13,077
727
25,027
22,066
14,901
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
90
15
Kills
23
24
Deaths
15
46
Assists
67
Player
Kills
Deaths
Assists
KDA
W
2
3
20
4
W
Vulcan
Gindakong
Vulcan
6
4
8
2.5
W
Ah Puch
Lady-De-Vil
Ah Puch
3
2
10
4
L
1
4
11
1.63
L
Charybdis
Mrmee25
Charybdis
4
4
9
2.13
W
5
4
16
3.25
L
Odin
2
3
12
2.67
L
2
5
8
1.2
W
7
2
13
6.75
L
Kali
6
8
6
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,288
Damage
101,367
112,878
Taken
110,235
80,533
Mitigated
105,716
50,488
Healing
68,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,707
3,074
1,412
3,630
27,525
49,002
986
4,356
23,169
19,243
0
W
Vulcan
Gindakong
Vulcan
27,122
5,988
3,337
3,150
17,345
9,664
1,512
2,958
14,387
45,462
0
W
Ah Puch
Lady-De-Vil
Ah Puch
20,559
957
3,449
5,517
16,690
9,108
2,058
2,702
13,988
54,482
0
L
15,514
1,666
10,423
2,352
20,346
24,763
235
9,779
10,567
28,019
0
L
Charybdis
Mrmee25
Charybdis
23,231
11,306
2,228
8,066
24,015
13,093
907
16,487
7,528
0
57,944
W
14,952
1,010
21,574
16,098
26,609
23,041
1,312
3,612
22,997
23,661
0
L
Odin
11,595
1,146
5,003
2,935
17,330
14,244
152
11,990
5,340
1,203
16,850
L
24,812
3,343
1,734
7,597
24,322
12,974
727
18,616
5,706
0
57,047
W
25,027
3,660
2,161
8,571
22,066
14,901
1,455
2,486
19,580
0
58,329
L
Kali
13,136
3,880
2,990
7,160
26,865
15,459
0
19,468
7,397
0
27,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,815
Gold Earned
63,501
298
Minions Killed
200
0
Camps Cleared
0
1,522,924
Distance Traveled
1,640,863
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,975
721
11
1
0
316,659
0
W
Vulcan
12,176
676
55
3
0
315,808
1
W
Ah Puch
12,777
710
70
4
0
314,969
6
L
Yemoja
9,969
554
31
2
0
279,546
1
L
Charybdis
11,646
647
124
7
0
264,183
0
W
Hel
12,496
694
19
1
0
326,017
5
L
Odin
11,273
626
25
1
0
352,683
0
L
Pele
10,792
600
78
4
0
317,594
0
W
Pele
13,077
727
45
3
0
367,410
1
L
Kali
11,135
619
40
2
0
308,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role