Player Matchup

Mercury
Mercury
Bansato46
Mercury
Level 88
God Stats
0W - 2L
1,313 SR
Queue Stats
147W - 178L
1,392 Elo+
Party 1
Charybdis
Charybdis
ESP-SEV-98
Charybdis
Level 87
God Stats
0W - 1L
1,602 SR
Queue Stats
39W - 48L
1,389 Elo+
Party 1
King Arthur
King Arthur
Gurthygridlock
King Arthur
Level 56
God Stats
18W - 18L
1,436 SR
Queue Stats
69W - 90L
1,367 Elo+
Solo
Agni
Agni
MagikarpElCarpas
Agni
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,372 Elo+
Party 1
Athena
Athena
RGX_13
Athena
Level 68
God Stats
40W - 44L
1,505 SR
Queue Stats
231W - 271L
1,409 Elo+
Solo
Team Averages
Level 64
1,471 SR
1,386 Elo+

VS

Team Averages
Level 118
1,552 SR
1,459 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
I LIV NEXT 2 U2
Freya
Level 147
God Stats
4W - 0L
1,864 SR
Queue Stats
280W - 280L
1,521 Elo+
Party 2
Neith
Neith
Luckyy skillz
Neith
Level 145
God Stats
122W - 96L
1,593 SR
Queue Stats
176W - 156L
1,520 Elo+
Party 2
Sun Wukong
Sun Wukong
mogwaie54
Sun Wukong
Level 86
God Stats
31W - 28L
1,506 SR
Queue Stats
59W - 70L
1,367 Elo+
Solo
Loki
Loki
xXbataid8Xx
Loki
Level 85
God Stats
5W - 12L
1,300 SR
Queue Stats
436W - 433L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bansato46
Mercury
15
5 / 4 / 4
9,453
473
8,974
18,047
7,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
ESP-SEV-98
Charybdis
14
2 / 4 / 0
8,893
445
6,026
18,177
7,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Gurthygridlock
King Arthur
12
1 / 9 / 7
8,295
415
15,213
21,417
21,702
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
6 / 5 / 1
10,125
506
13,523
17,054
7,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
RGX_13
Athena
12
0 / 9 / 7
8,065
403
3,213
21,878
22,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
3 / 2 / 11
9,449
472
9,751
9,281
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 2 / 10
10,053
503
9,846
15,613
7,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
11 / 0 / 9
11,734
587
21,977
11,923
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
mogwaie54
Sun Wukong
17
7 / 6 / 3
11,024
551
15,067
22,716
20,572
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
7 / 4 / 9
10,642
532
12,331
17,822
7,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
14
Kills
31
31
Deaths
14
19
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
11
4.25
L
Mercury
Bansato46
Mercury
5
4
4
1.75
L
Charybdis
ESP-SEV-98
Charybdis
2
4
0
0.5
L
King Arthur
Gurthygridlock
King Arthur
1
9
7
0.5
W
3
2
10
4
W
11
0
9
15.5
L
6
5
1
1.3
L
Athena
RGX_13
Athena
0
9
7
0.39
W
Sun Wukong
mogwaie54
Sun Wukong
7
6
3
1.42
W
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,949
Damage
68,972
96,573
Taken
77,355
66,377
Mitigated
46,591
15,226
Healing
33,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,751
986
1,039
2,493
9,281
4,286
320
1,750
7,531
59,338
0
L
Mercury
Bansato46
Mercury
8,974
4,224
0
2,824
18,047
7,488
0
2,313
15,565
0
54,828
L
Charybdis
ESP-SEV-98
Charybdis
6,026
3,126
0
5,345
18,177
7,672
1,326
2,757
15,404
0
61,516
L
King Arthur
Gurthygridlock
King Arthur
15,213
4,372
0
2,560
21,417
21,702
0
3,304
17,904
0
45,586
W
9,846
3,360
0
9,029
15,613
7,908
737
4,524
11,089
69,905
0
W
21,977
13,784
0
8,036
11,923
6,012
2,203
1,709
10,214
0
96,833
L
13,523
421
0
2,789
17,054
7,286
0
4,275
12,405
69,655
0
L
Athena
RGX_13
Athena
3,213
736
0
1,708
21,878
22,229
19
5,994
15,698
24,614
0
W
Sun Wukong
mogwaie54
Sun Wukong
15,067
3,885
0
6,408
22,716
20,572
1,704
3,840
18,876
0
72,307
W
12,331
4,499
0
6,362
17,822
7,813
0
4,913
12,909
0
77,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,831
Gold Earned
52,902
358
Minions Killed
573
0
Camps Cleared
0
1,750,059
Distance Traveled
1,761,036
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,449
472
89
4
0
350,581
2
L
Mercury
9,453
473
66
3
0
411,309
1
L
Charybdis
8,893
445
94
5
0
316,460
1
L
King Arthur
8,295
415
56
3
0
323,285
2
W
Freya
10,053
503
117
6
0
360,730
10
W
Neith
11,734
587
143
7
0
310,435
3
L
Agni
10,125
506
109
5
0
363,317
1
L
Athena
8,065
403
33
2
0
335,688
4
W
Sun Wukong
11,024
551
109
5
0
340,549
0
W
Loki
10,642
532
115
6
0
398,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role